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keypadDisplay.ino
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keypadDisplay.ino
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#include <Keypad.h>
#include <LiquidCrystal.h>
const byte ROWS = 4; //four rows
const byte COLS = 4; //four columns
char keys[ROWS][COLS] = {
{'1','2','3','A'},
{'4','5','6','B'},
{'7','8','9','C'},
{'*','0','#','D'}
};
byte rowPins[ROWS] = {5, 4, 3, 2}; //connect to the row pinouts of the keypad
byte colPins[COLS] = {9, 8, 7, 6}; //connect to the column pinouts of the keypad
Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
LiquidCrystal lcd(7, 8, 9, 10, 11, 12);
void setup()
{
bool d10;
Serial.begin (115200);
lcd.begin(20, 4); // Specify how many columns and rows in the LCD unit
lcd.clear();
lcd.print("LCD Ready ");
Serial.println ("Project: KeypadDisplay");
Serial.println ("Press '*' or '#' to see a message");
}
void loop()
{
char key = keypad.getKey();
switch (key)
{
case '*':
lcd.clear();
lcd.print ("A star was pressed");
break;
case '#':
lcd.clear();
lcd.print ("A pound was pressed");
break;
default:
if (key)
lcd.print (key);
break;
}
}