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Show "x units due" on Big Button, setting for cycling units #12814
Show "x units due" on Big Button, setting for cycling units #12814
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The biggest issue here is this goes against the poll result that players would rather a singular Big Button would mark their units as Done for the turn ( And again, you need to mention this changes Next Unit to purely a cycle action in the title. |
Please note that the poll is biased. The participants didn't have the chance to actually try the alternative in order to form an unbiased opinion. It's the "oh it works much better than I thought it would" - moment that often occurs when people actually use a feature themselves. There's always a natural and understandable friction to change. We should consider that bias when doing polls. That being said, this PR makes it very feasible to have a setting to change the button's behavior, while the 2-button-solution is problematic in that regard. |
I think at minimum we should add a new Tutorial screen that pops up the first time someone presses the Next Unit button to explain that they need to give the Wait command to units to progress the game. And considering the poll, have the option to switch functionality back to Mark as Done would be a nice to have. |
You got a point, agreed 👍 I would even agree to make setting due=false the default to be as beginner-friendly as possible. You're right they're probably not aware of the Wait command and probably didn't read the tutorial. It's not the best choice for anyone else, but offering it as a setting is a compromise I can live with. |
I added the setting and by default, the Big Button sets |
Is a "due unit" what the game option "Check for idle units" refers to as an "idle unit" ? For the two of you the simple description Elsewhere, @itanasi pointed out to me that the Next button in the UnitInfo pane is not identical in function to the giant (Next unit) button. That has not been my experience (and I have tested with "Check for idle units" option both enabled and disabled) so it leaves me wondering why my experience of the game should be so very different. I mention the above only to caution you that introducing the word "due" to the UI might need greater consideration. Does that word appear anywhere else in the game help 'pages' or the the game options? Might the word "idle" mean something that a user can better relate to? A user may very well remember having set or cleared the "Check for idle units" option but not necessarily make the connection between that and the word "due". |
There is a subtle difference. Idle Units have no active Order and still have Movement Points this turn. Due Units have been marked with And yes this is not a term used elsewhere and is purely understood by programmers for specificity under the hood. If you'd like to suggest a better term please feel free to do so. But specifically this is not the same as Idle. These are Waiting for Orders. Or "Awaiting Orders." Would that work better? Annoyingly a lot of letters. |
Thank you, that does lend clarity and I will observe a little more carefully to see if I can now notice the difference in just which units are cycled by one button versus the other. As for a synonym. Perhaps "Untasked". Of course, that has never been used in game either. It is one word though! |
I am glad you anticipated that. I've been using that alternate mode lately (i.e. "Check for idle units" not set and therefore there is no "Next unit" button displayed) and I wondered how unit-queue-status might be tracked in the absence of a (Next unit) button. There is a very similar edge-case to consider: when at least one unit has been given a multiple-turn movement order. So there may be some (Move automated units) buttons that would benefit from incorporating that unit-queue-status information as shown here. |
Good ol' "Studio mutilates my files" thing:
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@SomeTroglodyte thank you for pointing this out, fixed it! I'll officially confess that I'm obsessed with that button... since a whopping 6 years 😄 That's also when I introduced the It's not related to that text under the button though. I think due is a good word to use there. Short and to the point. So guys, in a way, what I did 6 years ago is responsible for all the discussions we have today. My apologies 😄 Not sure how to proceed with the PR. Are we ready? Is it a step into the right direction? Is everyone happy? |
Personally looks good to me |
@yairm210 this one is ready to merge As a side note, just to get the terms clear both from the player's perspective (bold) and
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This PR is an alternative approach to #12799 - we should decide for one of them to merge.
It adds a small Label below the "Next Unit" label within the Big Button, showing the number of due units.
I personally think this one got several advantages over the other:
When cycling is enabled in the settings:
Due units on Big Button. counting down as you give orders.
When NextTurn is disabled in the settings, the "x units due" also shows on the "Next Turn" Button. In case the user doesn't like the cycling, he still gets notified about some units being idle.