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《原神》面板计算器

npm

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模拟角色、装备、圣遗物的搭配,得出最终面板。

注:最终面板与实际面板有出入,这是因为游戏中的圣遗物只保留到小数点后一位,实际上这之后的小数位数并不是零。
最终结果仅有非常小的差别,可以忽略不计

Install

npm install genshin_panel

Documentation

https://wormtql.gitbook.io/genshin-panel-doc/

Build Character and Weapon

const genshin = require("genshin_panel");

// 刻晴,80级,已突破,0命之座
let keqing = new genshin.Character("keqing", 80, true, 0);
// use Chinese or English
let keqing = new genshin.Character("刻晴", 80, true, 0);

// 黑剑,90级,未突破,精炼2(初始为精炼1)
let heijian = new genshin.Weapon("heijian", 90, false, 2);
// same
let heijian = new genshin.Weapon("theblacksword", 90, false, 2);

Build artifacts

use ArtifactBuilder to build artifacts

const genshin = require("genshin_panel");

let art1 = new genshin.ArtifactBuilder()
    .setName("thunderingFury")      // 如雷的盛怒
    .position("flower")             // 生之花
    .mainTag("lifeStatic", 4780)
    .tag("critical", 0.086)
    .tag("elementalMastery", 21)
    .tag("attackPercentage", 0.099)
    .tag("defendStatic", 39)
    .build()
;

Build Panel

const genshin = require("genshin_panel");

let attribute = new genshin.AttributeBuilder()
    .character(keqing)
    .weapon(weapon)
    .artifact(art1)
    .artifact(art2)
    .artifact(art3)
    .artifact(art4)
    .artifact(art5)
    .build()
;