-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtodo.txt
59 lines (48 loc) · 1.97 KB
/
todo.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
1.0.6
- Solve the canvas exit on mouse down issue
- Solve the blurry text issue
- remove utest. migrate all testcases. exception scalajs module
- remove obsolete tryouts
-- name of modules start all with doctus-showcase...
-- packages: uniform structure
-- name of classes and file: uniform structure. Principle: technical before usage.
- Implementation of the doctus sound interface
- Check the reason for the yellow border on the animation showcase
closed
- Solve the wrong point position if canvas is not fullscreen in the browser
- sbt: change to build.sbt from scala file
- uniform structure for showcase
- Integrate JavaFX
- switch from scala build file to build.sbt in myDoctus
- Deploy showcases on entelijan for verifying Browser features http://entelijan.net/doctusshowcase/
Sound integration
- https://github.com/processing/processing-sound using methcla http://methc.la/
- http://www.softsynth.com/jsyn/beta/index.php
- http://www.beadsproject.net/
- http://code.compartmental.net/tools/minim/
- https://github.com/processing/processing-sound using methcla
Bluriness
var PIXEL_RATIO = (function () {
var ctx = document.createElement("canvas").getContext("2d"),
dpr = window.devicePixelRatio || 1,
bsr = ctx.webkitBackingStorePixelRatio ||
ctx.mozBackingStorePixelRatio ||
ctx.msBackingStorePixelRatio ||
ctx.oBackingStorePixelRatio ||
ctx.backingStorePixelRatio || 1;
return dpr / bsr;
})();
createHiDPICanvas = function(w, h, ratio) {
if (!ratio) { ratio = PIXEL_RATIO; }
var can = document.createElement("canvas");
can.width = w * ratio;
can.height = h * ratio;
can.style.width = w + "px";
can.style.height = h + "px";
can.getContext("2d").setTransform(ratio, 0, 0, ratio, 0, 0);
return can;
}
//Create canvas with the device resolution.
var myCanvas = createHiDPICanvas(500, 250);
//Create canvas with a custom resolution.
var myCustomCanvas = createHiDPICanvas(500, 200, 4);