This repository has been archived by the owner on Jan 11, 2020. It is now read-only.
forked from awesomeWM/awesome
-
Notifications
You must be signed in to change notification settings - Fork 0
/
mouse.c
335 lines (289 loc) · 9.2 KB
/
mouse.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
/*
* mouse.c - mouse managing
*
* Copyright © 2007-2009 Julien Danjou <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
/** awesome mouse API.
*
* The mouse buttons are represented as index. The common ones are:
*
* ![Client geometry](../images/mouse.svg)
*
* It is possible to be notified of mouse events by connecting to various
* `client`, `widget`s and `wibox` signals:
*
* * `mouse::enter`
* * `mouse::leave`
* * `mouse::press`
* * `mouse::release`
* * `mouse::move`
*
* It is also possible to add generic mouse button callbacks for `client`s,
* `wiboxe`s and the `root` window. Those are set in the default `rc.lua` as such:
*
* **root**:
*
* root.buttons(awful.util.table.join(
* awful.button({ }, 3, function () mymainmenu:toggle() end),
* awful.button({ }, 4, awful.tag.viewnext),
* awful.button({ }, 5, awful.tag.viewprev)
* ))
*
* **client**:
*
* clientbuttons = awful.util.table.join(
* awful.button({ }, 1, function (c) client.focus = c; c:raise() end),
* awful.button({ modkey }, 1, awful.mouse.client.move),
* awful.button({ modkey }, 3, awful.mouse.client.resize)
* )
*
* See also `mousegrabber`
*
* @author Julien Danjou <[email protected]>
* @copyright 2008-2009 Julien Danjou
* @coreclassmod mouse
*/
#include "mouse.h"
#include "math.h"
#include "common/util.h"
#include "common/xutil.h"
#include "common/luaclass.h"
#include "globalconf.h"
#include "objects/client.h"
#include "objects/drawin.h"
#include "objects/screen.h"
extern struct drawin_impl drawin_impl;
static int miss_index_handler = LUA_REFNIL;
static int miss_newindex_handler = LUA_REFNIL;
/**
* The `screen` under the cursor
* @property screen
* @param screen
*/
/** Get the pointer position.
* \param window The window to get position on.
* \param x will be set to the Pointer-x-coordinate relative to window
* \param y will be set to the Pointer-y-coordinate relative to window
* \param child Will be set to the window under the pointer.
* \param mask will be set to the current buttons state
* \return true on success, false if an error occurred
**/
bool
mouse_query_pointer(xcb_window_t window, int16_t *x, int16_t *y, xcb_window_t *child, uint16_t *mask)
{
xcb_query_pointer_cookie_t query_ptr_c;
xcb_query_pointer_reply_t *query_ptr_r;
query_ptr_c = xcb_query_pointer_unchecked(globalconf.connection, window);
query_ptr_r = xcb_query_pointer_reply(globalconf.connection, query_ptr_c, NULL);
if(!query_ptr_r || !query_ptr_r->same_screen)
{
p_delete(&query_ptr_r);
return false;
}
*x = query_ptr_r->win_x;
*y = query_ptr_r->win_y;
if(mask)
*mask = query_ptr_r->mask;
if(child)
*child = query_ptr_r->child;
p_delete(&query_ptr_r);
return true;
}
/** Get the pointer position on the screen.
* \param x This will be set to the Pointer-x-coordinate relative to window.
* \param y This will be set to the Pointer-y-coordinate relative to window.
* \param child This will be set to the window under the pointer.
* \param mask This will be set to the current buttons state.
* \return True on success, false if an error occurred.
*/
static bool
mouse_query_pointer_root(int16_t *x, int16_t *y, xcb_window_t *child, uint16_t *mask)
{
xcb_window_t root = globalconf.screen->root;
return mouse_query_pointer(root, x, y, child, mask);
}
/** Set the pointer position.
* \param window The destination window.
* \param x X-coordinate inside window.
* \param y Y-coordinate inside window.
*/
static inline void
mouse_warp_pointer(xcb_window_t window, int16_t x, int16_t y)
{
xcb_warp_pointer(globalconf.connection, XCB_NONE, window,
0, 0, 0, 0, x, y);
}
/** Mouse library.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
* \luastack
* \lfield coords Mouse coordinates.
* \lfield screen Mouse screen.
*/
static int
luaA_mouse_index(lua_State *L)
{
const char *attr = luaL_checkstring(L, 2);
int16_t mouse_x, mouse_y;
/* attr is not "screen"?! */
if (A_STRNEQ(attr, "screen")) {
if (miss_index_handler != LUA_REFNIL) {
return luaA_call_handler(L, miss_index_handler);
}
else
return luaA_default_index(L);
}
if (!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, NULL))
{
/* Nothing ever handles mouse.screen being nil. Lying is better than
* having lots of lua errors in this case.
*/
if (globalconf.focus.client)
luaA_object_push(L, globalconf.focus.client->screen);
else
luaA_object_push(L, screen_get_primary());
return 1;
}
luaA_object_push(L, screen_getbycoord(mouse_x, mouse_y));
return 1;
}
/** Newindex for mouse.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_mouse_newindex(lua_State *L)
{
const char *attr = luaL_checkstring(L, 2);
screen_t *screen;
if (A_STRNEQ(attr, "screen")) {
/* Call the lua mouse property handler */
if (miss_newindex_handler != LUA_REFNIL) {
return luaA_call_handler(L, miss_newindex_handler);
}
else
return luaA_default_newindex(L);
}
screen = luaA_checkscreen(L, 3);
mouse_warp_pointer(globalconf.screen->root, screen->geometry.x, screen->geometry.y);
return 0;
}
/** Push a table with mouse status.
* \param L The Lua VM state.
* \param x The x coordinate.
* \param y The y coordinate.
* \param mask The button mask.
*/
int
luaA_mouse_pushstatus(lua_State *L, int x, int y, uint16_t mask)
{
lua_createtable(L, 0, 2);
lua_pushinteger(L, x);
lua_setfield(L, -2, "x");
lua_pushinteger(L, y);
lua_setfield(L, -2, "y");
lua_createtable(L, 5, 0);
int i = 1;
for(uint16_t maski = XCB_BUTTON_MASK_1; maski <= XCB_BUTTON_MASK_5; maski <<= 1)
{
if(mask & maski)
lua_pushboolean(L, true);
else
lua_pushboolean(L, false);
lua_rawseti(L, -2, i++);
}
lua_setfield(L, -2, "buttons");
return 1;
}
/* documented in lib/awful/mouse/init.lua */
static int
luaA_mouse_coords(lua_State *L)
{
uint16_t mask;
int x, y;
int16_t mouse_x, mouse_y;
if(lua_gettop(L) >= 1)
{
luaA_checktable(L, 1);
bool ignore_enter_notify = (lua_gettop(L) == 2 && luaA_checkboolean(L, 2));
if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, &mask))
return 0;
x = round(luaA_getopt_number_range(L, 1, "x", mouse_x, MIN_X11_COORDINATE, MAX_X11_COORDINATE));
y = round(luaA_getopt_number_range(L, 1, "y", mouse_y, MIN_X11_COORDINATE, MAX_X11_COORDINATE));
if(ignore_enter_notify)
client_ignore_enterleave_events();
mouse_warp_pointer(globalconf.screen->root, x, y);
if(ignore_enter_notify)
client_restore_enterleave_events();
lua_pop(L, 1);
}
if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, &mask))
return 0;
return luaA_mouse_pushstatus(L, mouse_x, mouse_y, mask);
}
/** Get the client or any object which is under the pointer.
*
* @treturn client.object|nil A client or nil.
* @staticfct object_under_pointer
*/
static int
luaA_mouse_object_under_pointer(lua_State *L)
{
int16_t mouse_x, mouse_y;
xcb_window_t child;
if(!mouse_query_pointer_root(&mouse_x, &mouse_y, &child, NULL))
return 0;
drawin_t *drawin;
client_t *client;
if((drawin = drawin_impl.get_drawin_by_window(child)))
return luaA_object_push(L, drawin);
if((client = client_getbyframewin(child)))
return luaA_object_push(L, client);
return 0;
}
/**
* Add a custom property handler (getter).
*/
static int
luaA_mouse_set_index_miss_handler(lua_State *L)
{
return luaA_registerfct(L, 1, &miss_index_handler);
}
/**
* Add a custom property handler (setter).
*/
static int
luaA_mouse_set_newindex_miss_handler(lua_State *L)
{
return luaA_registerfct(L, 1, &miss_newindex_handler);
}
const struct luaL_Reg awesome_mouse_methods[] =
{
{ "__index", luaA_mouse_index },
{ "__newindex", luaA_mouse_newindex },
{ "coords", luaA_mouse_coords },
{ "object_under_pointer", luaA_mouse_object_under_pointer },
{ "set_index_miss_handler", luaA_mouse_set_index_miss_handler},
{ "set_newindex_miss_handler", luaA_mouse_set_newindex_miss_handler},
{ NULL, NULL }
};
const struct luaL_Reg awesome_mouse_meta[] =
{
{ NULL, NULL }
};
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80