Welcome to Chessboard on Exercism's Go Track.
If you need help running the tests or submitting your code, check out HELP.md
.
If you get stuck on the exercise, check out HINTS.md
, but try and solve it without using those first :)
In Go, you can iterate over a slice
using for
and an index, or you can use range
.
range
also allows you to iterate over a map
.
Every iteration returns two values: the index/key and a copy of the element at that index/key.
Easy as pie, loops over a slice, ordered as expected.
xi := []int{10, 20, 30}
for i, x := range xi {
fmt.Println(i, x)
}
// outputs:
// 0, 10
// 1, 20
// 2, 30
Iterating over a map raises a new problem. The order is now random.
hash := map[int]int{9: 10, 99: 20, 999: 30}
for k, v := range hash {
fmt.Println(k, v)
}
// outputs, for example:
// 99 20
// 999 30
// 9 10
It may seem the above output is incorrect, as one would expect the first key/value pair on the declaration of the map `9 10` to be the first one printed and not the last.
However, maps are unordered by nature - there isn't a first or last key/value pair.
Because of that, when iterating over the entries of a map, the order by which entries will be visited will be random and not follow any specific pattern.
This means the above output is possible but might differ from what you get if you try to run this yourself.
To learn more about this see [Go Language Spec: range clause](https://go.dev/ref/spec#RangeClause).
In Go an unused variable will raise an error at build time. Sometimes you only need the value, as per the first example:
xi := []int{10, 20, 30}
for i, x := range xi {
fmt.Println(x)
}
// Go build failed: i declared but not used
You can replace the i
with _
which tells the compiler we don't use that value:
xi := []int{10, 20, 30}
for _, x := range xi {
fmt.Println(x)
}
// outputs:
// 10
// 20
// 30
If you want to only print the index, you can replace the x
with _
,
or simply omit the declaration:
xi := []int{10, 20, 30}
// for i, _ := range xi {
for i := range xi {
fmt.Println(i)
}
// outputs:
// 0
// 1
// 2
You've previously seen defining struct types. It is also possible to define non-struct types which you can use as an alias for a built-in type declaration, and you can define receiver functions on them to extend them in the same way as struct types.
type Name string
func SayHello(n Name) {
fmt.Printf("Hello %s\n", n)
}
n := Name("Fred")
SayHello(n)
// Output: Hello Fred
You can also define non-struct types composed of arrays and maps.
type Names []string
func SayHello(n Names) {
for _, name := range n {
fmt.Printf("Hello %s\n", name)
}
}
n := Names([]string{"Fred", "Bill"})
SayHello(n)
// Output:
// Hello Fred
// Hello Bill
As a chess enthusiast, you would like to write your own version of the game. Yes, there may be plenty of implementations of chess available online already, but yours will be unique!
Each square of the chessboard is identified by a letter-number pair:
- The horizontal rows of squares, called ranks, are numbered 1 through 8.
- The vertical columns of squares, called files, are labeled A through H.
A B C D E F G H
8 # _ _ _ # _ _ # 8
7 _ _ _ _ _ _ _ _ 7
6 _ _ _ _ # _ _ # 6
5 _ # _ _ _ _ _ # 5
4 _ _ _ _ _ _ # # 4
3 # _ # _ _ _ _ # 3
2 _ _ _ _ _ _ _ # 2
1 # _ _ _ _ _ _ # 1
A B C D E F G H
Implement the CountInFile(board Chessboard, file string) int
function.
It should count the total number of occupied squares by ranging over a map. Return an integer.
Return a count of zero (0
) if the given file cannot be found in the map.
CountInFile(board, "A")
// => 3
Implement the CountInRank(board Chessboard, rank int) int
function.
It should count the total number of occupied squares by ranging over the given rank. Return an integer.
Return a count of zero (0
) if the given rank is not a valid one (not between 1
and 8
, inclusive).
CountInRank(board, 2)
// => 1
Implement the CountAll(board Chessboard) int
function.
It should count how many squares are present in the chessboard and returns
an integer. Since you don't need to check the content of the squares,
consider using range omitting both index
and value
.
CountAll(board)
// => 64
Implement the CountOccupied(board Chessboard) int
function.
It should count how many squares are occupied in the chessboard.
Return an integer.
CountOccupied(board)
// => 15
- @brugnara
- @tehsphinx
- @eklatzer