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Add speed limit attribute #699
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Add speed limit attribute #699
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if (_vehicle isEqualType []) exitWith { | ||
{ | ||
[_x, _speed] call FUNC(setSpeed); |
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I wonder if spawn
would speed things along ?
^ Granted, my laptop doesn't run both the game and the Server instance simultaneously especially fast, and on it I noticed that forEach
+spawn
takes a noticeable time to get things done compared to call
, like CBA_fnc_setLoadout
can take something like 400-600ms (looks like it) to get the squad equipped (which also happens in a random order) instead of next to instantly (in the squad leader's command bar order).
^ Might help when someone has a less good Internet connection, dunno.
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Oh interesting, so each one can run "in parallel"?
As for network, I tried to structure the CBA event and the function such that the selected array is pre-filtered and then only sent on network once, if I'm getting your meaning correctly.
When merged this pull request will:
I messed up #648 and a new pr seemed like the easiest way to fix it.
Attribute toggle settings split to #716