From 0f19314dda1d7a0b948868aedd4903204e9a70cc Mon Sep 17 00:00:00 2001 From: metablaster <44481081+metablaster@users.noreply.github.com> Date: Wed, 22 Jan 2025 18:49:56 +0100 Subject: [PATCH] translate new lines and minor fix --- .../jsons/translations/Croatian.properties | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/android/assets/jsons/translations/Croatian.properties b/android/assets/jsons/translations/Croatian.properties index 212c1965e084c..6bfc58eebb1f4 100644 --- a/android/assets/jsons/translations/Croatian.properties +++ b/android/assets/jsons/translations/Croatian.properties @@ -1534,7 +1534,7 @@ Civilization Info = Informacije o Civilizaciji Relations = Odnosi Trade request = Trgovinska zamolba Garrisoned by unit = S jedinicom u garnizonu -Status\n(puppet, resistance or being razed) = Status\n(marioneta, otpor ili uništenje) +Status\n(puppet, resistance or being razed) = Status\n(marioneta, otpor ili rušenje) # Victory @@ -1594,17 +1594,17 @@ Annexed cities become part of your regular empire. = Pripojeni gradovi postaju d Their citizens generate 2x the unhappiness, unless you build a courthouse. = Njihovi građani generiraju 2x više nezadovoljstva, osim ako ne izgradite sudnicu. Your civilization may not annex this city. = Vaša civilizacija ne može pripojiti ovaj grad. Puppet = Marioneta -Puppeted cities do not increase your tech or policy cost. = Marionete ne povećavaju vašu cijenu tehnologije ili politike. +Puppeted cities do not increase your tech or policy cost. = Gradovi marionete ne povećavaju vašu cijenu tehnologije ili politike. You have no control over the the production of puppeted cities. = Nemate kontrolu nad proizvodnjom gradova marioneta. Puppeted cities also generate 25% less Gold and Science. = Gradovi marionete također generiraju 25% manje zlata i znanosti. A puppeted city can be annexed at any time. = Grad marioneta može se pripojiti bilo kada. Liberate (city returns to [originalOwner]) = Oslobodi (grad se vraća u [originalOwner]) Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Oslobađanje grada vraća ga njegovom izvornom vlasniku, dajući vam ogroman poticaj odnosa s njim! Raze = Sruši -Razing the city annexes it, and starts burning the city to the ground. = Uništavanje grada pripaja ga i počinje spaljivati grad do temelja. -Razing the city puppets it, and starts burning the city to the ground. = Uništavanje grada čini ga marionetom, i počinje spaljivati grad do temelja. +Razing the city annexes it, and starts burning the city to the ground. = Rušenje grada pripaja ga i počinje spaljivati grad do temelja. +Razing the city puppets it, and starts burning the city to the ground. = Rušenje grada čini ga marionetom, i počinje spaljivati grad do temelja. The population will gradually dwindle until the city is destroyed. = Stanovništvo će se postupno smanjivati dok grad ne bude uništen. -Original capitals and holy cities cannot be razed. = Izvorne prijestolnice i sveti gradovi ne mogu se uništiti. +Original capitals and holy cities cannot be razed. = Izvorne prijestolnice i sveti gradovi ne mogu se srušiti. Destroy = Uništi Destroying the city instantly razes the city to the ground. = Uništavanje grada instantno sravnjuje grad sa zemljom. Keep it = Zadrži ga @@ -2162,7 +2162,7 @@ Starts with [tech] = Počinje s [tech] Starts with [policy] adopted = Počinje s usvojenom [policy] Triggers victory = Okida pobjedu Triggers a Cultural Victory upon completion = Pokreće Kulturnu Pobjedu po završetku -May buy items in puppet cities = Mogu se kupovati stavke u marionetama +May buy items in puppet cities = Mogu se kupovati stavke u marionetskim gradovima May not annex cities = Ne može se pripajati gradove "Borrows" city names from other civilizations in the game = "Posuđuje" imena gradova od drugih civilizacija u igri Cities are razed [amount] times as fast = Gradovi se [amount] puta brže ruše @@ -2203,7 +2203,7 @@ Automatically built in all cities where it is buildable = Automatski se gradi u Creates a [improvementName] improvement on a specific tile = Stvara unaprjeđenje [improvementName] na određenom polju Founds a new city = Osniva novi grad # Requires translation! -Founds a new puppet city = +Founds a new puppet city = Osniva novi marionetski grad Can instantly construct a [improvementFilter] improvement = Može se instantno izgraditi unaprjeđenje [improvementFilter] May create improvements on water resources = Može stvoriti unaprjeđenja na resursima na vodi Can build [improvementFilter/terrainFilter] improvements on tiles = Može graditi [improvementFilter/terrainFilter] unaprjeđenja na poljima @@ -2380,7 +2380,7 @@ when at war = kad je u ratu when not at war = kad nije u ratu during a Golden Age = u Zlatno Doba # Requires translation! -when not in a Golden Age = +when not in a Golden Age = kada nije u Zlatnom Dobu during We Love The King Day = za vrijeme Volimo Kralja while the empire is happy = sve dok je carstvo zadovoljno when between [amount] and [amount2] Happiness = kada je između [amount] i [amount2] Zadovoljstva @@ -2637,7 +2637,7 @@ in foreign cities = u stranim gradovima Foreign = Strani in annexed cities = u pripojenim gradovima Annexed = Pripojeno -in puppeted cities = u marionetama +in puppeted cities = u marionetskim gradovima Puppeted = Marioneta in resisting cities = u gradovima s otporom Resisting = Opire se @@ -7187,4 +7187,3 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova. Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi. -