Skip to content
View wh1t3lord's full-sized avatar
  • 15:52 (UTC +03:00)

Block or report wh1t3lord

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
wh1t3lord/README.md

About me

I am a professional C++ (Embedded, Graphics) software engineer😱.

I love these things😀:

  • Low level/General optimizations🚅;
  • Designing architecture of anything🏗️;
  • Multithreading🎌;
  • Study something new🧠;
  • Work with legacy, but the system was written well💾;
  • Physics;
  • Computer graphics (raster/rtx) 🖥️.

My skills

I worked with outdated libraries and legacy environments and worked with modern things too.

And I know these:

And these:

  • wxWidgets/MFC/Qt;
  • Boost/STL;
  • C++11/14/17/20/23 standards;
  • Graphics API = Vulkan;
  • Graphics API = OpenGL ES (ANGLE);
  • Graphics API = DirectX;
  • CMake/Meson;
  • Writing cross-platform code (Linux, Windows);
  • A network (boost.asio/beast);
  • GCC/Clang/MSVC;
  • Profiling tools (NVIDIA NSight, RenderDoc etc);
  • Scripting languages: Python, Lua;

My experience

Personal projects

Kotek

I develop my framework-engine kotek in order to finish some project. (Start date of development was ~2021)

Zircon

Game engine logic that based on kotek framework. So it is a game engine but isolated from framework and can be developed in separated branch. It demonstrates my design architecture.

So the key features are:

  • Isolated code of renderer-(s); (yes, GAPIs callings are in dll not in .exe)
  • Modular design of "engine" part;
  • ECS;
  • Multithreaded renderer;

Open source contribution

RmlUI

I contributed to RmlUI project (HTML/CSS C++ library that used in many projects, even in commercial Games) where I implemented two renderers from scratch:

Stats

Wishes

I would like to work on some C++ backends for Web environment or on some other Games.

Currently I am opened for relocation to Serbia/Germany/Norway.

Contacts

Pinned Loading

  1. kotek kotek Public

    Framework for building your game engine or any application. OpenGL ES & Vulkan with C++20.

    C++ 9 7

  2. simpleray simpleray Public

    C++ 1 1

  3. kotek-nuget kotek-nuget Public

    Monorepository for cusom build recipes and manifests of various provided packages

    PowerShell