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User
- ! is directly connected to a wallet.
- ! should be created(minted) right after connecting to a Universe.
- ! has informations about the outside.
- has primary PFP
- has other NFTs
- has membership NFTs
- has real name
- has email
- has blockchain wallet address
- has device ids
- has primary PFP
- ! can connect to a World.
- ! can create a Player after connecting to a World.
- ! has(owns) several Players(NFTs)
- A Player belongs to one World
- A Player can have several Commanders
- ? can connect to Chatting Rooms(Channels)
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Player
- is an mortal.
- is connected to a User.
- ! has Items(NFTs) of the World.
- ! has Coins of the World.
- ! has a PlayerState of the World.
- ? has informations in the World.
- ? has Achievements of the World.
- ? can do Social Actions on other Players.
- ? can have Social Relationships between other Players.
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Immortal (aka Wizard)
- can create and edit the World.
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World
- ? has Zones.
- a Zone has Levels.
- has an Entry(Starting) Level
- ? has an Entry(Starting) Zone.
- ! has a Game Mode.
- ! has a Game State.
- has at least one zone, one level , one game mode and one game state.
- ? has Zones.
-
? Level
-
has a parent Zone.
-
should be edited online by immortals.
-
? should be imported from Level Editor
- ! from dMUD Level Editor
- from Unreal Engine , Unity Engine ,
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Static Actors
-
Dynamic Actor Spawner
-
Ticker
-
loads by loading static actors, dynamic actors
-
starts by Ticker.
-
-
commander on chain
- text commander on chain
- The client sends an unverified command to the text commander.
- This is interpreted according to the context and sent to the commander entity, and the commander entity controls the player.
- packet commander
- text commander on chain
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player controller
- entity that receives orders from the commander
- An entity that issues commands to the player
- A player can belong to any space.
- If it does not belong to a space, it belongs to void.
- player
- world
- composed of some zones
- zone
- one processing unit that deals with live objects in ecs(Entity Component System) .
- composed of some areas
- area , room( in text mud )
- player belongs to one area
- synchronizing unit
- cell
- 2D = quad , 3D = voxel
- events for player