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csv files used for internationalization/translation show up as resources in Godot but they don't load the same as other resource files, so they cause errors when loading the project.
I tried this and thought it worked but just noticed I still get the error
inheritance_dock.gd lines 225 - 233
if child["children"].empty():
if _search_filter and link_data.find(_search_filter) == -1:
do_create = false
if link_data.ends_with("csv"):
do_create = false
if _class_filter and not is_directory:
var res = load(a_filepath)
var type = ""
The text was updated successfully, but these errors were encountered:
Using Godot 3.1 with updates from #18
csv files used for internationalization/translation show up as resources in Godot but they don't load the same as other resource files, so they cause errors when loading the project.
I tried this and thought it worked but just noticed I still get the error
inheritance_dock.gd lines 225 - 233
The text was updated successfully, but these errors were encountered: