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Resource loader should ignore .csv files #21

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youreperfect opened this issue May 10, 2019 · 0 comments
Open

Resource loader should ignore .csv files #21

youreperfect opened this issue May 10, 2019 · 0 comments

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@youreperfect
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youreperfect commented May 10, 2019

Using Godot 3.1 with updates from #18

csv files used for internationalization/translation show up as resources in Godot but they don't load the same as other resource files, so they cause errors when loading the project.

I tried this and thought it worked but just noticed I still get the error

inheritance_dock.gd lines 225 - 233

			if child["children"].empty():
				if _search_filter and link_data.find(_search_filter) == -1:
					do_create = false
				if link_data.ends_with("csv"):
					do_create = false

				if _class_filter and not is_directory:
					var res = load(a_filepath)
					var type = ""
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