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Mod suggestions: EnderIO-Endergy, LazyAE2, Xnet, BloodArsenal and EnvironmentalTech #935

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Nivid-IT opened this issue Jan 16, 2024 · 0 comments
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suggestion Feature request

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@Nivid-IT
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EnderIO-Endergy

If your feature request is a mod suggestion:

  1. Has someone suggested this mod before: yes (Some mods that would be great to add #148)
  2. Why should the mod be added: The additional conduits and capacitors are a godsend.
    As a server owner I have compared the gameplay of my own and that of many other avid tech-oriented players, with and without Endergy, and notice how the additional tiers in energy conduits alone (that's not all this mod has to offer),
    allow you to stick with conduits for way longer without the need of mixing in Mekanism Universal Cables or Thermal Cryo-Stabilized fluxducts which do not form conduit bundles with other conduits. It's what EnderIO has been missing all along. The additional tiers in materials also give EnderIO more depth in its grind, thus more content to play with.

Mod info & download page

LazyAE2

If your feature request is a mod suggestion:

  1. Has someone suggested this mod before: yes (Include LazyAE2 mod #480)
  2. Why should the mod be added: This mod has extensive use cases, far beyond just creating pure crystals, simplying and speeding up the process entailing the production of finished circuitry with handy machine side-configurations, outperforming advanced inscribers considerably too.
    As a server owner I have witnessed and compared first hand the performance of LazyAE2 in a 1.12.2-based modpack versus base AE2 in the 1.12.2 Pack, and the sheer difference in performance and quality of life prompted me to make this suggestion.

Mod info & download page

Xnet

If your feature request is a mod suggestion:

  1. Has someone suggested this mod before: yes (Mod Suggestion: XNet #733)
  2. Why should the mod be added: This is a low-lag network capable of transferring items, fluids, energy, information and redstone signals in a way no other logistical network in this modpack is currently able to do. It can enable more compact, well-managed, flexible and clean setups, complementing all the existing tech mods.

Mod info & download page

BloodArsenal

If your feature request is a mod suggestion:

  1. Has someone suggested this mod before: no
  2. Why should the mod be added: This mod adds more content to Blood Magic, which on its own has often felt like a dull mod with few use cases. The inclusion of Blood Arsenal would uplift the existence of Blood Magic in this mod pack in my opinion.

Mod info & download page

EnvironmentalTech

If your feature request is a mod suggestion:

  1. Has someone suggested this mod before: yes (Mod Request: Environmental-tech #37, Some mods that would be great to add #148, environmental-tech  #194, environmental-tech #195, Request for Environmental Tech #258)
  2. Why should the mod be added: This mod complements the spirit of the 1.12.2 Pack, providing alternative sources of resource and ore production beyond Industrial Foregoing laser drills,
    Mekanism Digital Miners or Mystical Agriculture resource crops in a way that does not tax system resources as much when scaling it up. Nanobot Beacons furthermore introduce neat features,
    providing more buffs to yourself and others than what little Blood Magic and Thaumcraft is able to provide when it comes to buffs and effects in this modpack.

Mod info & download page

@Nivid-IT Nivid-IT added the auto: suggestion This suggestion hasn't been looked at yet label Jan 16, 2024
@xJon xJon added suggestion Feature request and removed auto: suggestion This suggestion hasn't been looked at yet labels Jan 16, 2024
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