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score.go
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score.go
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package main
import (
"fmt"
"io/ioutil"
"os"
"strconv"
"sync"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
type score struct {
mu sync.RWMutex
r *sdl.Renderer
high int
current int
multiplyer int
}
func newScore(r *sdl.Renderer) (*score, error) {
b, err := ioutil.ReadFile("high.txt")
if err != nil && !os.IsNotExist(err) {
return nil, fmt.Errorf("could not read high score %v", err)
}
high := 0
if err == nil {
high, err = strconv.Atoi(string(b))
if err != nil {
return nil, fmt.Errorf("could not convert high score %v", err)
}
}
return &score{
r: r,
high: high,
current: 0,
multiplyer: 10,
}, nil
}
func (sc *score) increase() {
sc.mu.Lock()
defer sc.mu.Unlock()
sc.current += sc.multiplyer
sc.multiplyer += 10
if sc.current > sc.high {
sc.high = sc.current
}
}
func (sc *score) restart() {
sc.mu.Lock()
defer sc.mu.Unlock()
sc.current = 0
sc.multiplyer = 10
}
func (sc *score) paintHigh() error {
var f *ttf.Font
var s *sdl.Surface
var t *sdl.Texture
var err error
sdl.Do(func() {
f, err = ttf.OpenFont("resources/fonts/Flappy.ttf", 20)
})
if err != nil {
return fmt.Errorf("could not load font: %v", err)
}
defer func() {
sdl.Do(func() {
f.Close()
})
}()
c := sdl.Color{
R: 255,
G: 255,
B: 255,
A: 255,
}
sdl.Do(func() {
s, err = f.RenderUTF8_Solid(fmt.Sprintf("High Score: %d", sc.high), c)
})
if err != nil {
return fmt.Errorf("could not render surface: %v", err)
}
defer func() {
sdl.Do(func() {
s.Free()
})
}()
sdl.Do(func() {
t, err = sc.r.CreateTextureFromSurface(s)
})
if err != nil {
return fmt.Errorf("could not create texture: %v", err)
}
defer func() {
sdl.Do(func() {
t.Destroy()
})
}()
rect := &sdl.Rect{X: 10, Y: 10, W: 200, H: 30}
sdl.Do(func() {
err = sc.r.Copy(t, nil, rect)
})
if err != nil {
return fmt.Errorf("could not copy texture: %v", err)
}
return nil
}
func (sc *score) paintCurrent() error {
var f *ttf.Font
var s *sdl.Surface
var t *sdl.Texture
var err error
sdl.Do(func() {
f, err = ttf.OpenFont("resources/fonts/Flappy.ttf", 20)
})
if err != nil {
return fmt.Errorf("could not load font: %v", err)
}
defer func() {
sdl.Do(func() {
f.Close()
})
}()
c := sdl.Color{
R: 255,
G: 255,
B: 255,
A: 255,
}
sdl.Do(func() {
s, err = f.RenderUTF8_Solid(fmt.Sprintf("Score: %d", sc.current), c)
})
if err != nil {
return fmt.Errorf("could not render surface: %v", err)
}
defer func() {
sdl.Do(func() {
s.Free()
})
}()
sdl.Do(func() {
t, err = sc.r.CreateTextureFromSurface(s)
})
if err != nil {
return fmt.Errorf("could not create texture: %v", err)
}
defer func() {
sdl.Do(func() {
t.Destroy()
})
}()
rect := &sdl.Rect{X: 580, Y: 10, W: 200, H: 30}
sdl.Do(func() {
err = sc.r.Copy(t, nil, rect)
})
if err != nil {
return fmt.Errorf("could not copy texture: %v", err)
}
return nil
}