diff --git a/jolt/jolt-build/src/main/cpp/jolt.idl b/jolt/jolt-build/src/main/cpp/jolt.idl index 3981a5d..2f47f40 100644 --- a/jolt/jolt-build/src/main/cpp/jolt.idl +++ b/jolt/jolt-build/src/main/cpp/jolt.idl @@ -255,9 +255,9 @@ interface Vec3 { [Value] static Vec3 sMax([Const, Ref] Vec3 inLHS, [Const, Ref] Vec3 inRHS); [Value] static Vec3 sClamp([Const, Ref] Vec3 inValue, [Const, Ref] Vec3 inMin, [Const, Ref] Vec3 inMax); [Value] static Vec3 sUnitSpherical(float inTheta, float inPhi); - [Operator="[]"] float GetComponent(unsigned long inCoordinate); - [Operator="=="] boolean Equals([Const, Ref] Vec3 inV); - [Operator="!="] boolean NotEquals([Const, Ref] Vec3 inV); +// [Operator="[]"] float GetComponent(unsigned long inCoordinate); +// [Operator="=="] boolean Equals([Const, Ref] Vec3 inV); +// [Operator="!="] boolean NotEquals([Const, Ref] Vec3 inV); float LengthSq(); float Length(); [Value] Vec3 Normalized(); @@ -280,10 +280,10 @@ interface Vec3 { [Const, Value] Vec3 Reciprocal(); [Const, Value] Vec3 Cross([Const, Ref] Vec3 inRHS); float Dot([Const, Ref] Vec3 inRHS); - [Operator="+=", Ref] Vec3 Add([Const, Ref] Vec3 inV); - [Operator="-=", Ref] Vec3 Sub([Const, Ref] Vec3 inV); - [Operator="*=", Ref] Vec3 Mul(float inV); - [Operator="/=", Ref] Vec3 Div(float inV); +// [Operator="+=", Ref] Vec3 Add([Const, Ref] Vec3 inV); +// [Operator="-=", Ref] Vec3 Sub([Const, Ref] Vec3 inV); +// [Operator="*=", Ref] Vec3 Mul(float inV); +// [Operator="/=", Ref] Vec3 Div(float inV); float ReduceMin(); float ReduceMax(); [Const, Value] Vec3 Sqrt();