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Player.cpp
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Player.cpp
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#include "Player.h"
Player::Player(QObject *parent) :
QObject(parent)
{
m_type = Robot;
m_role = Farmer;
m_punchPlayer = NULL;
m_mark = 0;
}
void Player::SetType(Player::Type type)
{
m_type = type;
}
Player::Type Player::GetType()
{
return m_type;
}
void Player::SetRole(Player::Role role)
{
m_role = role;
}
Player::Role Player::GetRole()
{
return m_role;
}
void Player::SetName(const QString& name)
{
m_name = name;
}
QString Player::GetName()
{
return m_name;
}
int Player::GetMark()
{
return m_mark;
}
void Player::SetMark(int mark)
{
m_mark = mark;
}
void Player::SetPrevPlayer(Player* player)
{
m_prevPlayer = player;
}
Player* Player::GetPrevPlayer()
{
return m_prevPlayer;
}
void Player::SetNextPlayer(Player* player)
{
m_nextPlayer = player;
}
Player* Player::GetNextPlayer()
{
return m_nextPlayer;
}
void Player::ClearCards()
{
m_cards.Clear();
}
void Player::PickCards(const Cards& cards)
{
m_cards.Add(cards);
emit NotifyPickCards(this, cards);
}
void Player::PickCard(const Card& card)
{
Cards cards;
cards << card;
PickCards(cards);
}
void Player::StartCallLord()
{
}
void Player::StartPlayHand()
{
}
void Player::ThinkForCallLord()
{
}
void Player::ThinkForPlayHand()
{
}
void Player::CallLord(int bet)
{
emit NotifyCallLord(this, bet);
}
void Player::PlayHand(const Cards& cards)
{
m_cards.Remove(cards);
emit NotifyPlayHand(this, cards);
}
Cards Player::GetCards()
{
return m_cards;
}
void Player::OnPlayerPunch(Player* player, const Cards& cards)
{
m_punchPlayer = player;
m_punchCards = cards;
}
Player* Player::GetPunchPlayer()
{
return m_punchPlayer;
}
Cards Player::GetPunchCards()
{
return m_punchCards;
}