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AudioSessionState can be "inactive", "active", or "interrupted". Given that "transient" audio might duck other audio, should this be able to be reflected in the AudioSessionState as "ducked"?
The text was updated successfully, but these errors were encountered:
AudioSessionState can be "inactive", "active", or "interrupted". Given that "transient" audio might duck other audio, should this be able to be reflected in the AudioSessionState as "ducked"?
The text was updated successfully, but these errors were encountered: