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platform.py
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platform.py
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import pygame, os
from pygame.locals import *
import copy
import math
class Platform(pygame.sprite.Sprite):
maxDisplacement = 800
moveInc = 3
mouthjump = pygame.mixer.Sound("sounds/mouth-jump.wav")
def __init__(self, pos, death, number, move):
pygame.sprite.Sprite.__init__(self)
filepath = "/OSGCC6/images/newplatform" + number + ".png"
#print filepath
imgPath = os.path.dirname(os.path.dirname( os.path.realpath( __file__ ) ) ) + filepath
self.image = pygame.image.load(imgPath)
self.rect = self.image.get_rect()
self.rect.center = pos
self.worldPos = pos
self.death = (int)(death)
self.currDisplacement = 0
self.moveX = False
self.moveY = False
self.direction = [0,0]
self.active = False
self.acceleration = 1
self.type = move
self.gravyVent = False
self.sprung = False
if move == 1:
self.moveX = True
self.direction = [1,0]
elif move == 2:
self.moveY = True
self.direction = [0,1]
elif move == 3:
self.moveX = True
self.moveY = True
self.direction = [1,1]
elif move == 4: #vent of gravy
self.gravyVent = True
self.clock = pygame.time.Clock()
self.springDur = 0
def Update(self):
pass
def switchImage(self, num):
filepath = "/OSGCC6/images/newplatform" + num + ".png"
imgPath = os.path.dirname(os.path.dirname( os.path.realpath( __file__ ) ) ) + filepath
self.image = pygame.image.load(imgPath)
self.sprung = not self.sprung
#if not self.sprung:
# self.mouthjump.play()
def updatePos(self):
if self.gravyVent and self.sprung:
secs = self.clock.tick() / 1000.0
self.springDur += secs
if self.springDur > 0.5:
self.switchImage("10")
self.springDur = 0.0
delta = self.moveInc
if self.currDisplacement < self.maxDisplacement:
self.currDisplacement += delta
if self.currDisplacement > self.maxDisplacement:
self.currDisplacement = self.maxDisplacement
delta = self.currDisplacement - self.maxDisplacement
self.worldPos[1] += delta * self.direction[1] * self.acceleration
self.worldPos[0] += delta * self.direction[0]
elif self.currDisplacement == self.maxDisplacement:
self.direction[1] = - self.direction[1] * self.acceleration
self.direction[0] = - self.direction[0]
self.currDisplacement = 0