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AY-1043_fix shot start in multilayout creator #215

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ynbot opened this issue Jan 13, 2025 · 0 comments
Open

AY-1043_fix shot start in multilayout creator #215

ynbot opened this issue Jan 13, 2025 · 0 comments
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sponsored This is directly sponsored by a client or community member type: enhancement Improvement of existing functionality or minor addition

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ynbot commented Jan 13, 2025

Please describe the enhancement you have in mind and explain what the current shortcomings are?

Existing multi layout should happen in absolute time and then shifted to shots start frame like 1001. Also, cameras set in the sequence should be published as FBX/Alembic for individual shot, shifted to 1001 (startFrame) too.

Right now, multilayout will set the camera sequencer clips correctly to its clipIn/clipOut values, but when the animation is published to individual shots, it must be shifted back to 1001 (or to be more precise, to the startFrame of the asset).

This creator is creating individual layout instances, so it should also in similar manner create camera instances - with some flag that their animation needs to be shifted. This can be done by introducing instance attribute set on by multilayout creator.

How would you imagine the implementation of the enhancemenent?

No response

Describe alternatives you've considered:

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Additional context:

link to discussion on Discord
(might be a private channel)

This issue was automatically created from Clickup ticket AY-1043

@ynbot ynbot added sponsored This is directly sponsored by a client or community member type: enhancement Improvement of existing functionality or minor addition labels Jan 13, 2025
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