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cmake-multi-platform.yml
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name: CMake on multiple platforms
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
include:
- os: windows-latest
c_compiler: cl
cpp_compiler: cl
- os: ubuntu-latest
c_compiler: gcc
cpp_compiler: g++
- os: ubuntu-latest
c_compiler: clang
cpp_compiler: clang++
- os: macos-latest
c_compiler: clang
cpp_compiler: clang++
steps:
- uses: actions/checkout@v4
# Install dependencies for Ubuntu (Qt6)
- name: Install dependencies (Ubuntu)
if: matrix.os == 'ubuntu-latest'
run: |
sudo apt-get update
sudo apt-get install -y ninja-build qt6-base-dev qt6-base-dev-tools qt6-qmake
echo "CMAKE_PREFIX_PATH=/usr/lib/x86_64-linux-gnu/cmake/Qt6" >> $GITHUB_ENV
# Install dependencies for macOS
- name: Install dependencies (macOS)
if: matrix.os == 'macos-latest'
run: |
brew install ninja qt
echo "CMAKE_PREFIX_PATH=$(brew --prefix qt)" >> $GITHUB_ENV
# Set up MSVC for Windows without setup-msbuild action
- name: Set up MSVC (Windows)
if: matrix.os == 'windows-latest'
uses: actions/setup-python@v4 # This ensures Python is available
run: |
choco install visualstudio2019buildtools -y
choco install ninja -y
echo "Installing Visual Studio Build Tools"
echo "::add-path::C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\BuildTools\\MSBuild\\Current\\Bin"
# Configure CMake
- name: Configure CMake
run: |
cmake -B ${{ github.workspace }}/build \
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }} \
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }} \
-DCMAKE_BUILD_TYPE=Release \
-G "Ninja" \
-S ${{ github.workspace }}
# Build the project
- name: Build
run: cmake --build ${{ github.workspace }}/build --config Release
# Run tests
- name: Test
working-directory: ${{ github.workspace }}/build
env:
DISPLAY: ':0' # Necessary for GUI tests on Ubuntu
run: ctest --output-on-failure --build-config Release