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AY-7490_Publish texture packs easily as a 'Unit of package' #70

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ynbot opened this issue Feb 18, 2025 · 1 comment · May be fixed by #73
Open

AY-7490_Publish texture packs easily as a 'Unit of package' #70

ynbot opened this issue Feb 18, 2025 · 1 comment · May be fixed by #73
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@ynbot
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ynbot commented Feb 18, 2025

Please describe the feature you have in mind and explain what the current shortcomings are?

It should be trivial to just receive a new texture pack to ingest into the pipeline, which could have any amount of "channels" like Diffuse, Normal, Displacement, Vector Displacement.

Currently you can't ingest this into one "Image" or "Texture" instance in the publisher, because it'd try to add all separate files into one representation of the product. Instead this should allow to automatically split into individual texture products but have the ease of use to just drag and drop all the textures at once and click Create.

Idea: Add a "Texture Pack" creator that based on some regex or string parsing to be configured in settings it would map the source filenames to individual instances of e.g. image type but with variant {variant}_Diffuse, {variant}_Normal, etc.

How would you imagine the implementation of the feature?

No response

Describe alternatives you've considered:

No response

Additional context:

link to discussion on Discord
(might be a private channel)

This issue was automatically created from Clickup ticket AY-7490

@ynbot ynbot added sponsored This is directly sponsored by a client or community member type: feature Adding something new and exciting to the product labels Feb 18, 2025
@BigRoy
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BigRoy commented Feb 20, 2025

2025-02-21.00-53-48.mov

Example of how it could operate.

@mkolar mkolar removed the type: feature Adding something new and exciting to the product label Feb 25, 2025
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