-
Notifications
You must be signed in to change notification settings - Fork 62
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
prop_vehicle_jeep move before the dupe is done spawning in #255
Comments
#140 is referring to this issue too i think. |
What's advdupe1's method for preventing this? |
adv dupe 1 just spawns everything in the same tick just like vanilla dupe i think, at least it appears so. |
Strange, I remember it always creating a node and spawning everything gradually similarly to advdupe2, but I can check. We can change jeeps to be spawned all at once before the constraints stage. |
I think the issue is they spawn too early, they spawn unfrozen and are effected by gravity a bit before the constraints kick in. |
No way to solve this with advdupe2's way of gradually spawning and constraining things. |
You cannot just freeze a vehicle ( via physgun right click ). Current gmod version does not allow it unless they are welded to something. |
Another solution would be to weld all the jeep bones to the world until pasting is done. |
Vehicles (standard hl2 jeep based ones) move before the dupe is done spawning in since vehicles cant be frozen. A way to fix this simply would be to spawn vehicles dead last, or set their pos and angles back to the saved value as soon as the dupe is done pasting.
The text was updated successfully, but these errors were encountered: