You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
While playing through Zaero I noticed that in zbase4 (I guess) there is an spacecraft landing on a runway which is exited by a Strogg leader to enter a building near by.
As soon as it disappeared behind a closing door the player can enter the runway and also reach that particular space craft.
However the hitbox of that ship is way to small and limited to a tiny cube inside the mesh.
Possible symptoms
While initial investigating this issue I noticed that in fact this ship is called "Bulldog" and uses the internal structs of a viper with an overwritten model.
Which therefore also initialized the default hitbox of a viper.
Since vipers are used to simulate passing by spacecrafts they are very tiny and usually do not interfere with the player.
While looking into the map file I noticed that the bulldog entity also holds a few values which could be meant to overwrite also the size of it's hitbox.
Which seem not to be properly passed to the final game object and some defaults are used.
Also I still need to investigate if this is also the case with the original version of Zaero.
But for now I think this should not be the case.
I will probably look into this myself but writing this down to not forget about this issue :)
The text was updated successfully, but these errors were encountered:
Summary
While playing through Zaero I noticed that in zbase4 (I guess) there is an spacecraft landing on a runway which is exited by a Strogg leader to enter a building near by.
As soon as it disappeared behind a closing door the player can enter the runway and also reach that particular space craft.
However the hitbox of that ship is way to small and limited to a tiny cube inside the mesh.
Possible symptoms
While initial investigating this issue I noticed that in fact this ship is called "Bulldog" and uses the internal structs of a viper with an overwritten model.
Which therefore also initialized the default hitbox of a viper.
Since vipers are used to simulate passing by spacecrafts they are very tiny and usually do not interfere with the player.
While looking into the map file I noticed that the bulldog entity also holds a few values which could be meant to overwrite also the size of it's hitbox.
Which seem not to be properly passed to the final game object and some defaults are used.
Also I still need to investigate if this is also the case with the original version of Zaero.
But for now I think this should not be the case.
I will probably look into this myself but writing this down to not forget about this issue :)
The text was updated successfully, but these errors were encountered: