-
Notifications
You must be signed in to change notification settings - Fork 0
/
Assembly-CSharp.csproj
94 lines (93 loc) · 4.87 KB
/
Assembly-CSharp.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{DD086447-4246-9543-E068-E102FFA5DC35}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Script\AI\BossScript.cs" />
<Compile Include="Assets\Script\AI\EnemyScript.cs" />
<Compile Include="Assets\Script\AI\GoodGladiatorScript.cs" />
<Compile Include="Assets\Script\AI\MediumGladiatorScript.cs" />
<Compile Include="Assets\Script\AI\PrimarySwordmanScript.cs" />
<Compile Include="Assets\Script\Control\GameController.cs" />
<Compile Include="Assets\Script\Control\Joystick.cs" />
<Compile Include="Assets\Script\Control\MoveScript.cs" />
<Compile Include="Assets\Script\Control\MovementController.cs" />
<Compile Include="Assets\Script\Control\ObjectRecycle.cs" />
<Compile Include="Assets\Script\Control\PlayerScript.cs" />
<Compile Include="Assets\Script\Control\ScrollingScript.cs" />
<Compile Include="Assets\Script\Language\LanguageScript.cs" />
<Compile Include="Assets\Script\Others\HealthScript.cs" />
<Compile Include="Assets\Script\Others\RendererExtensions.cs" />
<Compile Include="Assets\Script\Others\RepeatDisapper.cs" />
<Compile Include="Assets\Script\Others\ShotScript.cs" />
<Compile Include="Assets\Script\Others\Sword.cs" />
<Compile Include="Assets\Script\Others\WeaponScript.cs" />
<Compile Include="Assets\Script\UI\GameHelperScript.cs" />
<Compile Include="Assets\Script\UI\GameOverScript.cs" />
<Compile Include="Assets\Script\UI\MenuScript.cs" />
<Compile Include="Assets\Script\UI\SelectEnemyScript.cs" />
<None Include="Assets\Prefabs\zh-cn.xml" />
<None Include="Assets\en.xml" />
<None Include="Assets\Resources\en.xml" />
<None Include="Assets\Prefabs\en.xml" />
<None Include="Assets\zh-cn.xml" />
<None Include="Assets\Resources\zh-cn.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{D98A8CF0-BC71-E055-D6D4-68F8FE3CA4BB}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{B3BC3A4A-9CEF-9360-6001-BB3D9164C391}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>