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Hitbox of Bulldog is too tiny #25

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VortexAcherontic opened this issue Aug 20, 2021 · 1 comment
Open

Hitbox of Bulldog is too tiny #25

VortexAcherontic opened this issue Aug 20, 2021 · 1 comment

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@VortexAcherontic
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Summary

While playing through Zaero I noticed that in zbase4 (I guess) there is an spacecraft landing on a runway which is exited by a Strogg leader to enter a building near by.

As soon as it disappeared behind a closing door the player can enter the runway and also reach that particular space craft.
However the hitbox of that ship is way to small and limited to a tiny cube inside the mesh.

Possible symptoms

While initial investigating this issue I noticed that in fact this ship is called "Bulldog" and uses the internal structs of a viper with an overwritten model.
Which therefore also initialized the default hitbox of a viper.

Since vipers are used to simulate passing by spacecrafts they are very tiny and usually do not interfere with the player.

While looking into the map file I noticed that the bulldog entity also holds a few values which could be meant to overwrite also the size of it's hitbox.
Which seem not to be properly passed to the final game object and some defaults are used.

Also I still need to investigate if this is also the case with the original version of Zaero.
But for now I think this should not be the case.

I will probably look into this myself but writing this down to not forget about this issue :)

@VortexAcherontic VortexAcherontic changed the title Hitbox of Bulldog is to tiny Hitbox of Bulldog is too tiny Aug 20, 2021
@igorpupkinable
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Not sure this is the same issue described above, but I can walk through the spacecraft, which I guess is a glitch.

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