From 22dbf087da45387c026f92263dbec4c8eec1249f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?S=C3=BCleyman=20Yasir=20KULA?= Date: Wed, 1 Jan 2020 12:32:37 +0300 Subject: [PATCH] Removed legacy video tutorial links --- README.md | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/README.md b/README.md index 0d9d140..ac3ac08 100644 --- a/README.md +++ b/README.md @@ -90,8 +90,6 @@ This scene lets you tweak some variables at runtime to quickly test some patches ### [SelfPatchingAppDemo](Plugins/SimplePatchTool/Demo/SelfPatchingAppDemo.cs) -~~**Video tutorial:** https://www.youtube.com/watch?v=Gjl6my7rVSI~~ (legacy tutorial) - This scene allows you to quickly create and test a self patching app. It can't run on the Editor. You can test this scene as follows: @@ -114,8 +112,6 @@ You can test this scene as follows: ![launcher_ui](Images/launcher-demo.png) -~~**Video tutorial:** https://www.youtube.com/watch?v=P7iUQ-n3EQA~~ (legacy tutorial) - This scene allows you to quickly create and test a launcher that can self patch itself in addition to patching and launching a main app. Launcher first checks if it is up-to-date (if not, self patches itself) and then checks if the main app is up-to-date (if not, patches it). If you don't provide a VersionInfo url for one of these patches, that patch will be skipped. This scene can't run on the Editor. You can test this scene as follows (you are recommended to test the [SelfPatchingAppDemo](#selfpatchingappdemo) scene first): @@ -146,4 +142,4 @@ You can test this scene as follows (you are recommended to test the [SelfPatchin ![launcher_ui](Images/multi-game-launcher-demo.png) -An example scene to demonstrate how you can use SimplePatchTool with your own Steam-like game hubs. Each game's configuration is stored in the *Games* variable of the *LauncherUI* object. You are recommended to test the [LauncherDemo](#launcherdemo) scene prior to testing this scene. \ No newline at end of file +An example scene to demonstrate how you can use SimplePatchTool with your own Steam-like game hubs. Each game's configuration is stored in the *Games* variable of the *LauncherUI* object. You are recommended to test the [LauncherDemo](#launcherdemo) scene prior to testing this scene.