From 47818627603bacf4fc1fa644800dc621483d4ab4 Mon Sep 17 00:00:00 2001 From: Remco Veldkamp Date: Mon, 13 Jan 2025 17:55:34 +0100 Subject: [PATCH] linting --- src/dev-gui.ts | 6 +++--- src/helpers/colorMaterial.ts | 14 +++++++++----- src/webgl-preview.ts | 4 +--- 3 files changed, 13 insertions(+), 11 deletions(-) diff --git a/src/dev-gui.ts b/src/dev-gui.ts index 4e3dbfc0..e967a322 100644 --- a/src/dev-gui.ts +++ b/src/dev-gui.ts @@ -89,9 +89,9 @@ class DevGUI { render.add(this.webglPreview.renderer.info.memory, 'textures').listen(); render.add(this.webglPreview, '_lastRenderTime').listen(); - render.add(this.webglPreview, 'ambientLight', 0, 1, 0.01 ); - render.add(this.webglPreview, 'directionalLight', 0, 2, 0.1 ); - render.add(this.webglPreview, 'brightness', 0, 2, 0.1 ); + render.add(this.webglPreview, 'ambientLight', 0, 1, 0.01); + render.add(this.webglPreview, 'directionalLight', 0, 2, 0.1); + render.add(this.webglPreview, 'brightness', 0, 2, 0.1); } private setupCameraFolder(): void { diff --git a/src/helpers/colorMaterial.ts b/src/helpers/colorMaterial.ts index 33fc0fef..e0c0235e 100644 --- a/src/helpers/colorMaterial.ts +++ b/src/helpers/colorMaterial.ts @@ -1,5 +1,5 @@ -import { ShaderMaterial } from "three/src/materials/ShaderMaterial.js"; -import { Color } from "three/src/math/Color.js"; +import { ShaderMaterial } from 'three/src/materials/ShaderMaterial.js'; +import { Color } from 'three/src/math/Color.js'; /* This file contains a custom ShaderMaterial that calculates the lighting of a mesh based on the normal of the mesh and a fixed light direction. @@ -48,8 +48,13 @@ const fragmentShader = ` `; // ShaderMaterial -export function createColorMaterial(color: number, ambient: number, directional: number, brightness: number): ShaderMaterial { - console.log(color, ambient, directional); +export function createColorMaterial( + color: number, + ambient: number, + directional: number, + brightness: number +): ShaderMaterial { + console.log(color, ambient, directional); const material = new ShaderMaterial({ vertexShader, fragmentShader, @@ -63,4 +68,3 @@ export function createColorMaterial(color: number, ambient: number, directional: return material; } - diff --git a/src/webgl-preview.ts b/src/webgl-preview.ts index 8fdaf457..393e4e1e 100644 --- a/src/webgl-preview.ts +++ b/src/webgl-preview.ts @@ -23,7 +23,6 @@ import { Euler, Group, Material, - MeshLambertMaterial, PerspectiveCamera, Plane, PointLight, @@ -101,7 +100,7 @@ export class WebGLPreview { private prevStartLayer = 0; // shader material - private materials: ShaderMaterial[] =[]; + private materials: ShaderMaterial[] = []; private _ambientLight = 0.4; private _directionalLight = 1.3; private _brightness = 1.3; @@ -121,7 +120,6 @@ export class WebGLPreview { private statsContainer?: HTMLElement; private devGui?: DevGUI; private preserveDrawingBuffer = false; - constructor(opts: GCodePreviewOptions) { this.minLayerThreshold = opts.minLayerThreshold ?? this.minLayerThreshold;