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Interrupter.cs
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Interrupter.cs
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namespace LeagueSharp.Common
{
using System;
using System.Collections.Generic;
using System.Linq;
/// <summary>
/// Delegate for the event <see cref="Interrupter.OnPossibleToInterrupt" />
/// </summary>
/// <param name="unit">The unit.</param>
/// <param name="spell">The spell.</param>
public delegate void OnPossibleToInterruptH(Obj_AI_Hero unit, InterruptableSpell spell);
/// <summary>
/// The danger level.
/// </summary>
public enum InterruptableDangerLevel
{
/// <summary>
/// The low
/// </summary>
Low,
/// <summary>
/// The medium
/// </summary>
Medium,
/// <summary>
/// The high
/// </summary>
High,
}
/// <summary>
/// Represents an interruptable spell.
/// </summary>
public struct InterruptableSpell
{
#region Fields
/// <summary>
/// The buff name
/// </summary>
public string BuffName;
/// <summary>
/// The champion name
/// </summary>
public string ChampionName;
/// <summary>
/// The danger level
/// </summary>
public InterruptableDangerLevel DangerLevel;
/// <summary>
/// The extra duration
/// </summary>
public int ExtraDuration;
/// <summary>
/// The slot
/// </summary>
public SpellSlot Slot;
/// <summary>
/// The spell name
/// </summary>
public string SpellName;
#endregion
}
/// <summary>
/// This class allows you to easily interrupt interruptable spells like Katarina's ult.
/// </summary>
[Obsolete("Use Interrupter2", false)]
public static class Interrupter
{
#region Static Fields
/// <summary>
/// The spells
/// </summary>
public static List<InterruptableSpell> Spells = new List<InterruptableSpell>();
#endregion
#region Constructors and Destructors
/// <summary>
/// Initializes static members of the <see cref="Interrupter" /> class.
/// </summary>
static Interrupter()
{
#region Varus
Spells.Add(
new InterruptableSpell
{
ChampionName = "Varus", SpellName = "VarusQ", DangerLevel = InterruptableDangerLevel.Low,
Slot = SpellSlot.Q, BuffName = "VarusQ"
});
#endregion
#region Urgot
Spells.Add(
new InterruptableSpell
{
ChampionName = "Urgot", SpellName = "UrgotSwap2", DangerLevel = InterruptableDangerLevel.High,
Slot = SpellSlot.R, BuffName = "UrgotSwap2"
});
#endregion
#region Caitlyn
Spells.Add(
new InterruptableSpell
{
ChampionName = "Caitlyn", SpellName = "CaitlynAceintheHole",
DangerLevel = InterruptableDangerLevel.High, Slot = SpellSlot.R, BuffName = "CaitlynAceintheHole",
ExtraDuration = 600
});
#endregion
#region Warwick
Spells.Add(
new InterruptableSpell
{
ChampionName = "Warwick", SpellName = "InfiniteDuress",
DangerLevel = InterruptableDangerLevel.High, Slot = SpellSlot.R, BuffName = "infiniteduresssound"
});
#endregion
#region Shen
Spells.Add(
new InterruptableSpell
{
ChampionName = "Shen", SpellName = "ShenStandUnited", DangerLevel = InterruptableDangerLevel.Low,
Slot = SpellSlot.R, BuffName = "shenstandunitedlock"
});
#endregion
#region Malzahar
Spells.Add(
new InterruptableSpell
{
ChampionName = "Malzahar", SpellName = "AlZaharNetherGrasp",
DangerLevel = InterruptableDangerLevel.High, Slot = SpellSlot.R,
BuffName = "alzaharnethergraspsound", ExtraDuration = 2000
});
#endregion
#region Nunu
Spells.Add(
new InterruptableSpell
{
ChampionName = "Nunu", SpellName = "AbsoluteZero", DangerLevel = InterruptableDangerLevel.High,
Slot = SpellSlot.R, BuffName = "AbsoluteZero",
});
#endregion
#region Pantheon
Spells.Add(
new InterruptableSpell
{
ChampionName = "Pantheon", SpellName = "PantheonRJump",
DangerLevel = InterruptableDangerLevel.High, Slot = SpellSlot.R, BuffName = "PantheonRJump"
});
#endregion
#region Karthus
Spells.Add(
new InterruptableSpell
{
ChampionName = "Karthus", SpellName = "KarthusFallenOne",
DangerLevel = InterruptableDangerLevel.High, Slot = SpellSlot.R,
BuffName = "karthusfallenonecastsound"
});
#endregion
#region Velkoz
Spells.Add(
new InterruptableSpell
{
ChampionName = "Velkoz", SpellName = "VelkozR", DangerLevel = InterruptableDangerLevel.High,
Slot = SpellSlot.R, BuffName = "VelkozR",
});
#endregion
#region Galio
Spells.Add(
new InterruptableSpell
{
ChampionName = "Galio", SpellName = "GalioIdolOfDurand",
DangerLevel = InterruptableDangerLevel.High, Slot = SpellSlot.R, BuffName = "GalioIdolOfDurand",
ExtraDuration = 200,
});
#endregion
#region MissFortune
Spells.Add(
new InterruptableSpell
{
ChampionName = "MissFortune", SpellName = "MissFortuneBulletTime",
DangerLevel = InterruptableDangerLevel.High, Slot = SpellSlot.R,
BuffName = "missfortunebulletsound",
});
#endregion
#region Fiddlesticks
Spells.Add(
new InterruptableSpell
{
ChampionName = "FiddleSticks", SpellName = "Drain", DangerLevel = InterruptableDangerLevel.Medium,
Slot = SpellSlot.W, BuffName = "Drain",
});
//Max rank Drain had different buff name
Spells.Add(
new InterruptableSpell
{
ChampionName = "FiddleSticks", SpellName = "Drain", DangerLevel = InterruptableDangerLevel.Medium,
Slot = SpellSlot.W, BuffName = "fearmonger_marker",
});
/* Crowstorm buffname only appears after finish casting.
Spells.Add(
new InterruptableSpell
{
ChampionName = "FiddleSticks",
SpellName = "Crowstorm",
DangerLevel = InterruptableDangerLevel.High,
Slot = SpellSlot.R,
BuffName = "Crowstorm",
});*/
#endregion
#region Katarina
Spells.Add(
new InterruptableSpell
{
ChampionName = "Katarina", SpellName = "KatarinaR", DangerLevel = InterruptableDangerLevel.High,
Slot = SpellSlot.R, BuffName = "katarinarsound"
});
#endregion
#region MasterYi
Spells.Add(
new InterruptableSpell
{
ChampionName = "MasterYi", SpellName = "Meditate", BuffName = "Meditate", Slot = SpellSlot.W,
DangerLevel = InterruptableDangerLevel.Low,
});
#endregion
#region Xerath
Spells.Add(
new InterruptableSpell
{
ChampionName = "Xerath", SpellName = "XerathLocusOfPower2", BuffName = "XerathLocusOfPower2",
Slot = SpellSlot.R, DangerLevel = InterruptableDangerLevel.Low,
});
#endregion
#region Janna
Spells.Add(
new InterruptableSpell
{
ChampionName = "Janna", SpellName = "ReapTheWhirlwind", BuffName = "ReapTheWhirlwind",
Slot = SpellSlot.R, DangerLevel = InterruptableDangerLevel.Low,
});
#endregion
#region Lucian
Spells.Add(
new InterruptableSpell
{
ChampionName = "Lucian", SpellName = "LucianR", DangerLevel = InterruptableDangerLevel.High,
Slot = SpellSlot.R, BuffName = "LucianR"
});
#endregion
#region TwistedFate
Spells.Add(
new InterruptableSpell
{
ChampionName = "TwistedFate", SpellName = "Destiny", DangerLevel = InterruptableDangerLevel.Medium,
Slot = SpellSlot.R, BuffName = "Destiny"
});
#endregion
Initialize();
}
#endregion
#region Public Events
[Obsolete("Use Interrupter2.OnInterruptableTarget", false)]
public static event OnPossibleToInterruptH OnPossibleToInterrupt;
#endregion
#region Public Methods and Operators
public static void Initialize()
{
Game.OnUpdate += Game_OnGameUpdate;
}
/// <summary>
/// Determines whether the unit is channeling an important spell.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static bool IsChannelingImportantSpell(this Obj_AI_Hero unit)
{
return
Spells.Any(
spell =>
spell.ChampionName == unit.ChampionName
&& ((unit.LastCastedspell() != null
&& String.Equals(
unit.LastCastedspell().Name,
spell.SpellName,
StringComparison.CurrentCultureIgnoreCase)
&& Utils.TickCount - unit.LastCastedSpellT() < 350 + spell.ExtraDuration)
|| (spell.BuffName != null && unit.HasBuff(spell.BuffName, true))
|| (unit.IsMe && LastCastedSpell.LastCastPacketSent != null
&& LastCastedSpell.LastCastPacketSent.Slot == spell.Slot
&& Utils.TickCount - LastCastedSpell.LastCastPacketSent.Tick < 150 + Game.Ping)));
}
public static void Shutdown()
{
Game.OnUpdate -= Game_OnGameUpdate;
}
#endregion
#region Methods
/// <summary>
/// Fires the on interruptable event.
/// </summary>
/// <param name="unit">The unit.</param>
/// <param name="spell">The spell.</param>
private static void FireOnInterruptable(Obj_AI_Hero unit, InterruptableSpell spell)
{
if (OnPossibleToInterrupt != null)
{
OnPossibleToInterrupt(unit, spell);
}
}
/// <summary>
/// Fired when the game updates.
/// </summary>
/// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
private static void Game_OnGameUpdate(EventArgs args)
{
foreach (var enemy in ObjectManager.Get<Obj_AI_Hero>().Where(e => e.IsValidTarget()))
{
foreach (var spell in
Spells.Where(
spell =>
(enemy.LastCastedspell() != null
&& String.Equals(
enemy.LastCastedspell().Name,
spell.SpellName,
StringComparison.CurrentCultureIgnoreCase)
&& Utils.TickCount - enemy.LastCastedSpellT() < 350 + spell.ExtraDuration)
|| (!string.IsNullOrEmpty(spell.BuffName) && enemy.HasBuff(spell.BuffName))))
{
FireOnInterruptable(enemy, spell);
}
}
}
#endregion
}
}