diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..da0ebbd --- /dev/null +++ b/.gitignore @@ -0,0 +1,4 @@ +.git +.vs +bin +packages \ No newline at end of file diff --git a/ChatSystem.cs b/ChatSystem.cs new file mode 100644 index 0000000..c1dbd99 --- /dev/null +++ b/ChatSystem.cs @@ -0,0 +1,65 @@ +using System; +using System.Text.RegularExpressions; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Reflection; +using System.Net; +using Rocket.API; +using Rocket.Unturned.Chat; +using Rocket.Unturned.Player; +using SDG.Unturned; +using Steamworks; +using UnityEngine; + +namespace NLREnforcer +{ + public static class ChatSystem + { + public static CSteamID GetCSteamID(this string id) + { + return new CSteamID(ulong.Parse(id)); + } + + public static void sendMessage(this IRocketPlayer caller, String message) + { + Regex filter = new Regex(@"<[^>]*>"); + String formatlessMessage = filter.Replace(message, string.Empty); + + if (caller.DisplayName == "Console") + { + UnturnedChat.Say(caller, formatlessMessage); + } + else + { + ChatManager.serverSendMessage(message, UnityEngine.Color.white, null, UnturnedPlayer.FromCSteamID(caller.Id.GetCSteamID()).SteamPlayer(), EChatMode.SAY, null, true); + } + } + + public static void sendMessage(this IRocketPlayer caller, String message, String icon) + { + Regex filter = new Regex(@"<[^>]*>"); + String formatlessMessage = filter.Replace(message, string.Empty); + + if (caller.DisplayName == "Console") + { + UnturnedChat.Say(caller, formatlessMessage); + } + else + { + ChatManager.serverSendMessage(message, UnityEngine.Color.white, null, UnturnedPlayer.FromCSteamID(caller.Id.GetCSteamID()).SteamPlayer(), EChatMode.SAY, icon, true); + } + } + + public static void sendGlobalMessage(String message) + { + ChatManager.serverSendMessage(message, UnityEngine.Color.white, null, null, EChatMode.GLOBAL, null, true); + } + + public static void sendGlobalMessage(String message, String icon) + { + ChatManager.serverSendMessage(message, UnityEngine.Color.white, null, null, EChatMode.GLOBAL, icon, true); + } + } +} diff --git a/Configuration.cs b/Configuration.cs new file mode 100644 index 0000000..0f8db9e --- /dev/null +++ b/Configuration.cs @@ -0,0 +1,29 @@ +using Rocket.API; +using Rocket.Core.Assets; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Xml.Serialization; +using Rocket.Unturned.Items; +using SDG.Unturned; + +namespace NLREnforcer +{ + public class Configuration : IRocketPluginConfiguration + { + public int RestrictedRadiusFromDeathPosition; + public int ClearDeathAfterSeconds; + public bool MessageWhenAttemptToEnterRestrictedZone; + public string MessageViolation; + + public void LoadDefaults() + { + RestrictedRadiusFromDeathPosition = 50; + ClearDeathAfterSeconds = 900; + MessageWhenAttemptToEnterRestrictedZone = true; + MessageViolation = "[ NLREnforcer ] You recently died here, you cannot come closer."; + } + } +} diff --git a/NLREnforcer.csproj b/NLREnforcer.csproj new file mode 100644 index 0000000..b8e47dd --- /dev/null +++ b/NLREnforcer.csproj @@ -0,0 +1,74 @@ + + + + + Debug + AnyCPU + {9E99BF38-30AF-464A-B33A-97560CCF7D35} + Library + Properties + NLREnforcer + NLREnforcer + v4.6.1 + 512 + true + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + ..\..\Taser Plugin\polioce\Police\bin\Debug\Assembly-CSharp.dll + + + ..\..\Taser Plugin\polioce\Police\bin\Debug\com.rlabrecque.steamworks.net.dll + + + ..\..\Taser Plugin\polioce\Police\bin\Debug\Rocket.API.dll + + + ..\..\Taser Plugin\polioce\Police\bin\Debug\Rocket.Core.dll + + + ..\..\Taser Plugin\polioce\Police\bin\Debug\Rocket.Unturned.dll + + + + + + + + + + + ..\..\Taser Plugin\polioce\Police\bin\Debug\UnityEngine.dll + + + ..\..\Taser Plugin\polioce\Police\bin\Debug\UnityEngine.CoreModule.dll + + + + + + + + + + + + + \ No newline at end of file diff --git a/NLREnforcer.sln b/NLREnforcer.sln new file mode 100644 index 0000000..de9c539 --- /dev/null +++ b/NLREnforcer.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.30517.126 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NLREnforcer", "NLREnforcer.csproj", "{9E99BF38-30AF-464A-B33A-97560CCF7D35}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {9E99BF38-30AF-464A-B33A-97560CCF7D35}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {9E99BF38-30AF-464A-B33A-97560CCF7D35}.Debug|Any CPU.Build.0 = Debug|Any CPU + {9E99BF38-30AF-464A-B33A-97560CCF7D35}.Release|Any CPU.ActiveCfg = Release|Any CPU + {9E99BF38-30AF-464A-B33A-97560CCF7D35}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {A93E9265-0A70-4158-846D-83F7D7BFF3A7} + EndGlobalSection +EndGlobal diff --git a/Plugin.cs b/Plugin.cs new file mode 100644 index 0000000..8e0bd46 --- /dev/null +++ b/Plugin.cs @@ -0,0 +1,125 @@ +using System; +using System.Timers; +using System.Collections.Generic; +using System.Collections; +using System.Linq; +using System.IO; +using System.Net; +using System.Xml; +using System.Xml.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using System.Reflection; +using System.Globalization; +using Rocket.API; +using Rocket.Core; +using Rocket.Unturned; +using Rocket.Unturned.Events; +using Rocket.Unturned.Items; +using Rocket.Unturned.Player; +using Rocket.Unturned.Enumerations; +using Rocket.Unturned.Plugins; +using Rocket.Core.Logging; +using Rocket.API.Collections; +using Rocket.Core.Plugins; +using SDG.Unturned; +using Steamworks; +using SDG; +using UnityEngine; +using UnityEngine.Events; +using UP = Rocket.Unturned.Player.UnturnedPlayer; +using Rocket.API.Serialisation; +using Rocket.Unturned.Chat; +using SDG.Provider; +using Logger = Rocket.Core.Logging.Logger; + +namespace NLREnforcer +{ + public class EnforcerPlugin : RocketPlugin + { + public static EnforcerPlugin Instance; + public string Creator = "XXFOGS"; + public string PluginName = "NLREnforcer"; + public string Version = "1.0.0"; + + public static IDictionary DeathDictionary = new Dictionary(); + public static IDictionary LastPosDictionary = new Dictionary(); + + protected override void Load() + { + Instance = this; + + Logger.Log($"{PluginName} by {Creator} has been loaded! Version: {Version}"); + UnturnedPlayerEvents.OnPlayerUpdatePosition += onPositionUpdate; + UnturnedPlayerEvents.OnPlayerDeath += onPlayerDeath; + UnturnedPlayerEvents.OnPlayerRevive += onPlayerRespawn; + + } + + protected override void Unload() + { + Logger.Log($"{PluginName} has been unloaded"); + UnturnedPlayerEvents.OnPlayerUpdatePosition -= onPositionUpdate; + UnturnedPlayerEvents.OnPlayerDeath -= onPlayerDeath; + UnturnedPlayerEvents.OnPlayerRevive -= onPlayerRespawn; + } + + void FixedUpdate() + { + foreach (var death in DeathDictionary.ToList()) + { + if ((DateTimeOffset.Now.ToUnixTimeSeconds() - death.Value.DeathTime) > Configuration.Instance.ClearDeathAfterSeconds) + { + DeathDictionary.Remove(death.Key); + } + } + } + + private void onPositionUpdate(UnturnedPlayer player, Vector3 newPos) + { + if (!DeathDictionary.ContainsKey(player.CSteamID)) return; + + if (Vector3.Distance(DeathDictionary[player.CSteamID].DeathPosition, newPos) < Configuration.Instance.RestrictedRadiusFromDeathPosition || (player.IsInVehicle && (Vector3.Distance(DeathDictionary[player.CSteamID].DeathPosition, newPos) < (Configuration.Instance.RestrictedRadiusFromDeathPosition + 5)))) + { + if (player.IsInVehicle) VehicleManager.forceRemovePlayer(player.CSteamID); + player.Teleport(LastPosDictionary[player.CSteamID], (player.Rotation > 180) ? player.Rotation - 180 : player.Rotation + 180); + if (Configuration.Instance.MessageWhenAttemptToEnterRestrictedZone) player.sendMessage(Configuration.Instance.MessageViolation); + } + + LastPosDictionary[player.CSteamID] = newPos; + } + + private void onPlayerDeath(UnturnedPlayer player, EDeathCause cause, ELimb lim, CSteamID murderer) + { + if (player.HasPermission("nlrenforcer.bypass")) return; + + if (DeathDictionary.ContainsKey(player.CSteamID)) DeathDictionary.Remove(player.CSteamID); + + DeathDictionary.Add(player.CSteamID, new PlayerDeath(player.CSteamID, player.Position, DateTimeOffset.Now.ToUnixTimeSeconds())); + } + + private void onPlayerRespawn(UnturnedPlayer player, Vector3 position, byte angle) + { + if (!DeathDictionary.ContainsKey(player.CSteamID)) return; + + if (Vector3.Distance(DeathDictionary[player.CSteamID].DeathPosition, position) < Configuration.Instance.RestrictedRadiusFromDeathPosition) DeathDictionary.Remove(player.CSteamID); + } + + } + + public class PlayerDeath + { + public CSteamID SteamID { get; set; } + public Vector3 DeathPosition { get; set; } + public long DeathTime { get; set; } + + public PlayerDeath(CSteamID steamid, Vector3 deathpos, long deathtime) + { + SteamID = steamid; + DeathPosition = deathpos; + DeathTime = deathtime; + } + } + } +} diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..2259c85 --- /dev/null +++ b/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("Gaming")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("Gaming")] +[assembly: AssemblyCopyright("Copyright © 2022")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("9e99bf38-30af-464a-b33a-97560ccf7d35")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/README.md b/README.md new file mode 100644 index 0000000..aaa5076 --- /dev/null +++ b/README.md @@ -0,0 +1,23 @@ +**Description:** + +Custom NLR rule enforcement plugin preventing players from entering zone they got killed in + +**Features:** + +- Prevents players from entering zone in which they got killed in +- Ability to change radius of the kill zone +- Ability to change NLR clear time +- Ability to customize entry attempt message +- Ability to turn off message sending on kill zone entry + +**Permissions:** + +- nlrenforcer.bypass - Permission to bypass restriction on zone entry + +**Configuration:** + +1. Plugin must be added to the server +2. According to ones preference all fields can be changed +3. Done + +Feel free to download this plugin and edit it as you please. \ No newline at end of file diff --git a/obj/Debug/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs b/obj/Debug/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs new file mode 100644 index 0000000..3aa5318 --- /dev/null +++ b/obj/Debug/.NETFramework,Version=v4.6.1.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")] diff --git a/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache new file mode 100644 index 0000000..27c8551 Binary files /dev/null and b/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ diff --git a/obj/Debug/Gaming.csproj.CopyComplete b/obj/Debug/Gaming.csproj.CopyComplete new file mode 100644 index 0000000..e69de29 diff --git a/obj/Debug/Gaming.csproj.CoreCompileInputs.cache b/obj/Debug/Gaming.csproj.CoreCompileInputs.cache new file mode 100644 index 0000000..5b712b1 --- /dev/null +++ b/obj/Debug/Gaming.csproj.CoreCompileInputs.cache @@ -0,0 +1 @@ +b9a5309f338b11cdf4c6e2255e84c880955bfc3c diff --git a/obj/Debug/Gaming.csproj.FileListAbsolute.txt b/obj/Debug/Gaming.csproj.FileListAbsolute.txt new file mode 100644 index 0000000..7c574c9 --- /dev/null +++ b/obj/Debug/Gaming.csproj.FileListAbsolute.txt @@ -0,0 +1,90 @@ +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\Gaming.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\Gaming.pdb +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\Assembly-CSharp-firstpass.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\Assembly-CSharp.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\com.rlabrecque.steamworks.net.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\Rocket.API.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\Rocket.Core.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\Rocket.Unturned.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\UnityEngine.CoreModule.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\UnityEngine.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\UnityEngine.PhysicsModule.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\Newtonsoft.Json.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\SDG.HostBans.Runtime.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\SDG.NetTransport.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\SDG.Glazier.Runtime.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\UnityEngine.TextRenderingModule.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\UnityEngine.IMGUIModule.dll +C:\Users\Olivers\Desktop\CSHARP\Gaming\Gaming\bin\Debug\UnityEngine.UI.dll 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