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GOT-Theme.py
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GOT-Theme.py
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import winsound as sound
import time
NOTE_B0 = 31
NOTE_C1 = 33
NOTE_CS1 = 35
NOTE_D1 = 37
NOTE_DS1 = 39
NOTE_E1 = 41
NOTE_F1 = 44
NOTE_FS1 = 46
NOTE_G1 = 49
NOTE_GS1 = 52
NOTE_A1 = 55
NOTE_AS1 = 58
NOTE_B1 = 62
NOTE_C2 = 65
NOTE_CS2 = 69
NOTE_D2 = 73
NOTE_DS2 = 78
NOTE_E2 = 82
NOTE_F2 = 87
NOTE_FS2 = 93
NOTE_G2 = 98
NOTE_GS2 = 104
NOTE_A2 = 110
NOTE_AS2 = 117
NOTE_B2 = 123
NOTE_C3 = 131
NOTE_CS3 = 139
NOTE_D3 = 147
NOTE_DS3 = 156
NOTE_E3 = 165
NOTE_F3 = 175
NOTE_FS3 = 185
NOTE_G3 = 196
NOTE_GS3 = 208
NOTE_A3 = 220
NOTE_AS3 = 233
NOTE_B3 = 247
NOTE_C4 = 262
NOTE_CS4 = 277
NOTE_D4 = 294
NOTE_DS4 = 311
NOTE_E4 = 330
NOTE_F4 = 349
NOTE_FS4 = 370
NOTE_G4 = 392
NOTE_GS4 = 415
NOTE_A4 = 440
NOTE_AS4 = 466
NOTE_B4 = 494
NOTE_C5 = 523
NOTE_CS5 = 554
NOTE_D5 = 587
NOTE_DS5 = 622
NOTE_E5 = 659
NOTE_F5 = 698
NOTE_FS5 = 740
NOTE_G5 = 784
NOTE_GS5 = 831
NOTE_A5 = 880
NOTE_AS5 = 932
NOTE_B5 = 988
NOTE_C6 = 1047
NOTE_CS6 = 1109
NOTE_D6 = 1175
NOTE_DS6 = 1245
NOTE_E6 = 1319
NOTE_F6 = 1397
NOTE_FS6 = 1480
NOTE_G6 = 1568
NOTE_GS6 = 1661
NOTE_A6 = 1760
NOTE_AS6 = 1865
NOTE_B6 = 1976
NOTE_C7 = 2093
NOTE_CS7 = 2217
NOTE_D7 = 2349
NOTE_DS7 = 2489
NOTE_E7 = 2637
NOTE_F7 = 2794
NOTE_FS7 = 2960
NOTE_G7 = 3136
NOTE_GS7 = 3322
NOTE_A7 = 3520
NOTE_AS7 = 3729
NOTE_B7 = 3951
NOTE_C8 = 4186
NOTE_CS8 = 4435
NOTE_D8 = 4699
NOTE_DS8 = 4978
for tone in range(4):
sound.Beep(NOTE_GS4, 150)
time.sleep(500/1500)
sound.Beep(NOTE_C4, 150)
time.sleep(500 / 1500)
sound.Beep(NOTE_DS4, 150)
time.sleep(500 / 1500)
sound.Beep(NOTE_F4, 150)
time.sleep(500 / 1500)
for tone in range(4):
sound.Beep(NOTE_G4, 150)
time.sleep(500/1500)
sound.Beep(NOTE_C4, 150)
time.sleep(500 / 1500)
sound.Beep(NOTE_E4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_F4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_G4, 150)
time.sleep(500/1500)
sound.Beep(NOTE_C4, 150)
time.sleep(500 / 1500)
sound.Beep(NOTE_DS4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_F4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_D4, 150)
time.sleep(500 / 1500)
for tone2 in range(3):
sound.Beep(NOTE_G3, 150)
time.sleep(500 / 1500)
sound.Beep(NOTE_AS3, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_C4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_D4, 150)
time.sleep(500 / 1500)
sound.Beep(NOTE_G3, 150)
time.sleep(500/1500)
sound.Beep(NOTE_AS3, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_C4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_D4, 150)
time.sleep(1500 / 1500)
sound.Beep(NOTE_F4, 150)
time.sleep(1500 / 1500)
sound.Beep(NOTE_AS3, 150)
time.sleep(1500 / 1500)
sound.Beep(NOTE_DS4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_D4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_F4, 150)
time.sleep(1500 / 1500)
sound.Beep(NOTE_AS3, 150)
time.sleep(1500/1500)
sound.Beep(NOTE_DS4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_D4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_C4, 150)
time.sleep(250 / 1500)
for tone3 in range(3):
sound.Beep(NOTE_GS3, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_AS3, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_C4, 150)
time.sleep(500 / 1500)
sound.Beep(NOTE_F3, 150)
time.sleep(500 / 1500)
sound.Beep(NOTE_G4, 150)
time.sleep(1500 / 1500)
sound.Beep(NOTE_C4, 150)
time.sleep(1500/1500)
sound.Beep(NOTE_DS4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_F4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_G4, 150)
time.sleep(1500 / 1500)
sound.Beep(NOTE_C4, 150)
time.sleep(1500 / 1500)
sound.Beep(NOTE_DS4, 150)
time.sleep(250/1500)
sound.Beep(NOTE_F4, 150)
time.sleep(250 / 1500)
sound.Beep(NOTE_D4, 150)
time.sleep(500 / 1500)