From 123f850b976972641211176b2f3f2e3f2eca1df5 Mon Sep 17 00:00:00 2001 From: yairm210 Date: Wed, 29 Jan 2025 13:47:48 +0200 Subject: [PATCH] 4.15.6 --- .../jsons/translations/Afrikaans.properties | 4 + .../jsons/translations/Bangla.properties | 4 + .../jsons/translations/Belarusian.properties | 4 + .../jsons/translations/Bosnian.properties | 4 + .../Brazilian_Portuguese.properties | 2 +- .../jsons/translations/Bulgarian.properties | 4 + .../jsons/translations/Catalan.properties | 4 + .../jsons/translations/Croatian.properties | 7 +- .../jsons/translations/Czech.properties | 4 + .../jsons/translations/Dutch.properties | 4 + .../jsons/translations/English.properties | 4 + .../jsons/translations/Filipino.properties | 4 + .../jsons/translations/Finnish.properties | 4 + .../jsons/translations/French.properties | 6 +- .../jsons/translations/Galician.properties | 4 + .../jsons/translations/German.properties | 4 + .../jsons/translations/Greek.properties | 4 + .../jsons/translations/Hungarian.properties | 4 + .../jsons/translations/Indonesian.properties | 6 +- .../jsons/translations/Italian.properties | 4 + .../jsons/translations/Japanese.properties | 4 + .../jsons/translations/Korean.properties | 4 + .../jsons/translations/Latin.properties | 18 +--- .../jsons/translations/Lithuanian.properties | 4 + .../jsons/translations/Malay.properties | 4 + .../jsons/translations/Norwegian.properties | 4 + .../Persian_(Pinglish-DIN).properties | 4 + .../Persian_(Pinglish-UN).properties | 4 + .../jsons/translations/Polish.properties | 4 + .../jsons/translations/Portuguese.properties | 4 + .../jsons/translations/Romanian.properties | 4 + .../jsons/translations/Russian.properties | 4 + .../jsons/translations/Rusyn.properties | 4 + .../Simplified_Chinese.properties | 6 +- .../jsons/translations/Spanish.properties | 4 + .../jsons/translations/Swedish.properties | 4 + .../assets/jsons/translations/Thai.properties | 83 +------------------ .../Traditional_Chinese.properties | 4 + .../jsons/translations/Turkish.properties | 4 + .../jsons/translations/Ukrainian.properties | 4 + .../jsons/translations/Vietnamese.properties | 4 + .../assets/jsons/translations/Zulu.properties | 4 + .../completionPercentages.properties | 4 +- changelog.md | 24 +----- .../screens/newgamescreen/MapOptionsTable.kt | 2 +- .../android/en-US/changelogs/1096.txt | 26 +----- 46 files changed, 174 insertions(+), 150 deletions(-) diff --git a/android/assets/jsons/translations/Afrikaans.properties b/android/assets/jsons/translations/Afrikaans.properties index 8ed67f9be079b..81e773db17255 100644 --- a/android/assets/jsons/translations/Afrikaans.properties +++ b/android/assets/jsons/translations/Afrikaans.properties @@ -438,6 +438,10 @@ Four Corners = Vier Hoeke Archipelago = Argipel Inner Sea = Binnesee Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Bangla.properties b/android/assets/jsons/translations/Bangla.properties index 78d8682748243..d3aaf90302a94 100644 --- a/android/assets/jsons/translations/Bangla.properties +++ b/android/assets/jsons/translations/Bangla.properties @@ -400,6 +400,10 @@ Four Corners = চারকোণা Archipelago = দ্বীপপুঞ্জ Inner Sea = আন্তঃসমুদ্র Perlin = পার্লিন + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = শুরুর অবস্থান থেকে খেলোয়াড় নির্বাচন করুন Random number of Civilizations = এলোমেলো সভ্যতার সংখ্যা diff --git a/android/assets/jsons/translations/Belarusian.properties b/android/assets/jsons/translations/Belarusian.properties index ce0a15b462d46..64dae6b16315f 100644 --- a/android/assets/jsons/translations/Belarusian.properties +++ b/android/assets/jsons/translations/Belarusian.properties @@ -423,6 +423,10 @@ Four Corners = Чатыры Кантыненты Archipelago = Архіпелаг Inner Sea = Унутранняе Мора Perlin = Перлін + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Выберыце гульцоў са стартавых месцаў Random number of Civilizations = Выпадковая колькасць Цывілізацый diff --git a/android/assets/jsons/translations/Bosnian.properties b/android/assets/jsons/translations/Bosnian.properties index 64411619d9ce1..fe85abd79fc66 100644 --- a/android/assets/jsons/translations/Bosnian.properties +++ b/android/assets/jsons/translations/Bosnian.properties @@ -518,6 +518,10 @@ Archipelago = Inner Sea = # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 0fa8f289f3e16..174bd445b6eea 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -397,8 +397,8 @@ Four Corners = Quatro Cantos Archipelago = Arquipélago Inner Sea = Mar interno Perlin = Perlin -Fractal = Fractal Small Continents = Pequenos Continentes +Fractal = Fractal Select players from starting locations = Selecione jogadores nos locais iniciais Random number of Civilizations = Número aleatório de civilizações diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 0d3f54935a791..82828ddf34540 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -438,6 +438,10 @@ Archipelago = Острови Inner Sea = Вътрешно Море # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index 2111ba4f078e0..d0084982c3b81 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -397,6 +397,10 @@ Four Corners = Quatre cantonades Archipelago = Arxipèlag Inner Sea = Mar interior Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Tria els jugadors des de les posicions inicials Random number of Civilizations = Nombre aleatori de civilitzacions diff --git a/android/assets/jsons/translations/Croatian.properties b/android/assets/jsons/translations/Croatian.properties index 54ca28ceb66b2..fe33043095243 100644 --- a/android/assets/jsons/translations/Croatian.properties +++ b/android/assets/jsons/translations/Croatian.properties @@ -397,6 +397,10 @@ Four Corners = Četiri Ugla Archipelago = Arhipelag Inner Sea = Unutarnje More Perlin = Perlinov Šum + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Odaberi igrače s početnih lokacija Random number of Civilizations = Nasumični broj Civilizacija @@ -1173,9 +1177,7 @@ turns = poteza turn = potez Next unit = Sljedeća jedinica [amount] units idle = [amount] jedinica u stanju mirovanja - # Requires translation! [idleCount] idle = [idleCount] u stanju mirovanja - # Requires translation! [waitingCount] waiting = [waitingCount] čeka Fog of War = Ratna Magla Pick a policy = Odaberi politiku @@ -7188,3 +7190,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova. Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi. + diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index f92f115479a54..2a6b34f5561c3 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -410,6 +410,10 @@ Four Corners = Čtyři rohy Archipelago = Souostroví Inner Sea = Vnitřní moře Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Vybrat hráče ze startovních pozic Random number of Civilizations = Náhodný počet civilizací diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 2fd3b54ef666f..3fe72881d4103 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -397,6 +397,10 @@ Four Corners = Vier Hoeken Archipelago = Archipel Inner Sea = Binnenzee Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Selecteer spelers met vaste startlocaties Random number of Civilizations = Willekeurig aantal Beschavingen diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 765bcdaeafed4..497bd7b58edb3 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -710,6 +710,10 @@ Archipelago = Inner Sea = # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index 0f0b5150c28d3..2dafd3b554ea3 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -405,6 +405,10 @@ Four Corners = Apat na Sulok Archipelago = Kapuluan Inner Sea = Panloob na Dagat Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Piliin ang mga manlalaro sa mga pasimulang lokasyon Random number of Civilizations = Sapalarang bilang nga mga Sibilisasyon diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index ee8d089bc9bee..237af6a101176 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -445,6 +445,10 @@ Archipelago = Saaristo Inner Sea = Sisämeri # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index be8654eb154d0..a11f66bf26209 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -397,6 +397,10 @@ Four Corners = Quatre coins Archipelago = Archipel Inner Sea = Mer intérieure Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Définir joueurs / positions de départ Random number of Civilizations = Nombre aléatoire de Civilisations @@ -1173,9 +1177,7 @@ turns = tours turn = tour Next unit = Unité suivante [amount] units idle = [amount] unités inactives - # Requires translation! [idleCount] idle = [idleCount] inactives - # Requires translation! [waitingCount] waiting = [waitingCount] restantes Fog of War = Brouillard de guerre Pick a policy = Choisir une doctrine diff --git a/android/assets/jsons/translations/Galician.properties b/android/assets/jsons/translations/Galician.properties index 78c55c0935ad9..a3da1d5c842df 100644 --- a/android/assets/jsons/translations/Galician.properties +++ b/android/assets/jsons/translations/Galician.properties @@ -407,6 +407,10 @@ Four Corners = Catro Esquinas Archipelago = Arquipélago Inner Sea = Mar Interior Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Engadir xogadores según as posicións iniciais Random number of Civilizations = Cantidade aleatoria de Civs diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 91a79fe6d9796..5d924d39e3c18 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -397,6 +397,10 @@ Four Corners = Vier Ecken Archipelago = Archipele Inner Sea = Binnenmeer Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Auswahl der Spieler aus den Startpositionen Random number of Civilizations = Zufällige Anzahl von Zivilisationen diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index f584d11ec3bf4..208db1d3db832 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -589,6 +589,10 @@ Archipelago = Αρχιπέλαγο Inner Sea = Εσωτερική θάλασσα # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index b5a902b980dfb..a7919b289fe69 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -415,6 +415,10 @@ Four Corners = Négy sarok Archipelago = Szigetcsoport Inner Sea = Belső tenger Perlin = Perlin-zaj + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Játékosok meghatározása a kezdőhelyek alapján Random number of Civilizations = Véletlen számú civilizáció diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 18b699480615e..c01dc704ca7d7 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -397,6 +397,10 @@ Four Corners = Empat Penjuru Archipelago = Kepulauan Inner Sea = Laut Pedalaman Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Pilih pemain dari tempat mulai Random number of Civilizations = Jumlah Peradaban acak @@ -1173,9 +1177,7 @@ turns = giliran turn = giliran Next unit = Unit selanjutnya [amount] units idle = [amount] unit menganggur - # Requires translation! [idleCount] idle = [idleCount] menganggur - # Requires translation! [waitingCount] waiting = [waitingCount] menunggu Fog of War = Kabut Perang Pick a policy = Pilih sebuah kebijakan diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 3836f905068de..88bb80b6a3edb 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -403,6 +403,10 @@ Four Corners = Quattro angoli Archipelago = Arcipelago Inner Sea = Mare interno Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Seleziona giocatori da posizioni iniziali Random number of Civilizations = Numero casuale di Civiltà diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index f73a615ad50d6..80f32b2880ba5 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -433,6 +433,10 @@ Four Corners = 四大陸 Archipelago = 多島海 Inner Sea = 内海 Perlin = パーリン + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 7a6fe4da5835f..63155563298cb 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -432,6 +432,10 @@ Four Corners = 사합점 Archipelago = 군도 Inner Sea = 내해 Perlin = 펄린 + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Latin.properties b/android/assets/jsons/translations/Latin.properties index 00d58779570e1..0ac6c3270185a 100644 --- a/android/assets/jsons/translations/Latin.properties +++ b/android/assets/jsons/translations/Latin.properties @@ -457,6 +457,10 @@ Four Corners = Quattuor Anguli Archipelago = Archipelago Inner Sea = Mare Internum Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = De locis initialibus eligo lusores Random number of Civilizations = Numerus occulendus civilizationum @@ -714,7 +718,6 @@ Could not upload game! = Non poteram indicia ludi auferre! # Requires translation! Couldn't connect to Multiplayer Server! = Retry = Denuo tenta - # Requires translation! Join game = Convenio in ludum Invalid game ID! = Identitas ludi est irrita! Copy user ID = Duplica identitatem usoris @@ -1198,11 +1201,8 @@ A barbarian [unitType] has joined us! = Centuria barbara, quæ erat [unitType], We have found survivors in the ruins - population added to [cityName] = In parietinis invenimus superviventes - multitudo ad [cityName](m/um) additur We have discovered the lost technology of [techName] in the ruins! = In parietinis invenimus technologiam amissam, quæ erat [techName]! A [unitName] has joined us! = [unitName] cum nobis coiit! - # Requires translation! An ancient tribe trains our [unitName] in their ways of combat! = Gens antiqua educavit centuriam nostram, quæ erat [unitName], in suo modo proelii! - # Requires translation! We have found a stash of [amount] gold in the ruins! = In parietinis invenimus [amount] solidos! - # Requires translation! We have found a crudely-drawn map in the ruins! = In parietinis invenimus chartam infabre pictam! [unit] finished exploring. = [unit] est scrutatus/scrutata. [unit] has no work to do. = [unit] sine negotio est/sunt. @@ -1331,9 +1331,7 @@ turns = gressûs turn = gressus Next unit = Centuria posterior [amount] units idle = [amount] centuriae otiosae - # Requires translation! [idleCount] idle = [idleCount] otiosa(e) - # Requires translation! [waitingCount] waiting = [waitingCount] mane(n)t Fog of War = Nebula belli Pick a policy = Eligas dictatum @@ -2395,7 +2393,6 @@ Connects trade routes over water = Per aquam concatenat vias commercii Automatically built in all cities where it is buildable = Est per automataria ædificandum in urbibus omnibus quibus ædificari potest Creates a [improvementName] improvement on a specific tile = In tegula speciali creat meliorationem quæ sit [improvementName] Founds a new city = Condit urbem novam - # Requires translation! Founds a new puppet city = Condit novum municipium Can instantly construct a [improvementFilter] improvement = Potest confestim construere melorationem quæ sit [improvementFilter] May create improvements on water resources = Potest creare melorationes super merces aquaticas @@ -3166,7 +3163,6 @@ Walls = Muri Walls of Babylon = Muri Babyloniae The Pyramids = Pyramides - # Requires translation! 'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge = 'O, ne ingrediantur dolores mortis quae oppetit te in corpus meum. Ego sum deus Tem, sum pars prima caeli, et potentia quae protegit me est ea quae semper cum deis omnibus est.' - Liber Mortui, primitus translatus ab domino Ernest Alfred Wallis Budge Mausoleum of Halicarnassus = Mausoleum @@ -3197,7 +3193,6 @@ Colosseum = Colosseum Circus Maximus = Circus Maximus Great Wall = Murus Magnus - # Requires translation! 'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu = 'Ars belli docet nobis ne confidamus hostes non appugnare, sed confidamus nos fecisse nostrum positum non potens appugnari.' - Sun Tzu Temple = Templum @@ -3244,7 +3239,6 @@ Angkor Wat = # Requires translation! Chichen Itza = - # Requires translation! 'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = 'Katun incepit in Chichen Itza. Ibi ponatur colonia de Itza. Quetzal veniat. Avis regina veniat. Ah Kantenal veniat. Verbum Dei est. Itza veniat.' - Libri de Chilam Balam National Treasury = Gazophylacium Publicum @@ -6160,7 +6154,6 @@ your exploring unit receives training = We have found survivors in the ruins! Population added to [cityName]. = In parietinis invenimus superviventes! Multitudo ad [cityName](m/um) additur. survivors (adds population to a city) = superviventes (multitudinem urbi addere) - # Requires translation! a stash of gold = aliquantum aurum discover a lost technology = technologiam amissam invenire @@ -6171,7 +6164,6 @@ advanced weaponry for your explorer = arma progressûs tuo exploratori You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! = Invenis indicium de barbara actione. Castra propinqua barbarorum sunt patefacta! reveal nearby Barbarian camps = patefacere castra propinqua barbarorum - # Requires translation! find a crudely-drawn map = chartam infabre pictam invenire @@ -6201,7 +6193,6 @@ Animal Husbandry = Agricultio Bestiæ # Requires translation! 'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop = Archery = Sagittatio - # Requires translation! 'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty = 'Mites possidebunt terram, sed non jus fodiendi ejus.' - J. Paul Getty Mining = Fodinae @@ -6238,7 +6229,6 @@ Iron Working = Opus Ferri 'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas = 'Tria sunt homini necessaria ad salutem: scilicit scientia credendorum, scientia desiderandorum, et scientia operandorum.' - Thomas Aquinas Theology = Theologia - # Requires translation! 'The only thing that saves us from the bureaucracy is its inefficiency' - Eugene McCarthy = 'Sola res quae a grapheocratia servat nos est inefficacitas ejus.' - Eugene McCarthy Civil Service = Officium Civile # Requires translation! diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index 59eb14ba76386..b1960b7eef485 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -460,6 +460,10 @@ Archipelago = Archipelagai Inner Sea = Vidinė jūra # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 188d1267113c3..271bfe15f34d9 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -441,6 +441,10 @@ Four Corners = Empat Penjuru Archipelago = Kepulauan Inner Sea = Lautan Dalam Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Norwegian.properties b/android/assets/jsons/translations/Norwegian.properties index 3d9d4920f9cb4..17ffc76c76056 100644 --- a/android/assets/jsons/translations/Norwegian.properties +++ b/android/assets/jsons/translations/Norwegian.properties @@ -472,6 +472,10 @@ Four Corners = Fire hyrne Archipelago = Øysamling Inner Sea = Indre Sjø Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Vel spelarar frå stadene ein byrjar Random number of Civilizations = Tilfeldig tal på sivilisasjonar diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index adbb97a11b1aa..838b7648ffe49 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -577,6 +577,10 @@ Archipelago = Majma’ol Jazāyer Inner Sea = # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index fd3b708f1cc26..90b19348521b0 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -479,6 +479,10 @@ Archipelago = Majma’ol Jazaayer Inner Sea = # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 98d03d8033c10..dcabd349dd4a8 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -402,6 +402,10 @@ Four Corners = Cztery krańce Archipelago = Archipelag Inner Sea = Morze wewnętrzne Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Wybierz graczy z pól startowych Random number of Civilizations = Losowa liczba cywilizacji diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 0692229237c15..a925dd276b444 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -406,6 +406,10 @@ Four Corners = Quatro Cantos Archipelago = Arquipélago Inner Sea = Mar Interior Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Selecionar jogadores dos locais de início Random number of Civilizations = Número aleatório de civilizações diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index fddf8c80fb768..02016fa1d8194 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -430,6 +430,10 @@ Archipelago = Arhipeleag Inner Sea = Mare interioară # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index ccaf81df776a9..3b118deacfac6 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -398,6 +398,10 @@ Four Corners = Четыре Угла Archipelago = Архипелаги Inner Sea = Внутреннее Море Perlin = Шум Перлина + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Выбор игроков из стартовых локаций Random number of Civilizations = Случайное количество цивилизаций diff --git a/android/assets/jsons/translations/Rusyn.properties b/android/assets/jsons/translations/Rusyn.properties index 6964a687ba418..7b1f211ce6f87 100644 --- a/android/assets/jsons/translations/Rusyn.properties +++ b/android/assets/jsons/translations/Rusyn.properties @@ -543,6 +543,10 @@ Four Corners = Archipelago = Архіпелаґ Inner Sea = Уднушньоє море Perlin = Перлін + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 533344bed5aa1..d753e3472062f 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -397,6 +397,10 @@ Four Corners = 四岛 Archipelago = 群岛 Inner Sea = 内海 Perlin = 柏林算法/千湖 + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = 从初始位置挑选玩家 Random number of Civilizations = 随机文明数量 @@ -987,7 +991,7 @@ Your citizens are revolting due to very high unhappiness! = 您的公民因极 # Possible HP loss loss when attacking, e.g. (-5 HP) ([amount] HP) = ([amount] 点伤害) - + An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = 敌方的[unit]([amount] HP)攻击了[cityName]([amount2] HP) An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = 敌方的[unit]([amount] HP)[battleAction]了我们的[ourUnit]([amount2] HP) An enemy [unit] has attacked our [ourUnit] ([amount] HP) = 敌方的[unit]攻击了我们的[ourUnit]([amount] HP) diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index c6d0167951e19..145a585a521a3 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -397,6 +397,10 @@ Four Corners = Cuatro Esquinas Archipelago = Archipiélago Inner Sea = Mar Interior Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Añadir jugadores según las pocisiones iniciales Random number of Civilizations = Cantidad aleatoria de Civs diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 513e0ae14daad..1bacb921ee432 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -450,6 +450,10 @@ Archipelago = Skärgård Inner Sea = Innanhav # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = diff --git a/android/assets/jsons/translations/Thai.properties b/android/assets/jsons/translations/Thai.properties index 93d0104b2ff7a..1112787cbd345 100644 --- a/android/assets/jsons/translations/Thai.properties +++ b/android/assets/jsons/translations/Thai.properties @@ -215,45 +215,29 @@ Current leader(s): [leaders], you: [yourScore] = ผู้นำปัจจุ # Requires translation! [civInfo] with [value] [valueType] = - # Requires translation! Demands = ความต้องการ # Will be deprecated in a few versions - # Requires translation! Please don't settle new cities near us. = โปรดอย่าตั้งเมืองใหม่ใกล้เรา - # Requires translation! Don't settle new cities near us. = อย่าตั้งเมืองใหม่ใกล้เรา - # Requires translation! Very well, we shall look for new lands to settle. = ดีมาก เราจะมองหาดินแดนใหม่เพื่อตั้งถิ่นฐาน - # Requires translation! We shall do as we please. = เราจะทำตามที่เราพอใจ - # Requires translation! We noticed your new city near our borders, despite your promise. This will have....implications. = เราเห็นเมืองใหม่ของคุณที่สร้างขึ้นใกล้ชายแดนของเรา ทั้งๆที่เคยให้สัญญาเอาไว้ เรื่องนี้จะไม่จบลงง่ายๆ ...มันจะมีผลตามมา # Will be deprecated in a few versions - # Requires translation! Please don't spread your religion to us. = โปรดอย่าเผยแผ่ศาสนาของคุณให้พวกเรา - # Requires translation! Don't spread religion in our cities. = อย่าเผยแผ่ศาสนาในเมืองของเรา - # Requires translation! Very well, we shall spread our faith elsewhere. = ก็ได้ เราจะไปเผยแผ่ศาสนาของเราที่อื่น - # Requires translation! We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = เราสังเกตเห็นว่าคุณยังคงเผยแผ่ศาสนาของคุณต่อไป ทั้งๆที่เคยให้สัญญาไว้ เรื่องนี้จะมี...ผลกระทบที่ร้ายแรงตามมา - # Requires translation! I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = ฉันได้รับรายงานว่ากองทัพของข้าพเจ้าได้ทำการเรียกเก็บบรรณาการจาก [civName] นครรัฐที่อยู่ในความคุ้มครองของท่าน ฉันขอยืนยันว่าเหตุการณ์นี้เกิดขึ้นโดยไม่ได้เจตนา และหวังเป็นอย่างยิ่งว่าเหตุการณ์นี้จะไม่ทำให้ความสัมพันธ์ของเราต้องสั่นคลอน - # Requires translation! We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = เมื่อไม่นานมานี้ เราได้เรียกเก็บส่วยจาก [civName] และพวกเขาก็จ่ายให้แต่โดยดี คุณเคยสัญญาว่าจะปกป้องพวกเขาจากสิ่งเหล่านี้ แต่เราต่างก็รู้ว่าท่านไม่สามารถทำตามได้ - # Requires translation! It's come to my attention that I may have attacked [civName].\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = ฉันเพิ่งทราบว่ากองทัพของฉันอาจได้โจมตี [civName] แม้ว่าข้าพเจ้าไม่ได้มีเป้าหมายที่จะขัดแย้งกับจักรวรรดิของคุณ แต่การกระทำนี้ถือว่าเป็นสิ่งที่จำเป็นต้องทำ - # Requires translation! I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = ข้าคิดว่าท่านน่าจะอยากรู้ว่า ข้าได้เริ่มการรุกรานรัฐบริวารเล็กๆของท่านแล้ว ดินแดนของ [civName] จะเป็นส่วนเสริมที่ยอดเยี่ยมสำหรับอาณาจักรของข้า - # Requires translation! THIS MEANS WAR! = นี่คือการประกาศสงคราม! Return [unitName] to [civName]? = คืน[unitName]แก่[civName]หรือไม่? The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = [unitName]ตัวนี้เคยเป็นยูนิตของ [civName] พวกเขาจะดีใจถ้าคุณคืนให้ - # Requires translation! Enter the amount of gold = ใส่จำนวนทอง # City-States @@ -271,15 +255,10 @@ Give a Gift = Gift [giftAmount] gold (+[influenceAmount] influence) = # Requires translation! Relationship changes in another [turnsToRelationshipChange] turns = - # Requires translation! Protected by = ได้รับการคุ้มครองโดย - # Requires translation! Revoke Protection = เพิกถอนการคุ้มครอง - # Requires translation! Revoke protection for [cityStateName]? = เพิกถอนการคุ้มครอง [cityStateName] หรือไม่ - # Requires translation! Pledge to protect = สัญญาว่าจะปกป้อง - # Requires translation! Declare Protection of [cityStateName]? = ประกาศการคุ้มครอง [cityStateName] หรือไม่? # Requires translation! Build [improvementName] on [resourceName] (200 Gold) = @@ -357,13 +336,10 @@ Unknown civilization = Reach 30 for friendship. = # Requires translation! Reach highest influence above 60 for alliance. = - # Requires translation! When Friends: = เมื่อเป็นเพื่อน: - # Requires translation! When Allies: = เมื่อเป็นพันธมิตร: # Requires translation! The unique luxury is one of: = - # Requires translation! Demand Tribute = เรียกเก็บส่วย # Requires translation! Tribute Willingness = @@ -496,7 +472,6 @@ Promotions = Load copied data = # Requires translation! Reset to defaults = - # Requires translation! Select nations = เลือกประเทศ # Requires translation! Set available nations for random pool = @@ -506,7 +481,6 @@ Available nations = Banned nations = # Requires translation! Are you sure you want to reset all game options to defaults? = - # Requires translation! Start game! = เริ่มเกม! # Requires translation! Map Options = @@ -514,11 +488,9 @@ Map Options = Game Options = # Requires translation! Civilizations = - # Requires translation! Map Type = ประเภทแผนที่ # Requires translation! Map file = - # Requires translation! Max Turns = จำนวนรอบสูงสุด # Requires translation! Could not load map! = @@ -556,6 +528,10 @@ Archipelago = Inner Sea = # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = # Requires translation! Select players from starting locations = @@ -681,15 +657,10 @@ Don't show again = World Size = # Requires translation! Enabled World Sizes = - # Requires translation! Tiny = จิ๋ว - # Requires translation! Small = เล็ก - # Requires translation! Medium = กลาง - # Requires translation! Large = ใหญ่ - # Requires translation! Huge = ใหญ่มาก # Requires translation! World wrap requires a minimum width of 32 tiles = @@ -719,18 +690,12 @@ User ID = Click to copy = - # Requires translation! Game Speed = ความเร็วของเกม - # Requires translation! Quick = เร็ว - # Requires translation! Standard = ปกติ - # Requires translation! Epic = มหากาพย์ - # Requires translation! Marathon = มาราธอน - # Requires translation! Starting Era = ยุคเริ่มต้น # Requires translation! It looks like we can't make a map with the parameters you requested! = @@ -813,7 +778,6 @@ Generator steps = Edit = # Requires translation! Rivers = - # Requires translation! Load = โหลด Save = เซฟ # Requires translation! @@ -1008,9 +972,7 @@ Copy game ID = UserID copied to clipboard = # Requires translation! Game ID copied to clipboard! = - # Requires translation! Friend name = ชื่อเพื่อน - # Requires translation! Player ID = ID ผู้เล่น # Requires translation! Please input a name for your friend! = @@ -2093,28 +2055,17 @@ Create [improvement] = Trigger unique = # Requires translation! Show more = - # Requires translation! Yes = ใช่ - # Requires translation! No = ไม่ - # Requires translation! Acquire = ได้รับ - # Requires translation! Under construction = อยู่ระหว่างการก่อสร้าง - # Requires translation! Food = อาหาร - # Requires translation! Production = การผลิต - # Requires translation! Gold = ทอง - # Requires translation! Happiness = ความสุข - # Requires translation! Culture = วัฒนธรรม - # Requires translation! Science = วิทยศาสตร์ - # Requires translation! Faith = ความเชื่อ # Requires translation! @@ -2811,7 +2762,6 @@ We have signed a Declaration of Friendship with [otherCiv]! = Basics = # Requires translation! Resources = - # Requires translation! Terrains = ภูมิประเทศ # Requires translation! Tile Improvements = @@ -2821,9 +2771,7 @@ Unique to [civName], replaces [unitName] = Unique to [civName] = # Requires translation! Tutorials = - # Requires translation! Cost = ค่าใช้จ่าย - # Requires translation! Turns to build = จำนวนรอบที่ใช้สร้าง # Requires translation! May contain [listOfResources] = @@ -4599,7 +4547,6 @@ all = ######### combatantFilter ########### - # Requires translation! City = เมือง ######### Map Unit Filters ########### @@ -4607,7 +4554,6 @@ City = เมือง Wounded = บาดเจ็บ Barbarians = คนเถื่อน(s) Barbarian = คนเถื่อน - # Requires translation! City-State = เมืองรัฐ Embarked = ถูกต่อเติม # Requires translation! @@ -4615,11 +4561,8 @@ Non-City = ######### baseUnitFilter ########### - # Requires translation! Melee = ระยะประชิด - # Requires translation! Ranged = ระยะไกล - # Requires translation! Civilian = พลเรือน Military = การทหาร non-air = ไม่อากาศยาน @@ -4630,9 +4573,7 @@ relevant = ที่เกี่ยวข้อง ######### Unit Type Filters ########### - # Requires translation! Land = พื้นดิน - # Requires translation! Water = น้ำ Air = อากาศ @@ -8965,51 +8906,35 @@ Who knows what the future holds? = #################### Lines from Terrains from Civ V - Vanilla #################### - # Requires translation! Ocean = มหาสมุทร - # Requires translation! Coast = ชายฝั่ง - # Requires translation! Grassland = ทุ่งหญ้า - # Requires translation! Plains = ที่ราบ - # Requires translation! Tundra = ทุนดรา - # Requires translation! Desert = ทะเลทราย - # Requires translation! Lakes = แม่น้ำ # Requires translation! Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = - # Requires translation! Oasis = โอเอซิส - # Requires translation! Farm = ฟาร์ม - # Requires translation! Mountain = ภูเขา - # Requires translation! Snow = หิมะ - # Requires translation! Hill = เนินเขา - # Requires translation! Forest = ป่า - # Requires translation! A Camp can be built here without cutting it down = สามารถสร้างแคมป์ได้ที่นี่โดยไม่ต้องตัดทิ้ง - # Requires translation! Jungle = ป่าดงดิบ - # Requires translation! Marsh = บึง # Requires translation! Only Polders can be built here = diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 0c09ed3aaf984..68552ad792a49 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -409,6 +409,10 @@ Four Corners = 四島 Archipelago = 群島 Inner Sea = 內海 Perlin = 依據柏林噪聲演算法 + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = 依起始地點選擇玩家 Random number of Civilizations = 文明數量隨機 diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 27887f13d66e1..9c8c98fc71d4f 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -429,6 +429,10 @@ Four Corners = Dört Köşe Archipelago = Takımadalar Inner Sea = İç Deniz Perlin = Karışık + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Başlangıç konumlarından oyuncuları seçin Random number of Civilizations = Rastgele medeniyet sayısı diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 32cd89a8221ba..491feb0896927 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -397,6 +397,10 @@ Four Corners = Чотири кути Archipelago = Архіпелаг Inner Sea = Внутрішнє море Perlin = Перлін + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Оберіть гравців на стартових локаціях Random number of Civilizations = Випадкова кількість Цивілізацій diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index 779e41cacbe7d..8ed8a597c7c36 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -407,6 +407,10 @@ Archipelago = Quần đảo Inner Sea = Nội Hải # Requires translation! Perlin = + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Chọn người chơi từ vị trí bắt đầu Random number of Civilizations = Số lượng ngẫu nhiên các nền văn minh diff --git a/android/assets/jsons/translations/Zulu.properties b/android/assets/jsons/translations/Zulu.properties index f821ba4bd338a..8f5b06cec1b7f 100644 --- a/android/assets/jsons/translations/Zulu.properties +++ b/android/assets/jsons/translations/Zulu.properties @@ -420,6 +420,10 @@ Four Corners = Four Corners Archipelago = Archipelago Inner Sea = Inner Sea Perlin = Perlin + # Requires translation! +Small Continents = + # Requires translation! +Fractal = Select players from starting locations = Khetha abadlali abanye kuma starting locations Random number of Civilizations = Random number of Civilizations diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index b157c7a823bfb..42c4e1bad21e5 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -2,7 +2,7 @@ Afrikaans = 7 Bangla = 20 Belarusian = 13 Bosnian = 3 -Brazilian_Portuguese = 99 +Brazilian_Portuguese = 100 Bulgarian = 47 Catalan = 99 Croatian = 99 @@ -34,7 +34,7 @@ Rusyn = 61 Simplified_Chinese = 99 Spanish = 99 Swedish = 77 -Thai = 4 +Thai = 5 Traditional_Chinese = 96 Turkish = 96 Ukrainian = 99 diff --git a/changelog.md b/changelog.md index 1ed283dbe0cbb..987b9727f6300 100644 --- a/changelog.md +++ b/changelog.md @@ -1,31 +1,11 @@ ## 4.15.6 -chore: old unique deprecation +Fixed white blocks on new game from new game screen -Make statusMap the source of truth for statuses - -Fixed textures not being built on new game from new game screen - -chore: minor readability +Added stat categories for buildings in the construction list Spy randomness is different for different spies in same city -chore: Minor MapUnit.kt readability - -chore: Minor battle.kt readability improvements - -chore: All map types translatable - -4.15.5-patch2 - -perf: Don't rebuild altases whenever possible, instead of creating and disposing all the time - -perf: Don't rebuild images (=reload and rebuild atlases) when loading game, if the set of mods has not changed - -4.15.5-patch1 - -Fix memory leak per turn - dispose of individual pixmaps immediately, dispose of atlases after new screen is available - Resize map with drag gesture - By sulai Add info about adding project - By itanasi diff --git a/core/src/com/unciv/ui/screens/newgamescreen/MapOptionsTable.kt b/core/src/com/unciv/ui/screens/newgamescreen/MapOptionsTable.kt index 727d3b76748b1..f9c61cc01a702 100644 --- a/core/src/com/unciv/ui/screens/newgamescreen/MapOptionsTable.kt +++ b/core/src/com/unciv/ui/screens/newgamescreen/MapOptionsTable.kt @@ -37,7 +37,7 @@ class ScenarioSelectTable(val newGameScreen: NewGameScreen) : Table() { } private fun createScenarioSelectBox(scenarioFiles: List>) { - for ((file, ruleset) in scenarioFiles) + for ((file, _) in scenarioFiles) scenarios[file.name()] = ScenarioData(file.name(), file) scenarioSelectBox = TranslatedSelectBox(scenarios.keys.sorted(), scenarios.keys.first()) diff --git a/fastlane/metadata/android/en-US/changelogs/1096.txt b/fastlane/metadata/android/en-US/changelogs/1096.txt index 481110991376d..c8915102d22ac 100644 --- a/fastlane/metadata/android/en-US/changelogs/1096.txt +++ b/fastlane/metadata/android/en-US/changelogs/1096.txt @@ -1,31 +1,9 @@ +Fixed white blocks on new game from new game screen - -chore: old unique deprecation - -Make statusMap the source of truth for statuses - -Fixed textures not being built on new game from new game screen - -chore: minor readability +Added stat categories for buildings in the construction list Spy randomness is different for different spies in same city -chore: Minor MapUnit.kt readability - -chore: Minor battle.kt readability improvements - -chore: All map types translatable - -4.15.5-patch2 - -perf: Don't rebuild altases whenever possible, instead of creating and disposing all the time - -perf: Don't rebuild images (=reload and rebuild atlases) when loading game, if the set of mods has not changed - -4.15.5-patch1 - -Fix memory leak per turn - dispose of individual pixmaps immediately, dispose of atlases after new screen is available - Resize map with drag gesture - By sulai Add info about adding project - By itanasi \ No newline at end of file