Forcing Blender Cycles to use GPU #78
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sponsored
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type: enhancement
Improvement of existing functionality or minor addition
Is there an existing issue for this?
Please describe the feature you have in mind and explain what the current shortcomings are?
Blender Cycles using GPU is very useful for fast turnarounds. The speedup is tenfold or more on many scenes.
Forcing Blender to use GPU on renderfarm for Cycles is not strightforward.
I suggest Ayon should support Deadline render submissions with forced GPU.
It seems the workaround is to execute Python script on each render node before render starts with Blender -P command line option.
See long thread on AWS forum.
Suggested implementation?
The ForceGPU.py from the AWS forum post, modded by AWS staff (the autotile addon might be skipped):
See also the post from reecemuller on Ynput forum.
Describe alternatives you've considered:
No response
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