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Missing Prefab #1

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aniche opened this issue Feb 1, 2022 · 0 comments
Open

Missing Prefab #1

aniche opened this issue Feb 1, 2022 · 0 comments

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@aniche
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aniche commented Feb 1, 2022

Tried importing this Unity 2017.3.0f3
Got errors

MissingComponentException: There is no 'Animator' attached to the "Missing Prefab (Dummy)" game object, but a script is trying to access it.
You probably need to add a Animator to the game object "Missing Prefab (Dummy)". Or your script needs to check if the component is attached before using it.
UnityEngine.Animator.SetBool (System.String name, Boolean value) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/modules/Animation/AnimatorBindings.gen.cs:311)
LcpManController+c__Iterator0.MoveNext () (at Assets/Scripts/LcpManController.cs:684)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
LcpManController:StartWalk(Int32, Vector3, FacingDirection, Int32, Boolean) (at Assets/Scripts/LcpManController.cs:608)
LcpManController:GoToActivity(Activities) (at Assets/Scripts/LcpManController.cs:168)
LcpManController:Update() (at Assets/Scripts/LcpManController.cs:91)

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