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Assembly-UnityScript.unityproj
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Assembly-UnityScript.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{EC94F2CF-2CBC-33B3-3C34-1DC53CA263AC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_7;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_WIN;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_SUBSTANCE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Explosions\Scripts\ElectricShockwave.js" />
<Compile Include="Assets\Explosions\Scripts\ExplosionControl.js" />
<Compile Include="Assets\Explosions\Scripts\ExplosionLine.js" />
<Compile Include="Assets\Explosions\Scripts\ExplosionTestCage.js" />
<Compile Include="Assets\Explosions\Scripts\ExplosionTrail.js" />
<Compile Include="Assets\Explosions\Scripts\MuzzleFlashAnimate.js" />
<Compile Include="Assets\Explosions\Scripts\ScaleAndDestroyRefractSphere.js" />
<Compile Include="Assets\Scripts\AddForceMove.js" />
<Compile Include="Assets\Scripts\Droid\AI.js" />
<Compile Include="Assets\Scripts\Droid\ColoredNoise.js" />
<Compile Include="Assets\Scripts\Droid\DestroyObject.js" />
<Compile Include="Assets\Scripts\Droid\DisableOutsideRadius.js" />
<Compile Include="Assets\Scripts\Droid\EffectSequencer.js" />
<Compile Include="Assets\Scripts\Droid\FootstepHandler.js" />
<Compile Include="Assets\Scripts\Droid\FreeMovementMotor.js" />
<Compile Include="Assets\Scripts\Droid\GlowPlane.js" />
<Compile Include="Assets\Scripts\Droid\Health.js" />
<Compile Include="Assets\Scripts\Droid\HeightDepthOfField.js" />
<Compile Include="Assets\Scripts\Droid\Joystick.js" />
<Compile Include="Assets\Scripts\Droid\MaterialImpactManager.js" />
<Compile Include="Assets\Scripts\Droid\MobileBloom.js" />
<Compile Include="Assets\Scripts\Droid\MoodBox.js" />
<Compile Include="Assets\Scripts\Droid\MoodBoxData.js" />
<Compile Include="Assets\Scripts\Droid\MoodBoxManager.js" />
<Compile Include="Assets\Scripts\Droid\MovementMotor.js" />
<Compile Include="Assets\Scripts\Droid\PlayerMoveController.js" />
<Compile Include="Assets\Scripts\Droid\PostEffects.js" />
<Compile Include="Assets\Scripts\Droid\QualityManager.js" />
<Compile Include="Assets\Scripts\Droid\RenderFogPlane.js" />
<Compile Include="Assets\Scripts\Droid\SelfIlluminationBlink.js" />
<Compile Include="Assets\Scripts\Droid\ShaderDatabase.js" />
<Compile Include="Assets\Scripts\Droid\SignalSender.js" />
<Compile Include="Assets\Scripts\Droid\SpawnObject.js" />
<Compile Include="Assets\Scripts\Droid\Spawner.js" />
<Compile Include="Assets\Scripts\Droid\SpiderAnimation.js" />
<Compile Include="Assets\Scripts\Droid\SpiderAttackMoveController.js" />
<Compile Include="Assets\Scripts\Droid\SpiderReturnMoveController.js" />
<Compile Include="Assets\Scripts\Droid\TextAdventureManager.js" />
<Compile Include="Assets\Scripts\DroidAttack.js" />
<Compile Include="Assets\Scripts\Enemy.js" />
<Compile Include="Assets\Scripts\FirstLevel.js" />
<Compile Include="Assets\Scripts\Helper.js" />
<Compile Include="Assets\Scripts\Lightning.js" />
<Compile Include="Assets\Scripts\MenuManager.js" />
<Compile Include="Assets\Scripts\MenuOption.js" />
<Compile Include="Assets\Scripts\MouseFollow.js" />
<Compile Include="Assets\Scripts\PointsScript.js" />
<Compile Include="Assets\Scripts\SecondLevel.js" />
<Compile Include="Assets\Scripts\Weapon.js" />
<Compile Include="Assets\Scripts\clockScript.js" />
<Compile Include="Assets\Scripts\spawnRandom.js" />
<None Include="Assets\Standard Assets\Projectors\Guidelines.txt" />
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Multiply.shader" />
<None Include="Assets\Shaders\Fx\ParticleAdditiveBlend.shader" />
<None Include="Assets\Shaders\Fx\Additive.shader" />
<None Include="Assets\Textures\EnemySelfIlluminationReflective.shader" />
<None Include="Assets\iTween\ReadMe!\ReadMe!.txt" />
<None Include="Assets\Textures\Multiply.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Shaders\Fx\ScreenRefract.shader" />
<None Include="Assets\Shaders\Fx\Multiply.shader" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Light.shader" />
<None Include="Assets\Shaders\Fx\ParticleAdditive.shader" />
<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
<None Include="Assets\Kinect\Documents\README.txt" />
<None Include="Assets\Textures\Additive.shader" />
<None Include="Assets\Electricity\Shaders\lightning.shader" />
<None Include="Assets\Kinect\Documents\BSD.txt" />
<None Include="Assets\Shaders\Fx\ParticleBlend.shader" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{3F6858B0-28C0-322D-9205-9CA847DDD059}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{1CFFBC23-5CA0-CB1C-4526-E513AC854F17}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>