Extended version of ray tracer based on Peter Shirley's "Ray Tracer in One Weekend"
- Basic ray casting
- Positionable camera
- Sphere intersections
- Antialiasing
- Lambertian Surfaces
- Reflection
- Refraction
- Depth of Field
- Cubes made of triangles
- Normal shadows and soft shadows
- Point lights
- Directional lights
- Blinn Materials