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Backpack in air if player changes ped #11
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Can confirm this. An example of how to achieve this would be running the |
It’s the same when you log into the server, until you take off your backpack it will hang in the air. |
anyone find a soloution to this |
In case anyone is still looking for a solution to this: Add this to the bottom of the client.lua: CreateThread(function()
while true do
Wait(5000)
if DoesEntityExist(bagObj) then
if not IsEntityAttachedToAnyPed(bagObj) then
NetworkRequestControlOfEntity(bagObj)
Wait(100)
DeleteEntity(bagObj)
end
end
end
end) |
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as stated in the title, if a player changes his ped or mp player, the backpack will freeze in place before the ped change
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