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I realize running bullet like this this is silly and all but I was curious to see how it would perform. I also thought maybe you would be interested in fixing these errors (there's probably gonna be more) since you already have a gigantic test suite for js to make sure there are no errors there.
I'll try to fix the errors manually and report whats wrong:
I had to change LJ_MAX_LOCVAR from 200 to 2000 and LJ_MAX_SLOTS from 250 to 2000.
After doing this I got this error:
ammo.lua:4528: <goto __Continue200> jumps into the scope of local 'convertCode'
after manually fixing this error by moving the local convert code (which is just 5 lines below) above the function i get this syntax error:
ammo.lua:4840: '<name>' expected near '{'
this section of the code is supposed to be commented but fails to do so because the generated comment "-- [[" needs to be be "--[[" (without the space in-between) To fix this I replaced "-- [[" with "--[[" everywhere in the code.
I now get another syntax error that looks like this foo(a, b, c, --[[hello world]], d, e) so when I remove the comment it becomes (a, b, c,, d, e) where the error is the 2 commas
To fix this I replaced ",--[[ EmitCall" with "--[[ EmitCall"
Now there is this another syntax error on line 10317
Where the syntax error is the extra ")" at the end of the comment. This seems to be all the compile time errors.
Now I get your custom "unhandled exception" error. I commented out os.exit() because of issues it would cause in the environment.
`> open ammo
Unhandled Exception:table::"150"
"stack traceback:
lua/ammo.lua:57: in function <lua/ammo.lua:52>
[C]: in function 'error'
lua/ammo.lua:388: in function '__RefCheck'
lua/ammo.lua:3439: in function '__CallMember'
lua/ammo.lua:3196: in function <lua/ammo.lua:3195>
[C]: in function 'xpcall'
lua/ammo.lua:3195: in main chunk
[C]: in function 'xpcall'
.../goluwa/.base/lua/libraries/filesystem/lua_utilities.lua:165: in function 'include'
...gle Drive/goluwa/.base/lua/autorun//console_commands.lua:363: in function <...gle Drive/goluwa/.base/lua/autorun//console_commands.lua:353>
[C]: in function 'xpcall'
...
lua/libraries/event.lua:417: in function 'UpdateTimers'
lua/main_loop.lua:30: in function <lua/main_loop.lua:29>
[C]: in function 'pcall'
lua/main_loop.lua:54: in function 'update'
lua/main_loop.lua:94: in function 'main'
lua/main_loop.lua:101: in main chunk
[C]: in function 'xpcall'
.../goluwa/.base/lua/libraries/filesystem/lua_utilities.lua:165: in function 'include'
../../lua/init.lua:313: in main chunk
[C]: at 0x7ff6a2c51ed0"
stack traceback:
lua/ammo.lua:69: in function '__LastXpCall'
lua/ammo.lua:181202: in function '__TryHandler148'
lua/ammo.lua:181208: in main chunk
[C]: in function 'xpcall'
.../goluwa/.base/lua/libraries/filesystem/lua_utilities.lua:165: in function 'include'
...gle Drive/goluwa/.base/lua/autorun//console_commands.lua:363: in function <...gle Drive/goluwa/.base/lua/autorun//console_commands.lua:353>
[C]: in function 'xpcall'
lua/libraries/console.lua:111: in function 'call'
lua/libraries/console.lua:126: in function 'RunString'
lua/libraries/extensions/console_curses.lua:675: in function 'HandleKey'
lua/libraries/extensions/console_curses.lua:136: in function <lua/libraries/extensions/console_curses.lua:101>
[C]: in function 'Call'
lua/libraries/event.lua:417: in function 'UpdateTimers'
lua/main_loop.lua:30: in function <lua/main_loop.lua:29>
[C]: in function 'pcall'
lua/main_loop.lua:54: in function 'update'
lua/main_loop.lua:94: in function 'main'
lua/main_loop.lua:101: in main chunk
[C]: in function 'xpcall'
.../goluwa/.base/lua/libraries/filesystem/lua_utilities.lua:165: in function 'include'
../../lua/init.lua:313: in main chunk
[C]: at 0x7ff6a2c51ed0
`
The text was updated successfully, but these errors were encountered:
meanwhile, running bullet is no more ridiculous than this project in itself, but there are still things needing to be fixed. I need to do a proper CFG-based codegen to translate code like that.
CapsAdmin
changed the title
"more than 200 local variables" lua runtime error
compile time errors with ammo.js (bullet built with emscripten)
Feb 6, 2015
using: latest luajit 2.1 from git
translating: https://github.com/kripken/ammo.js/blob/master/builds/ammo.js
I realize running bullet like this this is silly and all but I was curious to see how it would perform. I also thought maybe you would be interested in fixing these errors (there's probably gonna be more) since you already have a gigantic test suite for js to make sure there are no errors there.
I'll try to fix the errors manually and report whats wrong:
I had to change LJ_MAX_LOCVAR from 200 to 2000 and LJ_MAX_SLOTS from 250 to 2000.
After doing this I got this error:
ammo.lua:4528: <goto __Continue200> jumps into the scope of local 'convertCode'
after manually fixing this error by moving the local convert code (which is just 5 lines below) above the function i get this syntax error:
ammo.lua:4840: '<name>' expected near '{'
this section of the code is supposed to be commented but fails to do so because the generated comment "-- [[" needs to be be "--[[" (without the space in-between) To fix this I replaced "-- [[" with "--[[" everywhere in the code.
I now get another syntax error that looks like this
foo(a, b, c, --[[hello world]], d, e)
so when I remove the comment it becomes(a, b, c,, d, e)
where the error is the 2 commasTo fix this I replaced ",--[[ EmitCall" with "--[[ EmitCall"
Now there is this another syntax error on line 10317
currArg =--[[WTF Call { type: 'CallExpression', callee: { type: 'ConditionalExpression', test: { type: 'Identifier', name: 'signed' }, consequent: { type: 'Identifier', name: 'reSign' }, alternate: { type: 'Identifier', name: 'unSign' } }, arguments: [ { type: 'BinaryExpression', operator: '&', left: [Object], right: [Object] }, { type: 'BinaryExpression', operator: '*', left: [Object], right: [Object] } ] } --]]bit32.band (currArg ,limit ) ,(argSize *8 ) )
which when simplified becomes
currArg = foo(), (bar) )
where the syntax error is an extra ")"Now I get "undefined label '__Continue539' " because the code is structured like this
`if foo then
goto __Continue539
end
::__Switch541_2:: do
::__Continue539::
end`
there's a lot of these and I don't really know how to fix them. I just commented the goto line out.
After this there's a bunch of "break" statements so you get the error "no loop to break". I also commented these out
Finally there's this
while __ToBoolean(__CmpGreater (Module ["preInit" ] .length ,0 ) ) do --[[WTF Call { type: 'CallExpression', callee: { type: 'CallExpression', callee: { type: 'MemberExpression', computed: false, object: [Object], property: [Object] }, arguments: [] }, arguments: [] } --]]) end
Where the syntax error is the extra ")" at the end of the comment. This seems to be all the compile time errors.
Now I get your custom "unhandled exception" error. I commented out os.exit() because of issues it would cause in the environment.
`> open ammo
Unhandled Exception:table::"150"
"stack traceback:
lua/ammo.lua:57: in function <lua/ammo.lua:52>
[C]: in function 'error'
lua/ammo.lua:388: in function '__RefCheck'
lua/ammo.lua:3439: in function '__CallMember'
lua/ammo.lua:3196: in function <lua/ammo.lua:3195>
[C]: in function 'xpcall'
lua/ammo.lua:3195: in main chunk
[C]: in function 'xpcall'
.../goluwa/.base/lua/libraries/filesystem/lua_utilities.lua:165: in function 'include'
...gle Drive/goluwa/.base/lua/autorun//console_commands.lua:363: in function <...gle Drive/goluwa/.base/lua/autorun//console_commands.lua:353>
[C]: in function 'xpcall'
...
lua/libraries/event.lua:417: in function 'UpdateTimers'
lua/main_loop.lua:30: in function <lua/main_loop.lua:29>
[C]: in function 'pcall'
lua/main_loop.lua:54: in function 'update'
lua/main_loop.lua:94: in function 'main'
lua/main_loop.lua:101: in main chunk
[C]: in function 'xpcall'
.../goluwa/.base/lua/libraries/filesystem/lua_utilities.lua:165: in function 'include'
../../lua/init.lua:313: in main chunk
[C]: at 0x7ff6a2c51ed0"
stack traceback:
lua/ammo.lua:69: in function '__LastXpCall'
lua/ammo.lua:181202: in function '__TryHandler148'
lua/ammo.lua:181208: in main chunk
[C]: in function 'xpcall'
.../goluwa/.base/lua/libraries/filesystem/lua_utilities.lua:165: in function 'include'
...gle Drive/goluwa/.base/lua/autorun//console_commands.lua:363: in function <...gle Drive/goluwa/.base/lua/autorun//console_commands.lua:353>
[C]: in function 'xpcall'
lua/libraries/console.lua:111: in function 'call'
lua/libraries/console.lua:126: in function 'RunString'
lua/libraries/extensions/console_curses.lua:675: in function 'HandleKey'
lua/libraries/extensions/console_curses.lua:136: in function <lua/libraries/extensions/console_curses.lua:101>
[C]: in function 'Call'
lua/libraries/event.lua:417: in function 'UpdateTimers'
lua/main_loop.lua:30: in function <lua/main_loop.lua:29>
[C]: in function 'pcall'
lua/main_loop.lua:54: in function 'update'
lua/main_loop.lua:94: in function 'main'
lua/main_loop.lua:101: in main chunk
[C]: in function 'xpcall'
.../goluwa/.base/lua/libraries/filesystem/lua_utilities.lua:165: in function 'include'
../../lua/init.lua:313: in main chunk
[C]: at 0x7ff6a2c51ed0
`
The text was updated successfully, but these errors were encountered: