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IntersectionInfo.cpp
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IntersectionInfo.cpp
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// IntersectionInfo.cpp: implementation of the CIntersectionInfo class.
//
//////////////////////////////////////////////////////////////////////
#include "IntersectionInfo.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CIntersectionInfo::CIntersectionInfo() : m_vecNormal(0,0,0), m_vecIncoming(0,0,0)
{
m_colObject = CColor (0,0,0);
m_ptIntersection= CPoint3D (0,0,0);
m_pShapeObject = 0;
m_texIntersection = CTexCoords(0,0);
m_eIntersectionType=ENTRY;
}
/*********************************************************************
NAME : CIntersectionInfo
DESCRIPTION: Copy constructor
PARAMETER : obj1 : The object to copy
RETURN : NONE
EXCEPTION : NONE.
*********************************************************************/
CIntersectionInfo::CIntersectionInfo(const CIntersectionInfo& obj1) : m_vecNormal(obj1.m_vecNormal), m_vecIncoming(obj1.m_vecIncoming)
{
m_colObject = obj1.m_colObject;
m_ptIntersection = obj1.m_ptIntersection;
m_pShapeObject = obj1.m_pShapeObject;
m_texIntersection = obj1.m_texIntersection;
m_eIntersectionType=obj1.m_eIntersectionType;
}
/*********************************************************************
NAME : operator =
DESCRIPTION: Assignment operator
PARAMETER : obj1 : The object to copy
RETURN : NONE
EXCEPTION : NONE.
*********************************************************************/
CIntersectionInfo& CIntersectionInfo::operator= (const CIntersectionInfo& that)
{
if(this != &that)
{
m_vecNormal = that.m_vecNormal;
m_vecIncoming = that.m_vecIncoming;
m_colObject = that.m_colObject;
m_texIntersection = that.m_texIntersection;
m_eIntersectionType = that.m_eIntersectionType;
m_ptIntersection = that.m_ptIntersection;
// FLAG FLAG FLAG - Potential memory leak here. Think about what to do here.
m_pShapeObject = that.m_pShapeObject;
}
return *this;
}
/*********************************************************************
NAME : CIntersectionInfo
DESCRIPTION: Parameterized constructor
PARAMETER : pt : The point of intersection
normal : The normal at the point of intersection
col : The object color at the point of intersection.
RETURN : NONE
EXCEPTION : NONE.
*********************************************************************/
CIntersectionInfo::CIntersectionInfo(CPoint3D pt, CVector normal, CColor col, CShape* pShape, CVector vecIncoming, CTexCoords texIntersection, EIntersectionType eType)
{
this->m_colObject = col;
this->m_ptIntersection = pt;
this->m_vecNormal = normal;
this->m_pShapeObject = pShape;
this->m_vecIncoming = vecIncoming;
this->m_texIntersection = texIntersection;
this->m_eIntersectionType=eType;
}
/*********************************************************************
NAME : GetNormal
DESCRIPTION: Returns the normal at the point of intersection
PARAMETER : NONE
RETURN : CNormal
EXCEPTION : NONE.
*********************************************************************/
CVector CIntersectionInfo:: GetNormal()
{
return this->m_vecNormal;
}
/*********************************************************************
NAME : GetColor
DESCRIPTION: Returns the color at the point of intersection
PARAMETER : NONE
RETURN : CColor
EXCEPTION : NONE.
*********************************************************************/
CColor CIntersectionInfo::GetColor()
{
return this->m_colObject;
}
/*********************************************************************
NAME : GetPointOfIntersection
DESCRIPTION: Returns the point of intersection
PARAMETER : NONE
RETURN : CPoint3D
EXCEPTION : NONE.
*********************************************************************/
CPoint3D CIntersectionInfo::GetPointOfIntersection()
{
return this->m_ptIntersection;
}
/*********************************************************************
NAME : GetTextureCoordinates
DESCRIPTION: Returns the texture coordinates at the point of intersection
PARAMETER : NONE
RETURN : CTexCoords
EXCEPTION : NONE.
*********************************************************************/
CTexCoords CIntersectionInfo::GetTextureCoordinates()
{
return this->m_texIntersection;
}
/*********************************************************************
NAME : GetShape
DESCRIPTION: Returns the shape that the intersection happened with
PARAMETER : NONE
RETURN : CShape*
EXCEPTION : NONE.
*********************************************************************/
CShape* CIntersectionInfo::GetShape()
{
return this->m_pShapeObject;
}
/*********************************************************************
NAME : GetIncoming
DESCRIPTION: Returns the vector decribing the incoming direction.
PARAMETER : NONE
RETURN : CVector
EXCEPTION : NONE.
*********************************************************************/
CVector CIntersectionInfo ::GetIncoming()
{
return m_vecIncoming;
}
/*********************************************************************
NAME : GetIntersectionType
DESCRIPTION: REturn the type of intersection
PARAMETER : NONE
RETURN : EIntersectionType
EXCEPTION : NONE.
*********************************************************************/
EIntersectionType CIntersectionInfo ::GetIntersectionType()
{
return m_eIntersectionType;
}
/*********************************************************************
NAME : SetPointOfIntersection
DESCRIPTION: Set the point of intersection
PARAMETER : pt : The new point of intersection.
RETURN : void
EXCEPTION : NONE.
*********************************************************************/
void CIntersectionInfo::SetPointOfIntersection(CPoint3D pt)
{
m_ptIntersection = pt;
}
/*********************************************************************
NAME : SetNormal
DESCRIPTION: Set the Normal vector
PARAMETER : vecNormal : the new Normal vector
RETURN : void
EXCEPTION : NONE.
*********************************************************************/
void CIntersectionInfo::SetNormal (CVector vecNormal)
{
m_vecNormal = vecNormal;
}
/*********************************************************************
NAME : SetColor
DESCRIPTION: Set the point color of the hit object.
PARAMETER : colObject : The new color
RETURN : void
EXCEPTION : NONE.
*********************************************************************/
void CIntersectionInfo::SetColor (CColor colObject)
{
m_colObject = colObject;
}
/*********************************************************************
NAME : SetTexCoords
DESCRIPTION: Set the texture coordinates
PARAMETER : texCoords : The new texture coordinates.
RETURN : void
EXCEPTION : NONE.
*********************************************************************/
void CIntersectionInfo::SetTexCoords (CTexCoords texCoords)
{
m_texIntersection = texCoords;
}
CIntersectionInfo::~CIntersectionInfo()
{
}