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language_menu.py
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language_menu.py
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import pygame
import sys
from guide_English import guide_english_call
from guide_Hindi import guide_hindi_call
from guide_Bangla import guide_bangla_call
from platformers.bangla_platformer import BanglaPlatformer
from platformers.english_platformer import EnglishPlatformer
from platformers.hindi_platformer import HindiPlatformer
pygame.init()
def language_call():
# Load the start page image
screen_width = 1000
screen_height = 1000
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Omilia")
englishImg = pygame.image.load("menuAssets/English_Button.png")
hindiImg = pygame.image.load("menuAssets/Hindi_Button.png")
banglaImg = pygame.image.load("menuAssets/Bengali_Button.png")
englishImgold = englishImg
hindiImgold = hindiImg
banglaImgold = banglaImg
englishButton = pygame.Rect(370, 220, 240, 70)
hindiButton = pygame.Rect(390, 350, 200, 75)
banglaButton = pygame.Rect(370, 460, 230, 75)
start_page_img = pygame.image.load("menuAssets/language_page.png")
screen.blit(start_page_img, (0, 0))
pygame.display.update()
# Wait for the user to go back to the main menu
back_flag = False
while not back_flag:
# Draw the back button
click = False
back = pygame.image.load("menuAssets/back.png")
mx, my = pygame.mouse.get_pos()
back_button_rect = pygame.Rect(20, 20, back.get_width(), back.get_height())
screen.blit(back, back_button_rect)
screen.blit(englishImg, (340, 200))
screen.blit(hindiImg, (340, 320))
screen.blit(banglaImg, (350, 440))
# pygame.draw.rect(screen, (255, 255, 255), englishButton)
# pygame.draw.rect(screen, (255, 255, 255), banglaButton)
# back_button_rect = pygame.Rect(20, 20, 100, 50)
# back_button_font = pygame.font.Font(None, 30)
# back_button_text = back_button_font.render('Back', True, (0, 0, 0))
# screen.blit(back_button_text, (30, 30))
# Check for events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
# Check if the mouse clicked on the back button
click = True
if back_button_rect.collidepoint(event.pos):
back_flag = True # Go back to the main menu
break
if hindiButton.collidepoint((mx, my)):
hindiImgNew = pygame.transform.scale(hindiImg, (300, 180))
hindiImg = hindiImgNew
if click == True:
guide_hindi_call()
platformer = HindiPlatformer()
platformer.run()
print("running hindi")
if englishButton.collidepoint((mx, my)):
englishImgNew = pygame.transform.scale(englishImg, (215, 90))
englishImg = englishImgNew
if click == True:
guide_english_call()
platformer = EnglishPlatformer()
platformer.run()
print("running english")
if banglaButton.collidepoint((mx, my)):
banglaImgNew = pygame.transform.scale(banglaImg, (215, 90))
banglaImg = banglaImgNew
if click == True:
guide_bangla_call()
platformer = BanglaPlatformer()
platformer.run()
print("running Bengali")
hindiImg = hindiImgold
englishImg = englishImgold
banglaImg = banglaImgold
pygame.display.update()