User's Manual
| Controls
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Contents may change
- 🎮Gamepad is mainly used.
- For combat,
🄻🕹
(left stick) and 4 buttons are mainly used. - Additional buttons are also used auxiliary.
Skill
(Command inputs) will be short (in planned).
- For combat,
- Though 🎮gamepad is recommended, you can also play with ⌨Keyboard/🖱Mouse.
- Virtueld now works with the Unity New Input System.
- Since 4 buttons of any gamepad are mapped as
Ⓝ
/Ⓔ
/Ⓦ
/Ⓢ
below under the New Input System. So I think you can play by default as expected bindings.
- Since 4 buttons of any gamepad are mapped as
- Look the following chart as a gamepad 🎮.
- | - | - | - | - | - | - | - |
---|---|---|---|---|---|---|---|
Lt |
Rt |
||||||
Ls |
Rs |
||||||
↑ |
Ⓝ |
||||||
← |
🄻🕹 |
→ |
Select |
Start |
Ⓦ |
🅁🕹 |
Ⓔ |
↓ |
Ⓢ |
- Following notations are for generalize input devices.
- Symbols are shown as similar icons in game screen.
- | - | - | - | - | - | - | - |
---|---|---|---|---|---|---|---|
🄻₂ |
🅁₂ |
||||||
🄻₁ |
🅁₁ |
||||||
↑ |
Ⓐ |
||||||
← |
🄻🕹 |
→ |
🔙 |
▶️ |
Ⓣ |
🅁🕹 |
Ⓚ |
↓ |
Ⓖ |
- ⚠ Arrows are
🄻🕹
inputs (not D-pad).
Symbols (notations) | Basic Usage | 🎮Gamepad | ⌨Keyboard | 🖱Mouse | |
---|---|---|---|---|---|
Ⓐ |
Attack | Ⓝ |
[↑] or Left [Alt] |
Left |
|
Ⓚ |
Kick | Ⓔ |
[→] or [Z] |
Right |
|
Ⓣ |
Throw / Face to Opponent / Clinch | Ⓦ |
[←] or [X] |
Middle |
|
Ⓖ |
Guard | Ⓢ |
↓ or Space |
Forward |
|
←/→ | Move / Navigate on Menu | ← /→ |
[A] /[D] |
- | |
↑/↓ | Move / Navigate on Menu | ↑ /↓ |
[W] /[S] |
- | |
🄻₁ |
- | Ls |
[R] (temporal) |
- | |
🅁₁ |
- | Rs |
[R] (temporal) |
- | |
🔙 | Go Back on Menu / Open Escape Menu | Select |
[Esc] |
- | |
📷 | Open 📷Screenshot Screen |
Hold 🔙 |
[F12] |
- | |
🔨 | Enter 🔨Debug Toolbar (when debug tools is enabled) |
Hold ▶️ |
[F11] |
- |
Controls | Basic Usage | ⌨Keyboard (Alternative) |
---|---|---|
↑/↓/←/→ | Navigate (🄻🕹 ) |
|
⯅/⯆/⯇/⯈ | Navigate (D-pad) | |
Ⓖ |
Select / OK | |
Ⓚ |
Cancel | |
🄻₁ /🅁₁ |
Switch Tab | Shift +[Tab] /[Tab] |
🄻₂ /🅁₂ /🅁🕹 |
Scroll on Scroll Rect | |
🔙 | Go Back to Previous Screen |
- Your Position and Opponent Position indicate required conditions.
- Skills are optional: character customizable features (in planned).
- ⚠ Note that described as when you are facing rightward view in screen.
Controls | Your Position | Opponent Position | Default Move | Skills (optional) |
---|---|---|---|---|
🄻₁ +🅁₁ |
- | - | Reset Combat in Training Mode | - |
→ | Stand |
- | Run Forward |
- |
← | Stand |
- | Step Backward |
- |
↑ | Stand |
- | Step Leftward |
- |
↓ | Stand |
- | Step Rightward |
- |
↗ | Stand |
Your Closed Forward | Step Around Left |
- |
↘ | Stand |
Your Closed Forward | Step Around Right |
- |
Ⓐ |
Stand |
Your Forward | - | Punch |
Ⓐ |
Stand |
Your Behind | - | Round Back Fist |
Ⓐ |
Punch |
- | - | Jab |
→Ⓐ |
Stand |
- | - | Splash |
←Ⓐ |
Stand |
- | - | Dorsal Tackle |
Ⓚ |
Stand |
- | - | Low Kick |
→Ⓚ |
Stand |
- | - | Sliding Kick |
←Ⓚ |
Stand |
- | - | Round Kick |
Ⓖ |
Stand |
- | Guard |
- |
→Ⓣ |
Stand |
Stand + Your Closed Forward |
Jumping Closed Guard |
|
←Ⓣ |
Stand |
Stand + Your Closed Forward |
Round Throw |
|
Ⓣ |
Stand |
Supine /Prone |
- | Kneeling Mount |
Ⓣ |
Stand |
Not Face Forward | - | Turn to face forward |
Ⓐ |
Kneeling Mount |
Supine /Prone |
- | Kneeling Slam |
→ | Kneeling Mount |
- | On All Fours |
- |
→ | Prone |
- | Get up off |
- |
← | Supine |
- | Kip up |
- |
→ | Prone |
- | Get up off via Crouch |
- |
↑/↓ | Supine /Prone |
Not Mounted | Roll Over |
- |
etc… | … | … | … | … |
⚠
0.3.101
+: Following is no longer available onUnity 2019.3.0b1
+.
Instead, press[F1]
to openScreen Settings
screen ingame.
Open Virtueld's .exe
file with holding [Ctrl]
to start the game app.
⚠ Configuration for the New Input System is not provided in current versions. I apologize for the inconvenience. The existing
Input
tab is left blank.
🆇🅴🅻🅵 ©2018-2024 XELF