forked from godotjs/javascript
-
Notifications
You must be signed in to change notification settings - Fork 0
/
javascript_instance.h
72 lines (61 loc) · 3.74 KB
/
javascript_instance.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
/**************************************************************************/
/* javascript_instance.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef JAVASCRIPT_INSTANCE_H
#define JAVASCRIPT_INSTANCE_H
#include "core/object/script_language.h"
#include "core/variant/callable.h"
#include "javascript.h"
#include "javascript_binder.h"
class JavaScriptInstance : public ScriptInstance {
friend class JavaScript;
friend class QuickJSBinder;
Object *owner;
Ref<JavaScript> script;
JavaScriptGCHandler javascript_object;
JavaScriptBinder *binder;
const JavaScriptClassInfo *javascript_class;
public:
virtual bool set(const StringName &p_name, const Variant &p_value) override;
virtual bool get(const StringName &p_name, Variant &r_ret) const override;
virtual void get_property_list(List<PropertyInfo> *p_properties) const override;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override;
virtual bool property_can_revert(const StringName &p_name) const override { return false; };
virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const override { return false; };
virtual void get_method_list(List<MethodInfo> *p_list) const override;
virtual bool has_method(const StringName &p_method) const override;
virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
virtual Object *get_owner() override { return owner; }
virtual Ref<Script> get_script() const override;
virtual ScriptLanguage *get_language() override;
/* TODO */ virtual void notification(int p_notification) override{};
JavaScriptInstance();
~JavaScriptInstance();
};
#endif // JAVASCRIPT_INSTANCE_H