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Custom CT Modifiers
As of version 4.24, Twodsix now allows for custom armor and range modifiers for weapons. Prior to this version, only those weapons defined by the system (per The Traveller Book) could be automated.
To use a custom weapon modifier, the range band must first be selected as 'Custom'. Two tables should appear below that field. For example, custom data for the submachine gun would look like,
If the weapon has both single and automatic fire modes. The modifiers are entered as a pair 'X/Y' where the first value is the single fire modifier and the second value is the auto fire modifier. A '/' must be used to separate the two values (as the original rules source does). For example, the automatic rifle custom data would be entered as,
Note that both these examples already exist in the system definition, the examples are meant for illustrative purposes.