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Hey! I'm trying to do a simple skybox with the shader graph. PC works, but not Android!
Here is what the shadergraph is supposed to produce:
But here is how it looks like with the shadergraph vrc extension:
The orange is the fog color btw. Moving the camera also moves the "hole", basically in screen space. I assume this is non standard behavior since it works fine in regular shadergraph.
Hopefully this is easy to fix. It's nothing super urgent, but I'd like to mess around with procedural skyboxes at some point.
The text was updated successfully, but these errors were encountered:
PuppetVR
changed the title
Unlit skybox renders fog (or something to that effect)
On Android, Unlit skybox Renders Fog (or something to that effect)
Jan 20, 2025
Hey! I'm trying to do a simple skybox with the shader graph. PC works, but not Android!
Here is what the shadergraph is supposed to produce:
But here is how it looks like with the shadergraph vrc extension:
The orange is the fog color btw. Moving the camera also moves the "hole", basically in screen space. I assume this is non standard behavior since it works fine in regular shadergraph.
Hopefully this is easy to fix. It's nothing super urgent, but I'd like to mess around with procedural skyboxes at some point.
The text was updated successfully, but these errors were encountered: