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给blink增加"release all packets when hit" #848

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baka-iqboost opened this issue Nov 17, 2024 · 7 comments
Open
4 tasks done

给blink增加"release all packets when hit" #848

baka-iqboost opened this issue Nov 17, 2024 · 7 comments
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enhancement New feature or request status:stale

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@baka-iqboost
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Pre-suggestion checklist

  • I have searched existing issues and didn't find any previous issues with the same suggestion.
  • This is only one suggestion. I understand that GitHub issues don't work well with lists.
  • This feature doesn't already exist in the latest version of Raven XD. I've made sure my installation is up to date.
  • I have looked at the code and am reasonably confident that this suggestion is possible to implement.

What type of improvement are you suggesting?

Changing the settings of existing features.

Description

当目标的500ms的hurttime(人话:无敌时间)过了就把所有包发出去,避免空刀,然后接着blink。
主要是为了fakelag的体验,也为了更好的绕过。
你可能会问我为啥不开speed,我的评价是不够恶心,毕竟玩家的动作是连贯的,对面瞄准好一点就对不过了。虽然绕的很好。
fakelage会让某些开的不大的silent ka 空刀,还不容易被检测,hvh还是打绿玩都恶心。
附一张图解释原理
Theory

@baka-iqboost baka-iqboost added the status:unconfirmed For issues and PRs that arn't confirmed/reviewed label Nov 17, 2024
@baka-iqboost
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希望能看懂

@baka-iqboost
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我懒
谢谢你

@Husky272
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这是我见过最好的description

1 similar comment
@xia-mc
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xia-mc commented Nov 19, 2024

这是我见过最好的description

@xia-mc
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xia-mc commented Nov 19, 2024

Fakelag Dynamic + HitSelect可能能满足这个需求

@xia-mc xia-mc added enhancement New feature or request and removed status:unconfirmed For issues and PRs that arn't confirmed/reviewed labels Nov 19, 2024
@baka-iqboost
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试过了,要是能实现的话我就不会发这个issue了。
blink的时候是不能发包的,你也知道。

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Labels
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