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RHEL Pink UI flicker *Planet #162

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ninjafootball07 opened this issue Mar 13, 2019 · 2 comments
Open

RHEL Pink UI flicker *Planet #162

ninjafootball07 opened this issue Mar 13, 2019 · 2 comments

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@ninjafootball07
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ninjafootball07 commented Mar 13, 2019

RHEL
Only checked Server with GUI.
everything else default
alienware alpha r1
8 gb ram
i3 the dell alienware nvidia GPU
NVIDIA GeForce GTX 860M 2gb ram

unity engine version: 5.3.0f4 (from log and Procedural Planet Game)

i assume problem is with nvidia but would prefer this work with nouveau drivers out of the box.pic: soon
Obviously Related Errors: (full log from console below)

d3d11: failed to create D3D11 device
Direct3D 9.0c [nvd3dum.dll 8.18.13.4052]
WARNING: Shader Unsupported: 'Custom/UiPlanet' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Custom/UiPlanet' - Setting to default shader.
WARNING: Shader Unsupported: 'Custom/Cutout' - Pass 'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Custom/Cutout' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Custom/Cutout' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Custom/Cutout' - All passes removed
WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
WARNING: Shader Unsupported: 'Unlit/ToAo' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Unlit/ToAo' - Setting to default shader.
WARNING: Shader Unsupported: 'Custom/Button' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Custom/Button' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/NFAA' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
@ninjafootball07
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Screenshot from 2019-03-13 17-00-05

@ninjafootball07
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@alpha ~]$ flatpak run com.oskarstalberg.Planet
wine: created the configuration directory '/var/data/wine'
wine: configuration in '/var/data/wine' has been updated.
Mono path[0] = 'Z:/app/extra/planet/Planet_Data/Managed'
Mono path[1] = 'Z:/app/extra/planet/Planet_Data/Mono'
Mono config path = 'Z:/app/extra/planet/Planet_Data/Mono/etc'
Initialize engine version: 5.3.0f4 (2524e04062b4)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x80004005)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.18.13.4052]
    Renderer: NVIDIA GeForce GTX 860M
    Vendor:   NVIDIA
    VRAM:     2041 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: Z:\app\extra\planet\Planet_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\app\extra\planet\Planet_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\app\extra\planet\Planet_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading Z:\app\extra\planet\Planet_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Z:\app\extra\planet\Planet_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\app\extra\planet\Planet_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\app\extra\planet\Planet_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading Z:\app\extra\planet\Planet_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: Z:\app\extra\planet\Planet_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading Z:\app\extra\planet\Planet_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
Platform assembly: Z:\app\extra\planet\Planet_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: Z:\app\extra\planet\Planet_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
<RI> Touch support initialization failed: Call not implemented.
.
WARNING: Shader Unsupported: 'Custom/UiPlanet' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Custom/UiPlanet' - Setting to default shader.
WARNING: Shader Unsupported: 'Custom/Cutout' - Pass 'FORWARD' has no fragment shader
WARNING: Shader Unsupported: 'Custom/Cutout' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Custom/Cutout' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Custom/Cutout' - All passes removed
WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
WARNING: Shader Unsupported: 'Unlit/ToAo' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Unlit/ToAo' - Setting to default shader.
WARNING: Shader Unsupported: 'Custom/Button' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Custom/Button' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/NFAA' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
UnloadTime: 0.628700 ms
3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Min Size = 14, Cube Size = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Min Size = 14, Cube Size = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Min Size = 14, Cube Size = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

radius = 2.533835
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

aoIterpolator = 0.1240803
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Max bounce angle = 3.946587
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Min Size = 57, Ao Cube Size = 64
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mesh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mesh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 7d -> priority: 1 

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