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Copy pathDirectory.Build.targets
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/
Directory.Build.targets
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="CopyLatestReferencingAssembly" BeforeTargets="Build">
<!-- Copy RimWorld Assembly -->
<Copy
SourceFiles="G:\SteamLibrary\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll"
DestinationFiles="$(SolutionDir)References\Assembly-CSharp.dll"
SkipUnchangedFiles="true"
/>
<ItemGroup>
<HarmonyFiles Include="G:\SteamLibrary\steamapps\workshop\content\294100\2009463077\**\*.*"/>
</ItemGroup>
<!-- Copy Harmony Assembly -->
<Copy
SourceFiles="@(HarmonyFiles)"
DestinationFiles="@(HarmonyFiles->'$(SolutionDir)References\Harmony\%(RecursiveDir)%(Filename)%(Extension)')"
SkipUnchangedFiles="true"
/>
<ItemGroup>
<CEFiles Include="G:\SteamLibrary\steamapps\workshop\content\294100\1631756268\Assemblies\CombatExtended.dll"/>
</ItemGroup>
<!-- Copy CE Assembly -->
<Copy
SourceFiles="@(CEFiles)"
DestinationFiles="@(CEFiles->'$(SolutionDir)References\CombatExtended\CombatExtended.dll')"
SkipUnchangedFiles="true"
/>
</Target>
<Target Name="CompressFolder" AfterTargets="Build">
<Copy
SourceFiles="D:\Modding\RimWorldUtility\bin\Release\NotooShabby.RimWorldUtility.dll"
DestinationFiles="D:\Modding\AwesomeInventory\References\NotooShabby.RimWorldUtility.dll"
SkipUnchangedFiles="true"
/>
<!-- Compress mod folder -->
<ZipDirectory
Condition="'$(Configuration)'=='Release'"
SourceDirectory="G:\SteamLibrary\steamapps\common\RimWorld\Mods\AwesomeInventory"
DestinationFile="G:\SteamLibrary\steamapps\common\RimWorld\Mods\AwesomeInventory.zip"
Overwrite="true"
/>
</Target>
</Project>