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Blood being filled more than halfway breaks sounds in base game and with other mods #109
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Does this build work? (jar is inside the zip, github won't let me upload jars directly) |
On Sat, Jan 15, 2022 at 10:39 AM William Bradford Larcombe < ***@***.***> wrote:
Does this build work? (jar is inside the zip, github won't let me upload
jars directly)
sound test.zip
<https://github.com/williambl/haema/files/7875281/sound.test.zip>
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I’ll try it out and let you know. Thanks for trying to fix it, I
appreciate it.
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The sound isn't coming through still.
…On Sat, Jan 15, 2022 at 10:39 AM William Bradford Larcombe < ***@***.***> wrote:
Does this build work? (jar is inside the zip, github won't let me upload
jars directly)
sound test.zip
<https://github.com/williambl/haema/files/7875281/sound.test.zip>
—
Reply to this email directly, view it on GitHub
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Thanks for checking. I'll carry on debugging. |
Cool, thanks again.
…On Sat, Jan 15, 2022 at 1:30 PM William Bradford Larcombe < ***@***.***> wrote:
Thanks for checking. I'll carry on debugging.
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This can be replicated by converting to a vampire, filling up the blood somehow and then trying to trigger something from another mod.
For example, the lightsaber sounds from Parzi's Lightsaber fail to play when all the criteria I mentioned are met. I've tested this without Haema and the sounds played as normal. This also happens with the source stone from Adventurez and many other mods that I have installed.
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