This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
- Flexible skins API to manage the database
- character_creator support for custom skins
- Skin change menu for sfinv (in minetest_game) and unified_inventory
- Skins change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
- Supported by smart_inventory for the skin selection
- Skin previews supported in selection
- Additional information for each skin
- Support for different skins lists: public and a per-player list are currently implemented
- Full 3d_armor support
- Compatible to 1.0 and 1.8 Minecraft skins format
- Get Minetest 5.1.0-dev-cb00632 or newer
- Start your world
- Run
/skinsdb_download_skins <skindb start page> <amount of pages>
- Wait for the Minetest server to shut down
- Start the server again
You might want to run minetest
in a Terminal/Console window to check the log output instantly.
- Copy your skin textures to
textures
as documented intextures/readme.txt
- Create
meta/character_<name>.txt
with the following fields (separated by new lines):- Skin name
- Author
- Skin license
- GPLv3
- skin texture licenses: See "meta" folder
- RealBadAngel (unified_inventory)
- Zeg9 (skinsdb)
- cornernote (source code)
- Krock (source code)
- bell07 (source code)
- stujones11 (player models)