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New Crowdin translations (MCreator#4321)
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plugins/mcreator-localization/help/es_AR/tool/shield_blocking_model.md
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El modelo que las herramientas tipo escudo utilizan cuando están bloqueando. |
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plugins/mcreator-localization/help/es_CL/tool/shield_blocking_model.md
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El modelo que las herramientas tipo escudo utilizan cuando están bloqueando. |
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plugins/mcreator-localization/help/es_ES/tool/shield_blocking_model.md
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El modelo que las herramientas tipo escudo utilizan cuando están bloqueando. |
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plugins/mcreator-localization/help/fr_FR/tool/shield_blocking_model.md
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Le modèle utilisée par les types d'outils boucliers en bloquant. |
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Se si usa il blocco di base, alcuni parametri potrebbero essere disabilitati o potrebbero non funzionare a causa dei valori predefiniti richiesti da tale blocco di base. | ||
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Utilizzare questo parametro solo se esiste una buona ragione per farlo, la maggior parte dei blocchi dovrebbe avere questo selezionato sul blocco base Predefinito. |
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Questo parametro controlla la GUI del tuo blocco. È necessario, per esempio, per creare un baule o un banco da lavoro. |
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plugins/mcreator-localization/help/it_IT/block/bounding_box.md
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Le dimensioni del blocco e il riquadro di delimitazione impostano l'hitbox per il blocco se si tratta di un modello personalizzato. Puoi anche ridimensionare la dimensione di un blocco regolare da qualcosa che è un cubo ad altre dimensioni se non viene utilizzato un modello personalizzato. | ||
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Questo imposterà solo le dimensioni, non la forma. | ||
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Per capire come funzionano i parametri del riquadro di delimitazione, clicca [qui](https://mcreator.net/wiki/block-dimensions-and-bonding-box). |
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plugins/mcreator-localization/help/it_IT/block/can_plants_grow.md
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Se questo parametro è selezionato, qualsiasi pianta può essere posizionata e crescere sul blocco. |
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plugins/mcreator-localization/help/it_IT/block/creative_pick_item.md
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Questo determina quale item viene selezionato quando si "sceglie" (clic con il tasto centrale del mouse) il blocco. Se vuoto, l'item sarà il blocco stesso. |
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plugins/mcreator-localization/help/it_IT/block/custom_drop.md
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Questo parametro definisce un item personalizzato o un blocco che viene rilasciato quando questo blocco viene estratto/rotto. | ||
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Se viene utilizzato il livello di raccolta, solo gli strumenti di livello adeguato faranno droppare il blocco. |
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plugins/mcreator-localization/help/it_IT/block/disable_offset.md
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Se il blocco ha un offset del modello casuale, anche il suo riquadro di delimitazione verrà spostato, a meno che questa opzione non sia selezionata. Se il riquadro di delimitazione si immerge nei blocchi vicini a causa dello spostamento, seleziona questa casella per impedirlo. | ||
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Per esempio, questa opzione sarebbe falsa per il bambù, e vero per l'erba alta. |
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plugins/mcreator-localization/help/it_IT/block/emissive_rendering.md
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Controlla questa proprietà per avere un effetto luminoso (simile al blocco magma) applicato al tuo blocco. |
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plugins/mcreator-localization/help/it_IT/block/emits_redstone.md
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Se abiliti questo parametro, questo blocco sarà in grado di emettere un segnale di pietrarossa. |
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Questo suono viene riprodotto quando il blocco cade. |
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plugins/mcreator-localization/help/it_IT/block/flammability.md
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Questo parametro determina quanto velocemente il blocco viene consumato dal fuoco. | ||
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Esempi vanilla: | ||
* i tronchi hanno un'infiammabilità di 5 | ||
* le assi di legno hanno un'infiammabilità di 20 |
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plugins/mcreator-localization/help/it_IT/block/generation_shape.md
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La forma di generazione permette di cambiare il modo in cui il blocco viene generato a seconda dell'altezza del blocco. | ||
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* **Uniforme**: Si tratta di un semplice rettangolo. Questa era la forma usata prima di Minecraft 1.18. | ||
* **Triangolo**: Questa forma farà generare il blocco come un triangolo. Il livello con la maggior probabilità di ottenere questo blocco sarà al centro dell'altezza minima e massima. Tenete a mente che le altezze di generazione massime e minime possono essere superiori e inferiori ai limiti del mondo. |
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plugins/mcreator-localization/help/it_IT/block/is_bonemealable.md
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Se questa opzione è abilitata, il blocco può essere fertilizzato con farina d'ossa. |
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plugins/mcreator-localization/help/it_IT/block/is_item_tinted.md
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Se questa opzione è selezionata, verrà applicata una tinta fissa al blocco mentre è nell'inventario, corrispondente al tipo di tinta. | ||
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La tinta viene applicata anche quando viene specificata una texture per l'item. |
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Se selezionato, le entità saranno in grado di salire sul blocco. | ||
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La larghezza e la profondità del blocco devono essere inferiori a 1 perché questo parametro funzioni, così le collisioni nel blocco vengono rilevate correttamente. Modifica le impostazioni del riquadro di delimitazione per abbinarle a questo parametro. | ||
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Esempi vanilla: Scala a pioli e Rampicanti |
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plugins/mcreator-localization/help/it_IT/block/item_texture.md
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Questa proprietà opzionale cambierà la texture del blocco nell'inventario. | ||
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Utilizzato comunemente con porte o modelli personalizzati. |
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Questo parametro controlla la quantità di luce emessa dal blocco. È un valore compreso tra 0 e 15. Se impostato su 0, il blocco non emetterà luce. Se impostato su 15, il blocco emetterà la stessa quantità di luce della luminite. |
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Questo è il suono riprodotto quando il giocatore posiziona il blocco nel mondo. |
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plugins/mcreator-localization/help/it_IT/block/requires_correct_tool.md
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Se questa opzione è abilitata, il blocco dropperà solo quando rotto con lo strumento di raccolta specificato. |
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plugins/mcreator-localization/help/it_IT/block/special_information.md
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Questo parametro aggiunge un suggerimento al blocco quando tieni la tua icona sopra il blocco nel tuo inventario. Se utilizzi un suggerimento generato da una procedura e il tuo blocco non è mantenuto da un'entità o da una gemma, la dipendenza `entità` sarà nulla. |
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plugins/mcreator-localization/help/it_IT/block/tick_randomly.md
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I blocchi generati naturalmente di solito eseguiranno un tick per impostazione predefinita, a meno che non sia usato tick casuale. | ||
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Questo parametro rende casuale il tick del blocco, dove la velocità è controllata da un parametro globale di tick del mondo. | ||
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Questo tipo di ticking è usato dalle piante, per esempio. |
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Questo parametro controlla la frequenza con cui il blocco eseguirà un tick. Se viene selezionato l'opzione per abilitare i tick in modo casuale, questo parametro non ha alcun effetto. | ||
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Tenete a mente che di solito i blocchi generati naturalmente eseguiranno tick per impostazione predefinita, a meno che non sia stato impostato il tick casuale. | ||
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Il tasso di tick predefinito a 0 significa che il blocco non eseguirà alcun tick automaticamente. | ||
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Se questo parametro è impostato a un numero maggiore di 0, il blocco eseguirà un tick automaticamente. Ci sono 20 tick mondiali in un secondo. |
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plugins/mcreator-localization/help/it_IT/block/when_destroyed_explosion.md
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Attiva una procedura quando il blocco viene distrutto da un'esplosione. |
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plugins/mcreator-localization/help/it_IT/block/when_destroyed_player.md
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Attiva una procedura quando il giocatore rompe il blocco. |
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plugins/mcreator-localization/help/it_IT/block/when_entity_walks_on.md
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Attiva una procedura quando un'entità cammina sopra questo blocco. | ||
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Non verrà chiamato se l'entità sta camminando furtivamente. | ||
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Funziona solo con blocchi che hanno piena altezza. Non funzionerà con lastre, piastre di pressione, ecc. | ||
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Per questi casi, utilizza invece il trigger di collisione. |
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plugins/mcreator-localization/help/it_IT/block/when_right_clicked.md
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Quando un giocatore fa clic con il pulsante destro del mouse sul blocco, la procedura verrà eseguita. | ||
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La procedura dovrebbe restituire un risultato dell'azione di tipo SUCCESS/CONSUME se esegue un'azione e PASS altrimenti. Se una GUI viene aperta facendo clic con il pulsante destro del mouse o se la procedura non restituisce alcun valore, il tipo di risultato dell'azione sarà SUCCESS. |
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plugins/mcreator-localization/help/it_IT/dimension/condition_portal_make.md
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Se la condizione è specificata, il giocatore deve passarla per costruire un portale a questa dimensione. Dipendenza Itemstack è l'elemento utilizzato per l'attivazione del portale. |
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plugins/mcreator-localization/help/it_IT/dimension/condition_portal_use.md
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Se una condizione è specificata, il giocatore deve superarla per viaggiare in questa dimensione. |
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plugins/mcreator-localization/help/it_IT/dimension/does_water_vaporize.md
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Questo parametro disabiliterà l'acqua all'interno della dimensione. Quando l'acqua verrà posizionata in tale dimensione, scomparirà istantaneamente rendendo quindi l'azione impossibile. |
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plugins/mcreator-localization/help/it_IT/dimension/enable_portal.md
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Seleziona questo parametro per abilitare il portale come quello per il Nether per questa dimensione. | ||
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È possibile lasciare questa opzione disabilitata e utilizzare le procedure per definire in modo personalizzato come entrare in questa dimensione. |
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plugins/mcreator-localization/help/it_IT/dimension/fluid_block.md
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Il fluido per laghi come l'acqua per l'Overworld e la lava per il Nether |
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plugins/mcreator-localization/help/it_IT/dimension/portal_frame_block.md
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Questo il blocco utilizzato per creare il frame del portale per la tua dimensione, se il portale è abilitato. |
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plugins/mcreator-localization/help/it_IT/dimension/portal_igniter_texture.md
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La texture dell'accenditore utilizzato per creare il portale dalla cornice. |
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plugins/mcreator-localization/help/it_IT/dimension/portal_particles.md
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Questo parametro seleziona il tipo di particella che viene emessa dal portale quando è attivo. |
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plugins/mcreator-localization/help/it_IT/dimension/portal_sound.md
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Questo parametro controlla il suono riprodotto dal portale in modo casuale quando attivo. |
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plugins/mcreator-localization/help/it_IT/dimension/sleep_result.md
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Questo parametro controlla cosa succede se il giocatore cerca di dormire a letto in questa dimensione. |
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plugins/mcreator-localization/help/it_IT/dimension/when_player_enters.md
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La procedura verrà eseguita quando un giocatore entra nella dimensione. |
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plugins/mcreator-localization/help/it_IT/dimension/when_player_leaves.md
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La procedura verrà eseguita quando un giocatore lascia la dimensione. |
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plugins/mcreator-localization/help/it_IT/dimension/when_portal_used.md
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La procedura verrà eseguita quando il giocatore utilizzerà il trigger del portale su un blocco. | ||
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La procedura dovrebbe restituire un risultato di azione di tipo SUCCESS/CONSUME se il trigger ha interagito con il blocco, FAIL se l'interazione non è riuscita e PASS se non c'è stata alcuna interazione. Se il trigger ha creato correttamente un portale o se la procedura non restituisce alcun valore, il tipo di risultato dell'azione sarà SUCCESS. |
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plugins/mcreator-localization/help/it_IT/entity/ai_continue_condition.md
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Se specificato, l'entità eseguirà questa attività finché soddisfa questa condizione. |
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plugins/mcreator-localization/help/it_IT/entity/armor_base_value.md
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La quantità di punti armatura incorporati di cui dispone il mob. Gli zombi di default hanno 2 punti armatura. |
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Aggiungere un AI vanilla creearà un'entità dal comportamento del gioco di base. | ||
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Questo sovrascriverà alcuni parametri come i drop. | ||
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Di solito questo parametro dovrebbe essere evitato e lasciato predefinito. |
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Gli item utilizzati per consentire la riproduzione dell'entità con un'altra se il parametro per la riproduzione è abilitato. |
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plugins/mcreator-localization/help/it_IT/entity/condition_is_model_transparent.md
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Mentre il valore restituito è vero, l'entità sarà trasparente. Mentre un giocatore è in modalità spettatore, soddisfa questa condizione. |
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plugins/mcreator-localization/help/it_IT/entity/condition_solid_bounding_box.md
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Se questa funzione è abilitata, la casella di delimitazione dell'entità agirà come la casella di delimitazione di un blocco (collisione solida). | ||
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Utilizzato da barche e shulkers in Minecraft vanilla. |
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plugins/mcreator-localization/help/it_IT/entity/creature_type.md
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Ti permette di impostare il tipo di creatura, causando alcune modifiche. | ||
* **Non Morto** subisce danni extra dall'incantesimo Anatema, sono curati dalle pozioni di Danno e danneggiati da Guarigione, e non sono influenzati da veleno o rigenerazione. | ||
* Gli **artropodi** subiscono danni aggiuntivi dall'incantesimo Flagello degli artropodi. | ||
* **Illager** non sembra avere alcun effetto. | ||
* **Acquatico** subisce danni extra dall'incantesimo Impalamento. |
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plugins/mcreator-localization/help/it_IT/entity/do_ranged_attacks.md
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Se selezionato, la tua entità attaccherà con un proiettile (simile allo scheletro). Puoi selezionare: | ||
* Il tuo proiettile dalla lista (o usare la freccia predefinita); | ||
* Intervallo tra gli attacchi (in tick); | ||
* Il raggio in cui l'entità continuerà a prendere di mira un'altra entità dopo che quell'entità avrà lasciato il suo raggio d'azione. |
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Se selezionato, questo attiverà le attività AI per l'entità. | ||
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Le attività AI definite nel costruttore di attività AI non avranno effetto a meno che non sia abilitato. | ||
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A meno che tu non stia creando una sorta di entità diversa, dovresti lasciare questa opzione abilitata. |
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plugins/mcreator-localization/help/it_IT/entity/flying_entity.md
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Selezionare questo parametro renderà questa entità un'entità volante. | ||
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Questo significa che ha un pathfinding per il volo, un regolatore di movimento e avrà gravità e danno di caduta disabilitati. |
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Questo parametro imposta la salute iniziale (e massima) del mob. 2 salute = 1 cuore |
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plugins/mcreator-localization/help/it_IT/entity/inventory_size.md
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Questo parametro controlla quanti slot utilizzerà il tua entità per il suo inventario interno. | ||
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Imposta questo valore su `l'ID slot più grande nella GUI + 1`. |
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plugins/mcreator-localization/help/it_IT/entity/inventory_stack_size.md
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Questo parametro controlla la dimensione massima dello stack di item che può essere posizionata negli slot di inventario interno dell'entità. | ||
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Tieni presente che il numero più piccolo tra questo parametro e la dimensione massima dello stack di articoli determina la dimensione massima effettiva dello stack. |
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plugins/mcreator-localization/help/it_IT/entity/knockback_resistance.md
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La resistenza al contraccolpo definisce la resistenza all'attacco al contraccolpo dell'entità. In generale, la maggior parte delle entità vanilla non lo usa, ma come riferimento il Ravager ha 0.5. |
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Questo permette al mob di impostare un nome che verrà mostrato sopra la loro testa simile a come vengono mostrati i nomi dei giocatori o delle targhette. |
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plugins/mcreator-localization/help/it_IT/entity/movement_speed.md
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Imposta la velocità di movimento del mob. I mob normalmente si muovono alla velocità di circa 0. 5, mentre quelli più veloci come ragni e lupi si muovono a 0.3. |
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Il nome del mob viene utilizzato nei messaggi di morte, viene mostrato nei menu di gioco e altri luoghi in cui è possibile la visualizzazione visiva del nome. |
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plugins/mcreator-localization/help/it_IT/entity/on_initial_spawn.md
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Attiva la procedura quando l'entità viene generata. | ||
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Tieni presente che alcune procedure potrebbero non funzionare correttamente in questo trigger durante la prima generazione del mondo. |
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plugins/mcreator-localization/help/it_IT/entity/on_tick_update.md
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Attiva la procedura ogni tick che l'entità trascorre nel mondo. |
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Questo parametro consente al giocatore di cavalcare questa entità. | ||
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È possibile abilitare anche i controlli opzionali. |
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Il suono vivente è il suono ambientale che l'entità riprodurrà in modo casuale. | ||
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Lascia vuoto per disattivare il suo suono ambientale. |
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plugins/mcreator-localization/help/it_IT/entity/spawn_in_dungeons.md
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Se selezionato, i dungeon (strutture con uno spawner di mob) potrebbero generare con la tua entità nello spawner. |
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plugins/mcreator-localization/help/it_IT/entity/spawn_type.md
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Questo parametro controlla il tipo di generazione per i biomi i cui mob sono definiti per generare. | ||
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* Un mob contrassegnato come Mostro genererà solo al buio o di notte. | ||
* Un mob contrassegnato come Creatura genererà sotto la luce solare diretta solo su blocchi di materiale erboso. Non utilizzare questo tipo di spawn con entità viventi di tipo mob in quanto non genereranno | ||
* Un mob contrassegnato come Ambientale genererà in qualsiasi condizione tranne se il tipo di blocco lo impedisce, ma questa categoria dovrebbe essere usata per i mob senza alcun effetto di gameplay come i pipistrelli | ||
* Creatura Aquatica genererà il mob in acqua, ma senza altre limitazioni | ||
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Il sistema del tipo di Spawn è spiegato in dettaglio [qui](https://mcreator.net/wiki/mob-spawning-parameters) |
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plugins/mcreator-localization/help/it_IT/entity/step_height.md
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Imposta l'altezza del passo dell'entità. | ||
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La maggior parte delle entità viventi normali hanno un'altezza del passo di 0,6, mentre le entità cavalcabili come i cavalli hanno un'altezza del passo di 1. |
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Il suono riprodotto quando l'entità cammina. |
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La texture della tua entità. Assicurati che sia compatibile con il modello selezionato. | ||
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I modelli bipedi, ad esempio, supportano solo texture di tipo bipede 64x64 (64x32 prima di Minecraft 1.18). |
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plugins/mcreator-localization/help/it_IT/entity/tracking_range.md
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Questo parametro controlla fino a quanti blocchi l'entità è tracciata dai giocatori. | ||
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Impostare questo parametro a 0 disabiliterà completamente il rendering e le collisioni dell'entità. |
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3
plugins/mcreator-localization/help/it_IT/entity/water_entity.md
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Selezionando questo parametro si rende l'entità un'entità acquatica. | ||
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Abilitando questo parametro l'entità avrà un pathfinding di tipo acquatico e un regolatore di movimento. |
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plugins/mcreator-localization/help/it_IT/entity/when_kills_another.md
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Questo trigger avvia la procedura quando questa entità uccide un'altra entità. |
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plugins/mcreator-localization/help/it_IT/entity/when_player_collides.md
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Questo trigger avvia la procedura quando il giocatore collide con questa entità. |
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plugins/mcreator-localization/help/it_IT/entity/when_struck_by_lightning.md
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Questo trigger avvia la procedura quando questa entità viene colpita da un fulmine. |
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plugins/mcreator-localization/help/it_IT/tool/shield_blocking_model.md
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Il modello che gli strumenti tipo scudo usano durante il blocco. |
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plugins/mcreator-localization/help/ja_JP/armor/armor_layer_texture.md
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防具レイヤーテクスチャはプレイヤーが防具を装着しているときに表示されるテクスチャです。 |
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エンティティが上着/チェストプレートを装備している場合、毎ティック実行されます。 | ||
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渡されるエンティティは防具を装備しているプレイヤーで、渡されるアイテムスタックは防具のアイテムスタックです。 |
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エンティティがブーツを装備している場合、毎ティック実行されます。 | ||
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渡されるエンティティは防具を装備しているプレイヤーで、渡されるアイテムスタックは防具のアイテムスタックです。 |
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plugins/mcreator-localization/help/ja_JP/armor/damage_values.md
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これらの値はそれぞれの防具の部位でどのくらいエンティティへのダメージが軽減されるかを定義します。 |
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plugins/mcreator-localization/help/ja_JP/armor/enchantability.md
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この防具にどの程度レアなエンチャントが付くかを定義します。 エンチャンタビリティが高いほど、この防具にエンチャントするときに良いエンチャントが付きます。 | ||
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バニラの値: | ||
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* 革防具: 15 | ||
* チェーン防具: 12 | ||
* 鉄防具: 9 | ||
* 金防具: 25 | ||
* ダイヤモンド防具: 10 | ||
* ネザライト防具: 15 |
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プレイヤーが防具を装備するときの音。 |
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plugins/mcreator-localization/help/ja_JP/armor/helmet_tick.md
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エンティティがヘルメットを装備している場合、毎ティック実行されます。 | ||
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渡されるエンティティは防具を装備しているプレイヤーで、渡されるアイテムスタックは防具のアイテムスタックです。 |
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plugins/mcreator-localization/help/ja_JP/armor/knockback_resistance.md
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このパラメーターは防具のノックバック耐性の値を管理します。 |
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plugins/mcreator-localization/help/ja_JP/armor/leggings_tick.md
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エンティティがレギンスを装備している場合、毎ティック実行されます。 | ||
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渡されるエンティティは防具を装備しているプレイヤーで、渡されるアイテムスタックは防具のアイテムスタックです。 |
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plugins/mcreator-localization/help/ja_JP/armor/max_damage_absorbed.md
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このパラメータは防具の耐久性を定義し、次のように適用されます。 | ||
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* ヘルメット: 耐久値 * 13 | ||
* チェストプレート: 耐久値 * 15 | ||
* レギンス: 耐久値 * 16 | ||
* ブーツ: 耐久値 * 11 | ||
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バニラの防具はそれぞれ以下の値を使用します: | ||
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* 革防具: 5 | ||
* チェーン防具: 15 | ||
* 金防具: 7 | ||
* ダイヤモンド防具: 33 | ||
* ネザライト防具: 37 |
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plugins/mcreator-localization/help/ja_JP/armor/piglin_neutral.md
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この条件は防具が金の防具のように近くのピグリンを中立にするかを管理します。 |
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