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example1.cpp
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/*
src/example1.cpp -- C++ version of an example application that shows
how to use the various widget classes. For a Python implementation, see
'../python/example1.py'.
NanoGUI was developed by Wenzel Jakob <[email protected]>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
#include <nanogui/opengl.h>
#include <nanogui/screen.h>
#include <nanogui/window.h>
#include <nanogui/layout.h>
#include <nanogui/label.h>
#include <nanogui/checkbox.h>
#include <nanogui/button.h>
#include <nanogui/toolbutton.h>
#include <nanogui/popupbutton.h>
#include <nanogui/combobox.h>
#include <nanogui/progressbar.h>
#include <nanogui/icons.h>
#include <nanogui/messagedialog.h>
#include <nanogui/textbox.h>
#include <nanogui/slider.h>
#include <nanogui/imagepanel.h>
#include <nanogui/imageview.h>
#include <nanogui/vscrollpanel.h>
#include <nanogui/colorwheel.h>
#include <nanogui/colorpicker.h>
#include <nanogui/graph.h>
#include <nanogui/tabwidget.h>
#include <nanogui/texture.h>
#include <nanogui/shader.h>
#include <nanogui/renderpass.h>
#include <iostream>
#include <memory>
#define STB_IMAGE_STATIC
#define STB_IMAGE_IMPLEMENTATION
#if defined(_MSC_VER)
# pragma warning (disable: 4505) // don't warn about dead code in stb_image.h
#elif defined(__GNUC__)
# pragma GCC diagnostic ignored "-Wunused-function"
#endif
#include <stb_image.h>
using namespace nanogui;
class ExampleApplication : public Screen {
public:
ExampleApplication() : Screen(Vector2i(1024, 768), "NanoGUI Test") {
inc_ref();
Window *window = new Window(this, "Button demo");
window->set_position(Vector2i(15, 15));
window->set_layout(new GroupLayout());
/* No need to store a pointer, the data structure will be automatically
freed when the parent window is deleted */
new Label(window, "Push buttons", "sans-bold");
Button *b = new Button(window, "Plain button");
b->set_callback([] { std::cout << "pushed!" << std::endl; });
b->set_tooltip("short tooltip");
/* Alternative construction notation using variadic template */
b = window->add<Button>("Styled", FA_ROCKET);
b->set_background_color(Color(0, 0, 255, 25));
b->set_callback([] { std::cout << "pushed!" << std::endl; });
b->set_tooltip("This button has a fairly long tooltip. It is so long, in "
"fact, that the shown text will span several lines.");
new Label(window, "Toggle buttons", "sans-bold");
b = new Button(window, "Toggle me");
b->set_flags(Button::ToggleButton);
b->set_change_callback([](bool state) { std::cout << "Toggle button state: " << state << std::endl; });
new Label(window, "Radio buttons", "sans-bold");
b = new Button(window, "Radio button 1");
b->set_flags(Button::RadioButton);
b = new Button(window, "Radio button 2");
b->set_flags(Button::RadioButton);
new Label(window, "A tool palette", "sans-bold");
Widget *tools = new Widget(window);
tools->set_layout(new BoxLayout(Orientation::Horizontal,
Alignment::Middle, 0, 6));
b = new ToolButton(tools, FA_CLOUD);
b = new ToolButton(tools, FA_FAST_FORWARD);
b = new ToolButton(tools, FA_COMPASS);
b = new ToolButton(tools, FA_UTENSILS);
new Label(window, "Popup buttons", "sans-bold");
PopupButton *popup_btn = new PopupButton(window, "Popup", FA_FLASK);
Popup *popup = popup_btn->popup();
popup->set_layout(new GroupLayout());
new Label(popup, "Arbitrary widgets can be placed here");
new CheckBox(popup, "A check box");
// popup right
popup_btn = new PopupButton(popup, "Recursive popup", FA_CHART_PIE);
Popup *popup_right = popup_btn->popup();
popup_right->set_layout(new GroupLayout());
new CheckBox(popup_right, "Another check box");
// popup left
popup_btn = new PopupButton(popup, "Recursive popup", FA_DNA);
popup_btn->set_side(Popup::Side::Left);
Popup *popup_left = popup_btn->popup();
popup_left->set_layout(new GroupLayout());
new CheckBox(popup_left, "Another check box");
window = new Window(this, "Basic widgets");
window->set_position(Vector2i(200, 15));
window->set_layout(new GroupLayout());
new Label(window, "Message dialog", "sans-bold");
tools = new Widget(window);
tools->set_layout(new BoxLayout(Orientation::Horizontal,
Alignment::Middle, 0, 6));
b = new Button(tools, "Info");
b->set_callback([&] {
auto dlg = new MessageDialog(this, MessageDialog::Type::Information, "Title", "This is an information message");
dlg->set_callback([](int result) { std::cout << "Dialog result: " << result << std::endl; });
});
b = new Button(tools, "Warn");
b->set_callback([&] {
auto dlg = new MessageDialog(this, MessageDialog::Type::Warning, "Title", "This is a warning message");
dlg->set_callback([](int result) { std::cout << "Dialog result: " << result << std::endl; });
});
b = new Button(tools, "Ask");
b->set_callback([&] {
auto dlg = new MessageDialog(this, MessageDialog::Type::Warning, "Title", "This is a question message", "Yes", "No", true);
dlg->set_callback([](int result) { std::cout << "Dialog result: " << result << std::endl; });
});
#if defined(_WIN32)
/// Executable is in the Debug/Release/.. subdirectory
std::string resources_folder_path("../icons");
#else
std::string resources_folder_path("./icons");
#endif
std::vector<std::pair<int, std::string>> icons;
#if !defined(EMSCRIPTEN)
try {
icons = load_image_directory(m_nvg_context, resources_folder_path);
} catch (const std::exception &e) {
std::cerr << "Warning: " << e.what() << std::endl;
}
#endif
new Label(window, "Image panel & scroll panel", "sans-bold");
PopupButton *image_panel_btn = new PopupButton(window, "Image Panel");
image_panel_btn->set_icon(FA_IMAGES);
popup = image_panel_btn->popup();
VScrollPanel *vscroll = new VScrollPanel(popup);
ImagePanel *img_panel = new ImagePanel(vscroll);
img_panel->set_images(icons);
popup->set_fixed_size(Vector2i(245, 150));
auto image_window = new Window(this, "Selected image");
image_window->set_position(Vector2i(710, 15));
image_window->set_layout(new GroupLayout(3));
// Create a Texture instance for each object
for (auto& icon : icons) {
Vector2i size;
int n = 0;
ImageHolder texture_data(
stbi_load((icon.second + ".png").c_str(), &size.x(), &size.y(), &n, 0),
stbi_image_free);
assert(n == 4);
Texture *tex = new Texture(
Texture::PixelFormat::RGBA,
Texture::ComponentFormat::UInt8,
size,
Texture::InterpolationMode::Trilinear,
Texture::InterpolationMode::Nearest);
tex->upload(texture_data.get());
m_images.emplace_back(tex, std::move(texture_data));
}
ImageView *image_view = new ImageView(image_window);
if (!m_images.empty())
image_view->set_image(m_images[0].first);
image_view->center();
m_current_image = 0;
img_panel->set_callback([this, image_view](int i) {
std::cout << "Selected item " << i << std::endl;
image_view->set_image(m_images[i].first);
m_current_image = i;
});
image_view->set_pixel_callback(
[this](const Vector2i& index, char **out, size_t size) {
const Texture *texture = m_images[m_current_image].first.get();
uint8_t *data = m_images[m_current_image].second.get();
for (int ch = 0; ch < 4; ++ch) {
uint8_t value = data[(index.x() + index.y() * texture->size().x())*4 + ch];
snprintf(out[ch], size, "%i", (int) value);
}
}
);
new Label(window, "File dialog", "sans-bold");
tools = new Widget(window);
tools->set_layout(new BoxLayout(Orientation::Horizontal,
Alignment::Middle, 0, 6));
b = new Button(tools, "Open");
b->set_callback([&] {
std::cout << "File dialog result: " << file_dialog(
{ {"png", "Portable Network Graphics"}, {"txt", "Text file"} }, false) << std::endl;
});
b = new Button(tools, "Save");
b->set_callback([&] {
std::cout << "File dialog result: " << file_dialog(
{ {"png", "Portable Network Graphics"}, {"txt", "Text file"} }, true) << std::endl;
});
new Label(window, "Combo box", "sans-bold");
new ComboBox(window, { "Combo box item 1", "Combo box item 2", "Combo box item 3"});
new Label(window, "Check box", "sans-bold");
CheckBox *cb = new CheckBox(window, "Flag 1",
[](bool state) { std::cout << "Check box 1 state: " << state << std::endl; }
);
cb->set_checked(true);
cb = new CheckBox(window, "Flag 2",
[](bool state) { std::cout << "Check box 2 state: " << state << std::endl; }
);
new Label(window, "Progress bar", "sans-bold");
m_progress = new ProgressBar(window);
new Label(window, "Slider and text box", "sans-bold");
Widget *panel = new Widget(window);
panel->set_layout(new BoxLayout(Orientation::Horizontal,
Alignment::Middle, 0, 20));
Slider *slider = new Slider(panel);
slider->set_value(0.5f);
slider->set_fixed_width(80);
TextBox *text_box = new TextBox(panel);
text_box->set_fixed_size(Vector2i(60, 25));
text_box->set_value("50");
text_box->set_units("%");
slider->set_callback([text_box](float value) {
text_box->set_value(std::to_string((int) (value * 100)));
});
slider->set_final_callback([&](float value) {
std::cout << "Final slider value: " << (int) (value * 100) << std::endl;
});
text_box->set_fixed_size(Vector2i(60,25));
text_box->set_font_size(20);
text_box->set_alignment(TextBox::Alignment::Right);
window = new Window(this, "Misc. widgets");
window->set_position(Vector2i(425,15));
window->set_layout(new GroupLayout());
TabWidget* tab_widget = window->add<TabWidget>();
Widget* layer = new Widget(tab_widget);
layer->set_layout(new GroupLayout());
tab_widget->append_tab("Color Wheel", layer);
// Use overloaded variadic add to fill the tab widget with Different tabs.
layer->add<Label>("Color wheel widget", "sans-bold");
layer->add<ColorWheel>();
layer = new Widget(tab_widget);
layer->set_layout(new GroupLayout());
tab_widget->append_tab("Function Graph", layer);
layer->add<Label>("Function graph widget", "sans-bold");
Graph *graph = layer->add<Graph>("Some Function");
graph->set_header("E = 2.35e-3");
graph->set_footer("Iteration 89");
std::vector<float> &func = graph->values();
func.resize(100);
for (int i = 0; i < 100; ++i)
func[i] = 0.5f * (0.5f * std::sin(i / 10.f) +
0.5f * std::cos(i / 23.f) + 1);
// Dummy tab used to represent the last tab button.
int plus_id = tab_widget->append_tab("+", new Widget(tab_widget));
// A simple counter.
int counter = 1;
tab_widget->set_callback([tab_widget, this, counter, plus_id] (int id) mutable {
if (id == plus_id) {
// When the "+" tab has been clicked, simply add a new tab.
std::string tab_name = "Dynamic " + std::to_string(counter);
Widget* layer_dyn = new Widget(tab_widget);
int new_id = tab_widget->insert_tab(tab_widget->tab_count() - 1,
tab_name, layer_dyn);
layer_dyn->set_layout(new GroupLayout());
layer_dyn->add<Label>("Function graph widget", "sans-bold");
Graph *graph_dyn = layer_dyn->add<Graph>("Dynamic function");
graph_dyn->set_header("E = 2.35e-3");
graph_dyn->set_footer("Iteration " + std::to_string(new_id*counter));
std::vector<float> &func_dyn = graph_dyn->values();
func_dyn.resize(100);
for (int i = 0; i < 100; ++i)
func_dyn[i] = 0.5f *
std::abs((0.5f * std::sin(i / 10.f + counter) +
0.5f * std::cos(i / 23.f + 1 + counter)));
++counter;
tab_widget->set_selected_id(new_id);
// We must invoke the layout manager after adding tabs dynamically
perform_layout();
}
});
// A button to go back to the first tab and scroll the window.
panel = window->add<Widget>();
panel->add<Label>("Jump to tab: ");
panel->set_layout(new BoxLayout(Orientation::Horizontal,
Alignment::Middle, 0, 6));
auto ib = panel->add<IntBox<int>>();
ib->set_editable(true);
b = panel->add<Button>("", FA_FORWARD);
b->set_fixed_size(Vector2i(22, 22));
ib->set_fixed_height(22);
b->set_callback([tab_widget, ib] {
int value = ib->value();
if (value >= 0 && value < tab_widget->tab_count())
tab_widget->set_selected_index(value);
});
window = new Window(this, "Grid of small widgets");
window->set_position(Vector2i(425, 300));
GridLayout *layout =
new GridLayout(Orientation::Horizontal, 2,
Alignment::Middle, 15, 5);
layout->set_col_alignment(
{ Alignment::Maximum, Alignment::Fill });
layout->set_spacing(0, 10);
window->set_layout(layout);
/* FP widget */ {
new Label(window, "Floating point :", "sans-bold");
text_box = new TextBox(window);
text_box->set_editable(true);
text_box->set_fixed_size(Vector2i(100, 20));
text_box->set_value("50");
text_box->set_units("GiB");
text_box->set_default_value("0.0");
text_box->set_font_size(16);
text_box->set_format("[-]?[0-9]*\\.?[0-9]+");
}
/* Positive integer widget */ {
new Label(window, "Positive integer :", "sans-bold");
auto int_box = new IntBox<int>(window);
int_box->set_editable(true);
int_box->set_fixed_size(Vector2i(100, 20));
int_box->set_value(50);
int_box->set_units("Mhz");
int_box->set_default_value("0");
int_box->set_font_size(16);
int_box->set_format("[1-9][0-9]*");
int_box->set_spinnable(true);
int_box->set_min_value(1);
int_box->set_value_increment(2);
}
/* Checkbox widget */ {
new Label(window, "Checkbox :", "sans-bold");
cb = new CheckBox(window, "Check me");
cb->set_font_size(16);
cb->set_checked(true);
}
new Label(window, "Combo box :", "sans-bold");
ComboBox *cobo =
new ComboBox(window, { "Item 1", "Item 2", "Item 3" });
cobo->set_font_size(16);
cobo->set_fixed_size(Vector2i(100,20));
new Label(window, "Color picker :", "sans-bold");
auto cp = new ColorPicker(window, {255, 120, 0, 255});
cp->set_fixed_size({100, 20});
cp->set_final_callback([](const Color &c) {
std::cout << "ColorPicker final callback: ["
<< c.r() << ", "
<< c.g() << ", "
<< c.b() << ", "
<< c.w() << "]" << std::endl;
});
// setup a fast callback for the color picker widget on a new window
// for demonstrative purposes
window = new Window(this, "Color Picker Fast Callback");
layout = new GridLayout(Orientation::Horizontal, 2,
Alignment::Middle, 15, 5);
layout->set_col_alignment(
{ Alignment::Maximum, Alignment::Fill });
layout->set_spacing(0, 10);
window->set_layout(layout);
window->set_position(Vector2i(425, 500));
new Label(window, "Combined: ");
b = new Button(window, "ColorWheel", FA_INFINITY);
new Label(window, "Red: ");
auto red_int_box = new IntBox<int>(window);
red_int_box->set_editable(false);
new Label(window, "Green: ");
auto green_int_box = new IntBox<int>(window);
green_int_box->set_editable(false);
new Label(window, "Blue: ");
auto blue_int_box = new IntBox<int>(window);
blue_int_box->set_editable(false);
new Label(window, "Alpha: ");
auto alpha_int_box = new IntBox<int>(window);
cp->set_callback([b,red_int_box,blue_int_box,green_int_box,alpha_int_box](const Color &c) {
b->set_background_color(c);
b->set_text_color(c.contrasting_color());
int red = (int) (c.r() * 255.0f);
red_int_box->set_value(red);
int green = (int) (c.g() * 255.0f);
green_int_box->set_value(green);
int blue = (int) (c.b() * 255.0f);
blue_int_box->set_value(blue);
int alpha = (int) (c.w() * 255.0f);
alpha_int_box->set_value(alpha);
});
perform_layout();
/* All NanoGUI widgets are initialized at this point. Now
create shaders to draw the main window contents.
NanoGUI comes with a simple wrapper around OpenGL 3, which
eliminates most of the tedious and error-prone shader and buffer
object management.
*/
m_render_pass = new RenderPass({ this });
m_render_pass->set_clear_color(0, Color(0.3f, 0.3f, 0.32f, 1.f));
m_shader = new Shader(
m_render_pass,
/* An identifying name */
"a_simple_shader",
#if defined(NANOGUI_USE_OPENGL)
R"(/* Vertex shader */
#version 330
uniform mat4 mvp;
in vec3 position;
void main() {
gl_Position = mvp * vec4(position, 1.0);
})",
/* Fragment shader */
R"(#version 330
out vec4 color;
uniform float intensity;
void main() {
color = vec4(vec3(intensity), 1.0);
})"
#elif defined(NANOGUI_USE_GLES)
R"(/* Vertex shader */
precision highp float;
uniform mat4 mvp;
attribute vec3 position;
void main() {
gl_Position = mvp * vec4(position, 1.0);
})",
/* Fragment shader */
R"(precision highp float;
uniform float intensity;
void main() {
gl_FragColor = vec4(vec3(intensity), 1.0);
})"
#elif defined(NANOGUI_USE_METAL)
R"(using namespace metal;
struct VertexOut {
float4 position [[position]];
};
vertex VertexOut vertex_main(const device packed_float3 *position,
constant float4x4 &mvp,
uint id [[vertex_id]]) {
VertexOut vert;
vert.position = mvp * float4(position[id], 1.f);
return vert;
})",
/* Fragment shader */
R"(using namespace metal;
fragment float4 fragment_main(const constant float &intensity) {
return float4(intensity);
})"
#endif
);
uint32_t indices[3*2] = {
0, 1, 2,
2, 3, 0
};
float positions[3*4] = {
-1.f, -1.f, 0.f,
1.f, -1.f, 0.f,
1.f, 1.f, 0.f,
-1.f, 1.f, 0.f
};
m_shader->set_buffer("indices", VariableType::UInt32, {3*2}, indices);
m_shader->set_buffer("position", VariableType::Float32, {4, 3}, positions);
m_shader->set_uniform("intensity", 0.5f);
}
virtual bool keyboard_event(int key, int scancode, int action, int modifiers) {
if (Screen::keyboard_event(key, scancode, action, modifiers))
return true;
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
set_visible(false);
return true;
}
return false;
}
virtual void draw(NVGcontext *ctx) {
/* Animate the scrollbar */
m_progress->set_value(std::fmod((float) glfwGetTime() / 10, 1.0f));
/* Draw the user interface */
Screen::draw(ctx);
}
virtual void draw_contents() {
Matrix4f mvp = Matrix4f::scale(Vector3f(
(float) m_size.y() / (float) m_size.x() * 0.25f, 0.25f, 0.25f)) *
Matrix4f::rotate(Vector3f(0, 0, 1), (float) glfwGetTime());
m_shader->set_uniform("mvp", mvp);
m_render_pass->resize(framebuffer_size());
m_render_pass->begin();
m_shader->begin();
m_shader->draw_array(Shader::PrimitiveType::Triangle, 0, 6, true);
m_shader->end();
m_render_pass->end();
}
private:
ProgressBar *m_progress;
ref<Shader> m_shader;
ref<RenderPass> m_render_pass;
using ImageHolder = std::unique_ptr<uint8_t[], void(*)(void*)>;
std::vector<std::pair<ref<Texture>, ImageHolder>> m_images;
int m_current_image;
};
int main(int /* argc */, char ** /* argv */) {
try {
nanogui::init();
/* scoped variables */ {
ref<ExampleApplication> app = new ExampleApplication();
app->dec_ref();
app->draw_all();
app->set_visible(true);
nanogui::mainloop(1 / 60.f * 1000);
}
nanogui::shutdown();
} catch (const std::exception &e) {
std::string error_msg = std::string("Caught a fatal error: ") + std::string(e.what());
#if defined(_WIN32)
MessageBoxA(nullptr, error_msg.c_str(), NULL, MB_ICONERROR | MB_OK);
#else
std::cerr << error_msg << std::endl;
#endif
return -1;
} catch (...) {
std::cerr << "Caught an unknown error!" << std::endl;
}
return 0;
}