From ed82e2ebe5f14fa875cc3d0a2180c64980408e8f Mon Sep 17 00:00:00 2001 From: Glen Date: Wed, 19 Oct 2016 10:49:36 -0700 Subject: [PATCH] Update README.md --- README.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/README.md b/README.md index ddabf53..e948104 100644 --- a/README.md +++ b/README.md @@ -59,9 +59,20 @@ This section covers some of the steps to setup and compile the code. The softwar 1. Premake4 gmake 1. Make config=debug64 1. Everything should build fine. + + Note: There are some issues with the installation on Ubuntu 16.04. Some of the libraries have changed their location and name (see https://github.com/BVLC/caffe/issues/2347 for a solution). ### Windows +This setup has been tested on Windows 7 and 10 with visual studio 2013. + + 1. Download the library.zip file that contains almost all of the relevant pre compiled external libraries and source code. + 2. Unpack this library in the same directory the project is located in. For example, TerrainRL/../. + 3. You might need to install opengl/glu/GL headers. We have been using freeglut for this project. glew might already be included in library.zip. + 4. You will need to copy some dll files from dynamic_lib.zip to the directory the project is compiled to. For example, optimizer/x64/Debug/. These files are needed by the framework during runtime. + 5. Might need to create a folder in TerrainRL called "output", This is where temprary and current policies will be dumped. + + ## Runing The System After the system has been build there are two executable files that server different purposes. The **TerrainRL** program is for visually simulating the a controller and **TerrainRL_Optimize** is for optimizing the parameters of some controller.