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Block.cs
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Block.cs
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/*
Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCForge)
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace MCForge
{
public class Block
{
public const byte air = (byte)0;
public const byte rock = (byte)1;
public const byte grass = (byte)2;
public const byte dirt = (byte)3;
public const byte stone = (byte)4;
public const byte wood = (byte)5;
public const byte shrub = (byte)6;
public const byte blackrock = (byte)7;// adminium
public const byte water = (byte)8;
public const byte waterstill = (byte)9;
public const byte lava = (byte)10;
public const byte lavastill = (byte)11;
public const byte sand = (byte)12;
public const byte gravel = (byte)13;
public const byte goldrock = (byte)14;
public const byte ironrock = (byte)15;
public const byte coal = (byte)16;
public const byte trunk = (byte)17;
public const byte leaf = (byte)18;
public const byte sponge = (byte)19;
public const byte glass = (byte)20;
public const byte red = (byte)21;
public const byte orange = (byte)22;
public const byte yellow = (byte)23;
public const byte lightgreen = (byte)24;
public const byte green = (byte)25;
public const byte aquagreen = (byte)26;
public const byte cyan = (byte)27;
public const byte lightblue = (byte)28;
public const byte blue = (byte)29;
public const byte purple = (byte)30;
public const byte lightpurple = (byte)31;
public const byte pink = (byte)32;
public const byte darkpink = (byte)33;
public const byte darkgrey = (byte)34;
public const byte lightgrey = (byte)35;
public const byte white = (byte)36;
public const byte yellowflower = (byte)37;
public const byte redflower = (byte)38;
public const byte mushroom = (byte)39;
public const byte redmushroom = (byte)40;
public const byte goldsolid = (byte)41;
public const byte iron = (byte)42;
public const byte staircasefull = (byte)43;
public const byte staircasestep = (byte)44;
public const byte brick = (byte)45;
public const byte tnt = (byte)46;
public const byte bookcase = (byte)47;
public const byte stonevine = (byte)48;
public const byte obsidian = (byte)49;
public const byte Zero = 0xff;
//Custom blocks
public const byte flagbase = (byte)70;
public const byte door_cobblestone = (byte)80;
public const byte door_cobblestone_air = (byte)81;
public const byte door_red = (byte)84;
public const byte door_red_air = (byte)85;
public const byte op_glass = (byte)100;
public const byte opsidian = (byte)101;
public const byte op_brick = (byte)102;
public const byte op_stone = (byte)103;
public const byte op_cobblestone = (byte)104;
public const byte op_air = (byte)105;
public const byte op_water = (byte)106;
public const byte wood_float = (byte)110;
public const byte door = (byte)111;
public const byte lava_fast = (byte)112;
public const byte door2 = (byte)113;
public const byte door3 = (byte)114;
public const byte door4 = (byte)115;
public const byte door5 = (byte)116;
public const byte door6 = (byte)117;
public const byte door7 = (byte)118;
public const byte door8 = (byte)119;
public const byte door9 = (byte)120;
public const byte door10 = (byte)121;
public const byte tdoor = (byte)122;
public const byte tdoor2 = (byte)123;
public const byte tdoor3 = (byte)124;
public const byte tdoor4 = (byte)125;
public const byte tdoor5 = (byte)126;
public const byte tdoor6 = (byte)127;
public const byte tdoor7 = (byte)128;
public const byte tdoor8 = (byte)129;
//Messages
public const byte MsgWhite = (byte)130;
public const byte MsgBlack = (byte)131;
public const byte MsgAir = (byte)132;
public const byte MsgWater = (byte)133;
public const byte MsgLava = (byte)134;
public const byte tdoor9 = (byte)135;
public const byte tdoor10 = (byte)136;
public const byte tdoor11 = (byte)137;
public const byte tdoor12 = (byte)138;
public const byte tdoor13 = (byte)139;
//"finite"
public const byte WaterDown = (byte)140;
public const byte LavaDown = (byte)141;
public const byte WaterFaucet = (byte)143;
public const byte LavaFaucet = (byte)144;
public const byte finiteWater = (byte)145;
public const byte finiteLava = (byte)146;
public const byte finiteFaucet = (byte)147;
public const byte odoor1 = (byte)148;
public const byte odoor2 = (byte)149;
public const byte odoor3 = (byte)150;
public const byte odoor4 = (byte)151;
public const byte odoor5 = (byte)152;
public const byte odoor6 = (byte)153;
public const byte odoor7 = (byte)154;
public const byte odoor8 = (byte)155;
public const byte odoor9 = (byte)156;
public const byte odoor10 = (byte)157;
public const byte odoor11 = (byte)158;
public const byte odoor12 = (byte)159;
//movement
public const byte air_portal = (byte)160;
public const byte water_portal = (byte)161;
public const byte lava_portal = (byte)162;
//Movement doors
public const byte air_door = (byte)164;
public const byte air_switch = (byte)165;
public const byte water_door = (byte)166;
public const byte lava_door = (byte)167;
public const byte odoor1_air = (byte)168;
public const byte odoor2_air = (byte)169;
public const byte odoor3_air = (byte)170;
public const byte odoor4_air = (byte)171;
public const byte odoor5_air = (byte)172;
public const byte odoor6_air = (byte)173;
public const byte odoor7_air = (byte)174;
//portals
public const byte blue_portal = (byte)175;
public const byte orange_portal = (byte)176;
public const byte odoor8_air = (byte)177;
public const byte odoor9_air = (byte)178;
public const byte odoor10_air = (byte)179;
public const byte odoor11_air = (byte)180;
public const byte odoor12_air = (byte)181;
//Explosions
public const byte smalltnt = (byte)182;
public const byte bigtnt = (byte)183;
public const byte tntexplosion = (byte)184;
public const byte fire = (byte)185;
public const byte nuketnt = (byte)186;
public const byte rocketstart = (byte)187;
public const byte rockethead = (byte)188;
public const byte firework = (byte)189;
//Death
public const byte deathlava = (byte)190;
public const byte deathwater = (byte)191;
public const byte deathair = (byte)192;
public const byte activedeathwater = (byte)193;
public const byte activedeathlava = (byte)194;
public const byte magma = (byte)195;
public const byte geyser = (byte)196;
public const byte air_flood = (byte)200;
public const byte door_air = (byte)201;
public const byte air_flood_layer = (byte)202;
public const byte air_flood_down = (byte)203;
public const byte air_flood_up = (byte)204;
public const byte door2_air = (byte)205;
public const byte door3_air = (byte)206;
public const byte door4_air = (byte)207;
public const byte door5_air = (byte)208;
public const byte door6_air = (byte)209;
public const byte door7_air = (byte)210;
public const byte door8_air = (byte)211;
public const byte door9_air = (byte)212;
public const byte door10_air = (byte)213;
public const byte door11_air = (byte)214;
public const byte door12_air = (byte)215;
public const byte door13_air = (byte)216;
public const byte door14_air = (byte)217;
public const byte door_iron = (byte)220;
public const byte door_dirt = (byte)221;
public const byte door_grass = (byte)222;
public const byte door_blue = (byte)223;
public const byte door_book = (byte)224;
public const byte door_iron_air = (byte)225;
public const byte door_dirt_air = (byte)226;
public const byte door_grass_air = (byte)227;
public const byte door_blue_air = (byte)228;
public const byte door_book_air = (byte)229;
public const byte train = (byte)230;
public const byte creeper = (byte)231;
public const byte zombiebody = (byte)232;
public const byte zombiehead = (byte)233;
public const byte birdwhite = (byte)235;
public const byte birdblack = (byte)236;
public const byte birdwater = (byte)237;
public const byte birdlava = (byte)238;
public const byte birdred = (byte)239;
public const byte birdblue = (byte)240;
public const byte birdkill = (byte)242;
public const byte fishgold = (byte)245;
public const byte fishsponge = (byte)246;
public const byte fishshark = (byte)247;
public const byte fishsalmon = (byte)248;
public const byte fishbetta = (byte)249;
public const byte fishlavashark = (byte)250;
public const byte snake = (byte)251;
public const byte snaketail = (byte)252;
public const byte door_gold = (byte)253;
public const byte door_gold_air = (byte)254;
public static List<Blocks> BlockList = new List<Blocks>();
public class Blocks
{
public byte type;
public LevelPermission lowestRank;
public List<LevelPermission> disallow = new List<LevelPermission>();
public List<LevelPermission> allow = new List<LevelPermission>();
public bool IncludeInBlockProperties()
{
if (Block.Name(type).ToLower() == "unknown")
return false;
if(type == Block.flagbase)
return false;
if (type >= Block.odoor1_air && type <= Block.odoor7_air)
return false;
if (type >= Block.odoor8_air && type <= Block.odoor12_air)
return false;
return true;
}
}
public static void SetBlocks()
{
BlockList = new List<Blocks>();
Blocks b = new Blocks();
b.lowestRank = LevelPermission.Guest;
for (int i = 0; i < 256; i++)
{
b = new Blocks();
b.type = (byte)i;
BlockList.Add(b);
}
List<Blocks> storedList = new List<Blocks>();
foreach (Blocks bs in BlockList)
{
b = new Blocks();
b.type = bs.type;
switch (bs.type)
{
case Zero:
b.lowestRank = LevelPermission.Admin;
break;
case op_glass:
case opsidian:
case op_brick:
case op_stone:
case op_cobblestone:
case op_air:
case op_water:
case blackrock:
case air_flood:
case air_flood_down:
case air_flood_layer:
case air_flood_up:
case bigtnt:
case nuketnt:
case rocketstart:
case rockethead:
case creeper:
case zombiebody:
case zombiehead:
case birdred:
case birdkill:
case birdblue:
case fishgold:
case fishsponge:
case fishshark:
case fishsalmon:
case fishbetta:
case fishlavashark:
case snake:
case snaketail:
case flagbase:
b.lowestRank = LevelPermission.Operator;
break;
case wood_float:
case door_air:
case door2_air:
case door3_air:
case door4_air:
case door5_air:
case door6_air:
case door7_air:
case door8_air:
case door9_air:
case door10_air:
case door11_air:
case door12_air:
case door13_air:
case door14_air:
case door_iron_air:
case door_gold_air:
case door_cobblestone_air:
case door_red_air:
case door_grass_air:
case door_dirt_air:
case door_blue_air:
case door_book_air:
case odoor1_air:
case odoor2_air:
case odoor3_air:
case odoor4_air:
case odoor5_air:
case odoor6_air:
case odoor7_air:
case odoor8_air:
case odoor9_air:
case odoor10_air:
case odoor11_air:
case odoor12_air:
case MsgAir:
case MsgBlack:
case MsgLava:
case MsgWater:
case MsgWhite:
case air_portal:
case water_portal:
case lava_portal:
case blue_portal:
case orange_portal:
case water:
case lava:
case lava_fast:
case WaterDown:
case LavaDown:
case WaterFaucet:
case LavaFaucet:
case finiteWater:
case finiteLava:
case finiteFaucet:
case magma:
case geyser:
case deathlava:
case deathwater:
case deathair:
case activedeathwater:
case activedeathlava:
case fire:
case smalltnt:
case tntexplosion:
case firework:
case train:
case birdwhite:
case birdblack:
case birdwater:
case birdlava:
b.lowestRank = LevelPermission.AdvBuilder;
break;
case door:
case door2:
case door3:
case door4:
case door5:
case door6:
case door7:
case door8:
case door9:
case door10:
case air_door:
case air_switch:
case water_door:
case lava_door:
case door_iron:
case door_gold:
case door_grass:
case door_dirt:
case door_blue:
case door_book:
case door_cobblestone:
case door_red:
case tdoor:
case tdoor2:
case tdoor3:
case tdoor4:
case tdoor5:
case tdoor6:
case tdoor7:
case tdoor8:
case tdoor9:
case tdoor10:
case tdoor11:
case tdoor12:
case tdoor13:
case odoor1:
case odoor2:
case odoor3:
case odoor4:
case odoor5:
case odoor6:
case odoor7:
case odoor8:
case odoor9:
case odoor10:
case odoor11:
case odoor12:
b.lowestRank = LevelPermission.Builder;
break;
default:
b.lowestRank = LevelPermission.Banned;
break;
}
storedList.Add(b);
}
//CHECK FOR SPECIAL RANK ALLOWANCES SET BY USER
if (File.Exists("properties/block.properties"))
{
string[] lines = File.ReadAllLines("properties/block.properties");
//if (lines.Length == 0) ; // this is useless?
/*else */if (lines[0] == "#Version 2")
{
string[] colon = new string[] { " : " };
foreach (string line in lines)
{
if (line != "" && line[0] != '#')
{
//Name : Lowest : Disallow : Allow
string[] block = line.Split(colon, StringSplitOptions.None);
Blocks newBlock = new Blocks();
if (Block.Byte(block[0]) == Block.Zero)
{
continue;
}
newBlock.type = Block.Byte(block[0]);
string[] disallow = new string[0];
if (block[2] != "")
disallow = block[2].Split(',');
string[] allow = new string[0];
if (block[3] != "")
allow = block[3].Split(',');
try
{
newBlock.lowestRank = (LevelPermission)int.Parse(block[1]);
foreach (string s in disallow) { newBlock.disallow.Add((LevelPermission)int.Parse(s)); }
foreach (string s in allow) { newBlock.allow.Add((LevelPermission)int.Parse(s)); }
}
catch
{
Server.s.Log("Hit an error on the block " + line);
continue;
}
int current = 0;
foreach (Blocks bS in storedList)
{
if (newBlock.type == bS.type)
{
storedList[current] = newBlock;
break;
}
current++;
}
}
}
}
else
{
foreach (string s in lines)
{
if (s[0] != '#')
{
try
{
Blocks newBlock = new Blocks();
newBlock.type = Block.Byte(s.Split(' ')[0]);
newBlock.lowestRank = Level.PermissionFromName(s.Split(' ')[2]);
if (newBlock.lowestRank != LevelPermission.Null)
storedList[storedList.FindIndex(sL => sL.type == newBlock.type)] = newBlock;
else
throw new Exception();
}
catch { Server.s.Log("Could not find the rank given on " + s + ". Using default"); }
}
}
}
}
BlockList.Clear();
BlockList.AddRange(storedList);
SaveBlocks(BlockList);
}
public static void SaveBlocks(List<Blocks> givenList)
{
try
{
using (StreamWriter w = File.CreateText("properties/block.properties"))
{
w.WriteLine("#Version 2");
w.WriteLine("# This file dictates what levels may use what blocks");
w.WriteLine("# If someone has royally screwed up the ranks, just delete this file and let the server restart");
w.WriteLine("# Allowed ranks: " + Group.concatList(false, false, true));
w.WriteLine("# Disallow and allow can be left empty, just make sure there's 2 spaces between the colons");
w.WriteLine("# This works entirely on permission values, not names. Do not enter a rank name. Use it's permission value");
w.WriteLine("# BlockName : LowestRank : Disallow : Allow");
w.WriteLine("# lava : 60 : 80,67 : 40,41,55");
w.WriteLine("");
foreach (Blocks bs in givenList)
{
if (bs.IncludeInBlockProperties())
{
string line = Block.Name(bs.type) + " : " + (int)bs.lowestRank + " : " + GrpCommands.getInts(bs.disallow) + " : " + GrpCommands.getInts(bs.allow);
w.WriteLine(line);
}
}
}
}
catch (Exception e) { Server.ErrorLog(e); }
}
public static bool canPlace(Player p, byte b) { return canPlace(p.group.Permission, b); }
public static bool canPlace(LevelPermission givenPerm, byte givenBlock)
{
foreach (Blocks b in BlockList)
{
if (givenBlock == b.type)
{
if ((b.lowestRank <= givenPerm && !b.disallow.Contains(givenPerm)) || b.allow.Contains(givenPerm)) return true;
return false;
}
}
return false;
}
public static bool Walkthrough(byte type)
{
switch (type)
{
case air:
case water:
case waterstill:
case lava:
case lavastill:
case yellowflower:
case redflower:
case mushroom:
case redmushroom:
case shrub:
return true;
}
return false;
}
public static bool AnyBuild(byte type)
{
switch (type)
{
case Block.air:
case Block.rock:
case Block.grass:
case Block.dirt:
case Block.stone:
case Block.wood:
case Block.shrub:
case Block.sand:
case Block.gravel:
case Block.goldrock:
case Block.ironrock:
case Block.coal:
case Block.trunk:
case Block.leaf:
case Block.sponge:
case Block.glass:
case Block.red:
case Block.orange:
case Block.yellow:
case Block.lightgreen:
case Block.green:
case Block.aquagreen:
case Block.cyan:
case Block.lightblue:
case Block.blue:
case Block.purple:
case Block.lightpurple:
case Block.pink:
case Block.darkpink:
case Block.darkgrey:
case Block.lightgrey:
case Block.white:
case Block.yellowflower:
case Block.redflower:
case Block.mushroom:
case Block.redmushroom:
case Block.goldsolid:
case Block.iron:
case Block.staircasefull:
case Block.staircasestep:
case Block.brick:
case Block.tnt:
case Block.bookcase:
case Block.stonevine:
case Block.obsidian:
return true;
}
return false;
}
public static bool AllowBreak(byte type)
{
switch (type)
{
case Block.blue_portal:
case Block.orange_portal:
case Block.MsgWhite:
case Block.MsgBlack:
case Block.door:
case Block.door2:
case Block.door3:
case Block.door4:
case Block.door5:
case Block.door6:
case Block.door7:
case Block.door8:
case Block.door9:
case Block.door10:
case door_iron:
case door_gold:
case door_dirt:
case door_grass:
case door_blue:
case door_book:
case door_cobblestone:
case door_red:
case Block.smalltnt:
case Block.bigtnt:
case Block.nuketnt:
case Block.rocketstart:
case Block.firework:
case zombiebody:
case creeper:
case zombiehead:
return true;
}
return false;
}
public static bool Placable(byte type)
{
switch (type)
{
// case Block.air:
// case Block.grass:
case Block.blackrock:
case Block.water:
case Block.waterstill:
case Block.lava:
case Block.lavastill:
return false;
}
if (type > 49) { return false; }
return true;
}
public static bool RightClick(byte type, bool countAir = false)
{
if (countAir && type == Block.air) return true;
switch (type)
{
case Block.water:
case Block.lava:
case Block.waterstill:
case Block.lavastill:
return true;
}
return false;
}
public static bool OPBlocks(byte type)
{
switch (type)
{
case Block.blackrock:
case Block.op_air:
case Block.op_brick:
case Block.op_cobblestone:
case Block.op_glass:
case Block.op_stone:
case Block.op_water:
case Block.opsidian:
case Block.rocketstart:
case Block.Zero:
return true;
}
return false;
}
public static bool Death(byte type)
{
switch (type)
{
case Block.tntexplosion:
case Block.deathwater:
case Block.deathlava:
case Block.deathair:
case activedeathlava:
case activedeathwater:
case Block.magma:
case Block.geyser:
case Block.birdkill:
case fishshark:
case fishlavashark:
case train:
case snake:
case fire:
case rockethead:
case creeper:
case zombiebody:
//case zombiehead:
return true;
}
return false;
}
public static bool BuildIn(byte type)
{
if (type == op_water || Block.portal(type) || Block.mb(type)) return false;
switch (Block.Convert(type))
{
case water:
case lava:
case waterstill:
case lavastill:
return true;
}
return false;
}
public static bool Mover(byte type)
{
switch (type)
{
case Block.air_portal:
case Block.water_portal:
case Block.lava_portal:
case Block.air_switch:
case Block.water_door:
case Block.lava_door:
case Block.MsgAir:
case Block.MsgWater:
case Block.MsgLava:
case Block.flagbase:
return true;
}
return false;
}
public static bool LavaKill(byte type)
{
switch (type)
{
case Block.wood:
case Block.shrub:
case Block.trunk:
case Block.leaf:
case Block.sponge:
case Block.red:
case Block.orange:
case Block.yellow:
case Block.lightgreen:
case Block.green:
case Block.aquagreen:
case Block.cyan:
case Block.lightblue:
case Block.blue:
case Block.purple:
case Block.lightpurple:
case Block.pink:
case Block.darkpink:
case Block.darkgrey:
case Block.lightgrey:
case Block.white:
case Block.yellowflower:
case Block.redflower:
case Block.mushroom:
case Block.redmushroom:
case Block.bookcase:
return true;
}
return false;
}
public static bool WaterKill(byte type)
{
switch (type)
{
case Block.air:
case Block.shrub:
case Block.leaf:
case Block.yellowflower:
case Block.redflower:
case Block.mushroom:
case Block.redmushroom:
return true;
}
return false;
}
public static bool LightPass(byte type)
{
switch (Convert(type))
{
case Block.air:
case Block.glass:
case Block.leaf:
case Block.redflower:
case Block.yellowflower:
case Block.mushroom:
case Block.redmushroom:
case Block.shrub:
return true;
default:
return false;
}
}
public static bool NeedRestart(byte type)
{
switch (type)
{
case train:
case snake:
case snaketail:
case fire:
case rockethead:
case firework:
case creeper:
case zombiebody:
case zombiehead:
case birdblack:
case birdblue:
case birdkill:
case birdlava:
case birdred:
case birdwater:
case birdwhite:
case fishbetta:
case fishgold:
case fishsalmon:
case fishshark:
case fishlavashark:
case fishsponge:
case tntexplosion:
return true;
}
return false;
}
public static bool portal(byte type)
{
switch (type)
{
case Block.blue_portal:
case Block.orange_portal:
case Block.air_portal:
case Block.water_portal:
case Block.lava_portal:
return true;
}
return false;
}
public static bool mb(byte type)
{
switch (type)
{
case Block.MsgAir:
case Block.MsgWater:
case Block.MsgLava:
case Block.MsgBlack:
case Block.MsgWhite:
return true;
}
return false;
}
public static bool Physics(byte type) //returns false if placing block cant actualy cause any physics to happen
{
switch (type)
{